Change debug setting ExternalEditor to "C:\Program Files\Microsoft VS Code\Code.exe" "%s"  (adjust as required for your editor wherever it may be installed) The work flow is now, open a script in the viewer, make the script edit floater nice and small (you still need to see it for errors as LSL is compiled on the server, not locally), press the "Edit..." button on the script floater, the script will open in your external editor and reset in world. When you save your script in the exter
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