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Found 5 results

  1. For the last couple of weeks I have noticed the map for my land I rent is currently grey and not matching the textures I have put down for the ground. Its a homestead and I am currently working on making it public in the next few days. Are private rented homesteads on the map always like this?
  2. I haven't been following things on the Forums too much recently, and a quick search didn't bring up any recent topics about it, so there we go... I was already about to file a JIRA about the issue, as I have noticed months earlier that something wasn't right about the smaller zoom levels of the world map. This was first noticed after the release of the Bellisseria Fantasy-themed regions in August, as zooming out on the map showed that these regions didn't get lower level tiles. While looking at any of these regions on the map (for example Toad Pool), gradually zooming out shows the Southwestern regions of the Fantasy area not having zoomed out tiles. Also, the tiles that are showing for the rest of the area at the same zoom level are way outdated, still showing the pre-release region progress marker outlines. Zooming out further, the entire magic swamps area vanishes from the map. At this zoom level, you might also notice that the mainland continents' tiles are even more outdated, so as the Belli-fantasy area was released in August, the smallest zoom level tiles (6-8?) have stopped updating in August or earlier. The mid-range tiles (3-5?) stopped updating sometime in August when the fantasy regions were already present, and lately the closest levels started to fail as well. The newly added regions on the coasts of the fantasy and chalet areas don't even have level 2 zoom tiles, and today I noticed that the level 1 tiles (full zoom-in) apparently stopped updating on the 28th. Edit: I just found another reference point. Route 8A and 8C were connected in Varean and Osiliers on 13 July, but zooming out on the map doesn't show the connector from zoom level 5, so zoom levels 5-8 have already stopped updating early in July. I didn't bother too much with the low-level tiles not updating, although it was already a concern for long-distance navigation and making new maps. Now as apparently the entire map stopped updating, this escalates the problem. If it goes the same way as 11 months ago in last November, the entire world map will be completely useless in 1 week. @Maestro Linden I'm not sure if you are the person I should tag in this case, and if you have available information on this problem, but did the Lab notice this, and is this something expected or being worked on in the background? Some information would be much appreciated as I can't find anything mentioned about the map recently. I'm going to file a JIRA bug report on this too, but I came here first to collect more information. What are others' experiences with the world map lately? Please share any info here that I haven't mentioned, so that can be added to the JIRA as well once I file it. I will share the link of the bug report here.
  3. I don't mean flying like Superman, I mean flying aircraft. My partner and I used to go gliding a lot, we enjoyed it as much as sailing, in SL. Yet since the uplift long distance sailing using the World Map and any decent gliding using said map has been impossible. So far as I know the World map is at best partial and most of the time utterly useless. Tonight, with all of SL supposedly on the same server version, we found sim crossings very smooth but at about every third crossing the glider became totally unresponsive and we crashed on every flight (I mean "the glider fell out of the sky" sort of crash. The two attempts at sailing recently we abandoned since we simply could not see on the world map any of the regions beyond the Main part of Blake Sea. Now are our experiences atypical (too many scripts etc) or is sailing and flying in SL currently thoroughly borked? I'd welcome some perspective from others.
  4. Hi. I'm not a scripter. Just trying to edit and combine some codes from open sources. Basically what I'm trying to achieve is when the object is touched, a dialog will appear and when certain option / answer is clicked the Map Destination opens. I did not get any error message when I saved the script but the "llMapDestination" command is seemingly being ignored in the "if" clause. When I tried it with "llSay", it worked just fine. My scripting skills is very basic and limited to editing only so I definitely must be missing something. * This one worked * integer gListener; default { touch_start(integer total_number) { llListenRemove(gListener); key user = llDetectedKey(0); gListener = llListen(-99, "", user, ""); llDialog(user, "\nDo you want to use the World Map?", ["Yes", "No" ] , -99); llSetTimerEvent(60.0); } listen(integer chan, string name, key id, string msg) { if (msg == "Yes") { llSay(0, "It worked!"); } llSetTimerEvent(0.1); } timer() { llListenRemove(gListener); llSetTimerEvent(0.0); } } ----------------------------------------------------- * This one didn't work, no error but world map doesn't open * integer gListener; default { touch_start(integer total_number) { llListenRemove(gListener); key user = llDetectedKey(0); gListener = llListen(-99, "", user, ""); llDialog(user, "\nDo you want to use the World Map?", ["Yes", "No" ] , -99); llSetTimerEvent(60.0); } listen(integer chan, string name, key id, string msg) { if (msg == "Yes") { llMapDestination("Perlanera", <248.0, 146.0, 3694.0>, ZERO_VECTOR); } llSetTimerEvent(0.1); } timer() { llListenRemove(gListener); llSetTimerEvent(0.0); } }
  5. I have shadows not prims coming from what seems to be my land over to my neighbors on the "World Map". Not sure what would be the cause and how to correct it. I did notice as i flew up to 4096m on the mini map shadows from the neighbours lot over mine. We have in all cases built to the border is there any way to stop this from showing on the world map the neighbour is not appreciative of the shadows. Any information or advice would be appreciated. As shown in this gyazo link: https://gyazo.com/b09d36403cd322649542972997db31f4
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