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About Me

Found 7 results

  1. Hi all - I've searched in the Knowledge Base and haven't found anything relevant - hoping someone here may be able to shed some light before I create a support ticket. Starting yesterday, I have been unable to operate the windows and window shades in the back room of my Alderley house. No problem with any of the other windows or the doors. (It *is* possible for me to control all windows simultaneously via the Access panel.) I had previously created a whitelist of friends and an alt to give them full access to doors and windows, and had my alt test this. No problem with the back room's windows. Has anyone else experienced this problem?
  2. I would personally love to see the SL viewer have the option for detachable windows. For instance the chat window could be open but could be moved outside the viewer's boarders. This would be very valuable to people with multiple monitors that wish to have chat and inventory open on screen 1 and the SL main window open on screen 2.
  3. Hi I'm getting a new computer and I'd like one where I could finally run SL on high graphics but I'm not sure what specs it should have. I've been reading posts that say the system requirements page is a bit outdated, so I thought I'd better ask here. It'll run on Windows and it'll be a desktop with an internet speed between 65-100 mbps. What would you recommend please? (My current pc is too old to upgrade properly) I'd really appreciate any help you can give, as SL is not widely known here so technicians usually don't have much experience with the requirements, and I don't know much about technical things to help them. Bea
  4. It is my understanding that voice in Second Life depends on a module supplied through Linden Lab, which uses proprietary code from Vivox. All third party viewers depend on this code and use a module called "SLVoice", marked as an executable. I have not seen any clear statement of when this code was last updated. While Linux support is suspended, and a future "Alex Ivy" viewer for Linux depends on work from the TPV community, which I see is being done, this particular component appears to depend on Linux code that ceased maintenance four years ago. I refer to the gstreamer-0.10 module. It already appears not to work any more. Since it is not open source there is an obvious problem in an update depending on the TPV community. I can see a couple of possible fixes, but they depend on there being a legal way for somebody to work with the Vivox code. Essentially, it needs somebody with Linux skills to do the work under contract, but is it Vivox or Linden Lab who has to employ them. While there are similarities with the situation over the Havok code for mesh import, I would argue that Voice is not the same. We don't need to agree extra T&Cs to use Voice, as we do to import mesh. Is there a long term plan, or should I assume that voice is now a dead option for Linux viewers? Should Voice be assumed by event organisers to be a universal (I hit problems at SL15B, where presentations by Linden Lab used Voice with no apparent alternative.) (Having somebody speaking on a media stream while listening for questions on voice could be a fix for these big events, but you would need to be careful about feedback loops.) The voice problem also raises questions about the regular in-world user group meetings. I am not enthusiastic about using Windows for a special event, but if it is going to be necessary, I would prefer something a little bit more explicit than saying Voice is used. It isn't working with Linux. Say these events don't work with Linux viewers.
  5. I would like to run a SL Viewer (SL or Firestorm (preferred)) on a Windows Hyper-V Guest Virtual Machine. The Host & Guest are running Windows 10 Pro X64. The Host has a dedicated nvidia 1080 graphics card and the Guest VM has been configured to support VideoFX, which includes support for the latest OpenGL. Has anyone gotten a similar configuration to work?
  6. This question pops up periodically... What is the "least troublesome" PC security software when it comes to conflicts with the Second Life viewer? Is something dramatically better than others? "Troublesome" in the sense of "does not prevent SL from running correctly".....
  7. Since the last client update whenever I walk or cam around ik keep getting extra popup/under windows quickly opening and closing next to the SL viewer. To fast gone to open and see what its about. Sometimes they interrupt what I am doing (like when walking, the windows pops, and I stop walking). Tried a clean install, but it keeps happening. Is there a new feature in the SL client that can trigger this? Windows 10, AMD Radeon R9 200 video card.
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