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  1. Does anyone know of any way possible through either 3rd party viewers that have automation features, usually with LUA (CoolVL, Radegast), RLV/LSL or any other way to make the agent touch an object in a scripted/automated fashion in Second Life? I've explored LSL and came to the conclusion it's probably not possible using LSL. (Though I'd be happy to be proven wrong if anyone knows anything more.) I've also searched CoolVL documentation but see no mention of achieving this result. Thanks for the insight.
  2. a long, long time ago ... sometime around or about the v2 rewrite there was a lot of talk about tweaking the revolutionary changes made to the viewer's UI to make it more palletable for new users. of course, since i didn't have a computer science degree i thought some genius would heed the call and generate a viewer that was both useful and far less "feature rich". something more atuned to a new user's sensibility, not one providing mana to a nuclear physicist (as it is currently). not that all the bells and whistles aren't technically applicable (to the short list of hackers and coding doctoral candidates) it's just a little much to be offering up tweaks that at a single button press could undermine the actual ability to ever launch the damned thing again. so, yeah, providing these scrumptuously powerful functions (to any and everyone) may have had some deliterious affects on maintaining and/or preserving the unwitting curious user. aside from all the other myriad amount of applied excuses for plunging user retainment, to which i'm unable to facilitate anything other than complaining to the wind, i've actually taken up a new study that seems to warrant wasting an inexorably lengthy amount of my time. and, without having any other skills outside of editing text inside the viewer's xml files i seem to have created what i think is a better UI. no C++, python, GitHub pulls, or similarly antithetical computer/human interface logic. the whole user experience can be customized just by tweaking the viewer's xml files! what a boon to humanity. how come no one ever told me: your world, your imagination...? so..., after countless hours pouring over the extraordinarily excessive xml skin files my viewer's look and functionality is getting closer and closer to being what i had wished for for far too long. hence, the reason to originate this topic. i'll be using it to release significant "code" snippets that alter the status quo. some are subtle while others completely revolutionize how one interacts with our little world. i'm hoping those "in the know" can offer helpful advise and discussions. if any disruptors wish to send the topic sideways i would suggest compiling a voluminous Ignore page. if i don't respond, you'll know why. that being said, i'm looking forward to using this forum to promote and encourage others who might want to reduce their frustrations with the way things are with a little effort on their part to make the viewer act the way you want it to. no excuses, it's really quite simple. i'll try to format my posts along the way with a feel for a non-technical, ordinary human language. thanks for your indulgence and patience as i organize my findings. tooodly-do.
  3. Hey so I got messages saying I will copy and past remove link. Pretty sure is a scam X3 (Saved Tue Oct 31 19:58:49 2023)Hello, Are you tired of spending your hard-earned Linden Dollars? We've got an exciting solution just for you! Introducing our SecondLive Viewer, where everything is not only free but also open for endless possibilities. - Unlock unlimited Linden Dollars (L$) for all your virtual adventures. - Fly to unlimited heights. - Build on any land of your choice, all for free. But that's just the beginning. Link: https We're sincerely thankful to everyone who joins us in our mission to make SecondLife completely free. Don't miss this incredible opportunity! Best regards. removed the Link because in case something weird.
  4. HI, I'm having an issue with my Black dragon viewer. I would like to be able to move my camera in a faster way when I'm moving in game (with my mouse as well as with my avatar). I'm easily able to do that in the second life and firestorm viewer, but for some reason I'm having a hard time figuring it out in this one and I have been trying for a while. I also tried to watch other people's videos and see their preferences tabs and modify mine too but nothing. I've tried to play around with my camera and controls bars on my own in the preferences browser, but nothing significant came out of it. I don't really know what to do, I really like this interface, does someone as a guess of what could be my issue?
