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About Me

Found 3 results

  1. All of a sudden yesterday, I am unable to walk forward or backward, even using the arrow keys in our second life ....and of course my arrow keys on laptop. I can walk to one side or the other and that is all. I installed the New firestorm and still the same thing... just walk to one side or other side...not forward or backward, nor I cannot even fly.
  2. Again and again I try to make animations for my character in Second Life, and each and every pose and animation comes out completely broken, even though in Blender everything is in check. I have provided the animation file as it's nothing amazing and does not work well with normal SL characters. I'm trying to build a custom animation library for my character, as I love to make my own things, and the stock SL animations as well as user generated were not designed with my characters odd proportions and height in mind. (Animation file): http://www.mediafire.com/file/ohebuy1ndmjzbe6/kniffleswalk.blend Try uploading the animation yourself and see if you can get it working, if you can, please tell me what I'm doing wrong. And I have also provided an image of my character, so you can see why nearly all animations in Second Life do not work with my appearance. I stylized myself around mid to late 90s video game graphics.
  3. Hello! I want to create a script that allows you to play different sounds with each animation (e.g. running, walking, swimming...) based on the simple walker script. How it should look like? Is it possible to assign a separate sound for each animation with such script? Perhaps you will advise to be based on another script? Thank you. Here is the script on which I'm based: string walk_sound = "34eae688-8b2d-d86c-5c1e-4e3eb865ca0d"; string stop_sound = "81603357-2b3c-bc7a-5d15-eb20fcca22a1"; string run_sound = "b1c0f5e2-45e5-e0b2-926a-fd60520ed4ee"; float volume = 1.0; integer i = TRUE; key owner; default { state_entry() { llSetTimerEvent(.3); } timer() { string anim = llGetAnimation(llGetOwner()); if ((anim == "Walking") || (anim == "CrouchWalking")) { llLoopSound(walk_sound,volume); i=FALSE; } else if ((anim == "Running")) { llLoopSound(run_sound,volume); i=FALSE; } else { llStopSound(); if (i == FALSE) { llTriggerSound(stop_sound,volume); } i=TRUE; } } }
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