  5. This is a GLTF/PBR viewer issue that specifically impacts merchants who have in world stores with full bright bill boards or vendors and how product images placed on those render with the upcoming GLTF/PBR Viewer. If you have not already attend the next Content Creators User Group / Linden meeting and request access to the official Second Life discord (there is a google form to fill in). You can find the latest user group times on the SL calendar. Product images shown are not my own, the viewers used to compare are Latest Firestorm and GLTF 7.0.0.580816 (from the Second Life Discord, which is newer than the website published test). Yes .. I know I should have used the default Linden client as the pre PBR/GLTF reference .. but really there is no difference in how that handles fullbright vs any other pre PBR/GLTF viewer. Observe the following 2 images. Firestorm is Left. GLTF center. SL Marketplace right. Points of interest ATV : Under the ATV is solid black, the shadow is much darker, the colors are more intense. Bubble : The sky is a different color entirely, the floating background bubble looses the upper edge, the '6 base colors' swatch, the dark area to the lower left of the large bubble. Notice the very different rendering of the center GLTF image. The blacks are crushed & highlights lightly blown out, there is notable difference in the color rendering. Yes, the left most images are not correct, appearing slightly desaturated compared to the web image, it is however less wrong (and is basically what's been the rendering target forever in SL). All of these images are rendered "Full Bright", whatever that term means from a technical perspective, it's important that the current expected use is preserved under GLTF. That is .. full bright is a flat texture that is unlit and unaffected by local lighting, rendering intent, colour or contrast curves. I have created a JIRA for this issue - https://jira.secondlife.com/browse/BUG-234506 It would be useful for merchants to get involved now rather than waiting for the big surprise down the road on the day the log into SL and find it's all different, the attitude on the Discord tends to be "this is the new new, its better, SL needs this or it dies, it looks ok to me, I cant see it"
  6. So recently more and more people have been getting my input on several things that LL seemingly deemed not worth investigating. In the past i've already been fixing and improving little things that seemingly don't find much use, some more experimental, others to actually improve experience and sometimes also as a direct reaction to someone asking me to investigate. One such pain points has always been the Mouselook we are given. It has many flaws, weird quirks and generally isn't very good, only fullfilling the bare minimum of a first person view. Realistic Mouselook To improve these i've added a "Realistic Mouselook" option years ago that does away with how the Mouselook works. Instead of placing the camera at eye height center on your avatar root and offsetting your avatar to match up with your camera, which can and will depending on your avatar lead to really weird things where things don't line up, as example because your avatar is being made fit for your camera (rather than the reverse) your avatar might actually stand "behind" its actual position, or clipping into a wall behind you. Realistic Mouselook fixes this by placing the camera into the avatars eyes and making it follow your head, whatever your head does, so will your camera. This doesn't just fix the weird offset but also allows animations to have an effect on your camera. Most commonly it will be perceived as "headbobbing". Head Scaling Another issue often reported, especially with whole-body avatars (commonly furries) displaying their head and/or eyes in Mouselook, just a couple months ago i adressed this issue with a Head Scaling feature that will scale down your head and all its bones to 0, effectively "removing" the head, this is in addition to another fix to allow rigged meshes to be hidden in Mouselook when they are attached to the head. First Person Aiming Just a couple days ago i was asked to investigate whether it would be feasible to add something that allows first person animations to follow your look direction to improve first person shooter games inside SL. I implemented some experimental body-tracking that makes your chest look at whatever your camera is aiming at, given a nice aim/gun holding animation you can see the gun aiming at wherever your camera is aiming. I've made a video to showcase this below. Mouselook Linkset Animation Fix Another user reported that this is all fine and dandy but linksets in Mouselook break apart when animated, so i investigated and fixed this as well, allowing linksets to be animated in Mouselook without them lagging behind. Bringing all these together i think this is a vastly improved Mouselook that makes for a better experience. I still have a couple more plans but what do you think? Should i look more into this? I'm fairly happy with these experiments, they have proven to be very fun and transformative for the experience.
  7. Hello! Does anyone know of a good tutorial of SL Viewer for Mac users? I've found out that they have some different options on menus than Windows users. Thanks for the help!
  8. 📢 Important Announcement: End of Support for Second Life 32-bit Windows Viewer and Updated Minimum System Requirements for MacOS to 10.13 🖥️🕒 Attention Second Life community members! We have some important news to share regarding software compatibility and system requirements. Please read this post carefully to ensure a smooth transition. As of July 1st, 2023, we will be ending support for the Second Life 32-bit Windows Viewer and updating the minimum system requirements for MacOS to 10.13. This decision is made to align with the evolving technology landscape and to ensure the best performance and security for our residents. 👉 Second Life 32-bit Windows Viewer: The 32-bit Windows version of the Second Life Viewer will no longer be supported. Moving forward, we will focus our efforts on the 64-bit version, which provides improved stability, enhanced performance, and better utilization of modern hardware. We encourage all residents to transition to the 64-bit version to continue enjoying the latest features and updates. After July 1st, we will continue to allow the last supported version of the Second Life 32-bit Windows viewer to log in indefinitely. 👉 MacOS 10.13 Minimum Requirements: Starting July 1st, MacOS 10.13 (High Sierra) will be the minimum requirement for running Second Life. This decision is driven by the need to utilize the latest advancements in operating systems and maintain compatibility with the most up-to-date technologies. Users on MacOS older than 10.13 will need to upgrade their operating system to a newer version to access future Second Life viewer updates. We understand that change can be challenging, but this step is necessary to provide the best and most secure experience for our residents. We highly recommend keeping your software and hardware up to date to benefit from enhanced performance, security patches, and new features. If you are currently using the 32-bit Windows Viewer or running MacOS older than 10.13, please take the following actions: 1️⃣ Second Life 32-bit Windows Viewer Users: If you are running a 32-bit version of Windows, you will first need to update to a 64-bit version of Windows before attempting to update Second Life. Ensure your computer meets the system requirements for the 64-bit Viewer. Back up your preferences and settings before making the transition. Download and install the 64-bit version of the Second Life Viewer. 2️⃣ MacOS Users Older than 10.13: Check the Apple support website for information on upgrading your operating system. Upgrade to a supported version of MacOS that meets Second Life's minimum requirements. Before upgrading, backup your important files and make sure your system is compatible with the newer version of MacOS. We apologize for any inconvenience this may cause and appreciate your understanding and cooperation. If you have any questions or need further assistance, please reach out to our support team, who will be happy to help you. Thank you for being a part of our Second Life community, and we look forward to continuing this virtual journey together!
  9. Many times in the past i designed custom themes for Firestorm so it looks the way i prefer ...and i am wondering if there are others here in the Forum who also design their own themes. If you do , feel free to post here so i can see your work and perhaps get new ideas. (*Full custm themes are preferred but if you just want to show toolbar buttons configurations that's fine.) Here are some of mine: [ Aura SVX (2022 - current) *video ] [ Aura One (2020 - 2022) *video] [ Relentless ( 2017 - 2020 ) ] [ Relentless V2 ( 2017 - 2020 ) ] [ Relentless Mini ( 2017 - 2020 ) ]
  10. When I log into Second Life, the world is loading, but my avatar is frozen. I have about a minute to clear the cache, before I get disconnected. After a restart, the world is not loading or it loads without any textures. Again one minute to clear the cache again, before disconnect. Entering Second Life for the third time, everything is fine and I can enjoy the world. This is happening regurlarly at ervery third to fourth login, which ruins the experience and I'm not looking forward to the next login. I'm using the latest Windows 11 and the latest SecondLifeViewer. Does anybody have an idea, what's going wrong?
  11. When the GLTF viewer was released around mid December of 2022, my pc was able to open and log into the viewer just fine. Late Dec 2022 with the newer releases, it will load the viewer, get to the login screen then when trying to log in the viewer would crash as the world started loading. Now with the recent releases Jan-Feb 2023, the viewer will run after the Icon is clicked and once it says "Intilizting Cache" it crashes completly not even getting to the login screen. I have tried putting --noprobe and many many other tests in hopes to get it working but little success. Im left to belive this may be a hardware limitation. I heard the GLTF viewer will only run on supported hardware that has OpenGL version 3.0. Which my computer supports 3.0 to 4.0 100% with 4.1 to 4.5 being 85% supported, missing some extended shader files. I've tested this on another pc with latest drivers also running Intel iGPU 4000, 6000 and Geforce 812 but the same results happens. Both are running the latest Win10 22H2 Builds with 16GB dual channel memory and OS/viewers running on SSD's. Intel i7 proccessors 3632QM and 3650U. The offical release of the Second Life Viewer will open and run just fine. What OpenGL version(s) are required for the the GLTF PBR Materials Project Viewer to run among other required hardware specs? Will the GLTF Viewer beable run on aging hardware (2013-2014) mainly Intel Graphics HD 4000, 5000, & 6000 series? I do have the latest driver for these. Same with GeForce 710, 820, and Radeon HD 7550. I will be getting a newer spec pc (MSI Stealth 16) in the coming months and haven't seen any posts while searching about this topic/issues. Im asking here in hopes the responces could help while also help other Second Life Residents on aging hardware with upcoming PBR being introuced to Second Life.
  12. Greetings Residents! Please note that with the release of the Second Life Viewer Maintenance Preferences, Positions and Paste fixes (build 6.6.8.576863) we are making the decision to sort the alpha blending of rigged mesh attachments by the priority assigned to each attachment point. For example, the Chest attachment ID is 1 and is treated with highest priority. We know this change will require that some alpha blended rigged mesh content will need to be moved to new attachment points. Residents should be able to do this for themselves in many cases, but content creators may need to adjust their product attachment points to account for the new changes. One of our Residents has written their own blog post explaining this in much greater detail and can be found at: https://beqsother.blogspot.com/2022/11/alpha-blend-issues-get-them-sorted.html As always, if you believe you have found a bug, please file a Bug report at https://jira.secondlife.com
  13. Hello! What is this strange black lines stretching from one avatar to another? it looks like a "look at" but there are a lot of them at once and they are black. (firestorm viewer)
  14. Hello to all of you! I'm using a Mac mini with Apple Silicon (ARM M1 Processor) and the latest macOS (Monterey). After installation everything works fine until you want to start the Second Life Viewer again. It's a total mess, nothing works properly. Most of the time I can't move or the graphics has random stuff that it loads or not loads. In all cases it crashes a few minutes later. When I remove every folder, preference or file relating to Second Life from the users Library folder, it works again perfectly. Only deleting the cache doesn't work. Beside that's a lot of work, I lose all of my preferences and my chat logs. Has anybody found a better solution? Please help me 😘 Qitam
  15. Hi guys, I am currently having this issue with my black dragon settings being messed up. I never went through this before, but when I try to take pictures my shadows end up looking like in this Gyazo Screenshot. Is there a way that this can be fixed? If anyone knows a resolution it would be a amazing! Thank you so much.
  16. Hiya how do you access the link set in official viewer? in firestorm you just click edit linked and then use the two arrows under to access all links how do you do that in official viewer? https://wiki.firestormviewer.org/toolbox_general_tab
  17. SkyStunner Bunny

    Help :(

    Does anyone know how to remove a sky add on? I think I tried on a demo of an add on but its not in my worn folder & I cant clear it from my body HUD and its covering my screen in my viewer.
  18. I'm having problems with Singularity. When I click on it, two tabs comes up. One is a black rectangle, with lots of text. The other one is the Singularity viewer. I can get on SL, but theres lots of lag, and I crash a lot. If I close the rectangle, then it closes SL. I will then have to log back in. Here is one line of text. WARNING: LLViewerFetchedTexture::updateFetch: f2d7b6f6-4200-1e9a-fd5b-96459e950f94 Fetch failure, setting as missing, decode_priority 10011001.000000 mRawDiscardLevel 32767 current_discard -1 I asked in the group, but nothing worked. I just restarted my computer, and it is now worse. I now crash after logging on. Anybody have this same problem? What did you do? Some in the Singularity group said to press ctrl, shift, and 4. I tried that, and it didn't work.
  19. Hey Guys! So I'm an old user, trying to revive my over 6 year old account on the same exact laptop it used to run so amazingly on. I've watched a few youtube videos with tricks and tips, which maybe helped about 1% or maybe that's just my optimism.. 🤷🏼‍♀️ So if anyone here knows of ways they found to work with them, pleasee share! I'm dying with all this lag, it's immense and triggering lol. I have a: Late 2011 MacBook Pro 13"/ macOS High Sierra Version 10.13.6 with Intel HD Graphics 3000 384 MB A year or two ago, I had to wipeout my laptop and change the hard drive because it died. I did this on my own and changed my 1TB to a 2TB, since it fit and I thought things would run faster since this is my only laptop I can use. (it sucks, yes i know, macs are the last thing to use for gaming) 🙄🙃 So please, anything is HIGHLY appreciated 🙏🏼❤️✨
  20. I think it is a wonderful thing this 360 snaphot. The whole concept of capturing the screen in this manner unlocks many more innovated things to come. I think in the future love to see bubble messages overlay onto it to make virtual world comics on the fly. And better yet 360 30 FPS videos. I have incorporated it into my build of LL viewer. Not for use yet. I have merged it into my little Penguin Mesh project viewer for testing. Any one knows me they will know where to download it on the bitbucket. I see great things in the future for this. https://youtu.be/MUPw59xwLYU
  21. Hey people, who bare the knowlege of SL backstage, does anyone know how to find out one´s avatar complexity on Singularity viewer? yes i´m using Singularity viewer cuz my pc is potato old build. Thanks everyone for early answer
  22. Hello i’m new to SecondLife and it really annoys me that i have a such low fps, i always play on my gaming computer and even in most demanding games i have around 50-60 fps in ultra settings. I also heard that second life works better with an ethernet cable but i don’t know if it matters, thankss
  23. Good evening everyone, The last few days I use a desktop with windows 7 pro. Untill the previous week, I was using the Firestorm. Now, Firestorm doesn't start at all! ☹️ Is there a viewer that works in windows 7? Thanks in advance.
  24. Hoping for some understanding of how/when viewers dis/connect to the internet. Not a complaint or an issue, and Firestorm is mentioned only because that is the viewer I use and saw this in. Today: So-when I am logged out unexpectedly using Firestorm viewer, we/I am asked if I want to view IM and CHAT first before quitting. I usually say no what the hey right, and I log back in whatever. Today I just happened to be typing in what I *thought* was a viewer-managed "browser" window in an avatar profile in the "Notes" section - you know the window: the browser that we cannot drag "outside" the viewer, when this surprise-disconnect of the FS viewer happened. K so what I see when the viewer disconnects on me unexpectedly: The FS viewer top right X turns to a red background indicating (my words) a weak internet connection for 2-8 seconds or so > I see viewer visuals go generally grey-overcast like usual > I see tiny pop-up window offering to see IM and CHAT or just go straight to QUIT, and I still have that viewer-browser window open with half text still there but not yet saved... So I thought oh man do not make me type that again and in the profile in the viewer browser window I take my chances and click the [Save} button, and shock-of-shocks it works! Works = after the FS viewer tells me I have disconnected, I can both view nearby chat and also type text entries into the profiles form box and click save on the web profiles page, over and over, and it saves successfully (on the live internet page). I mean, either I am disconnected or I am not was my guess, but that seems not to be the case. Surmise: I am not "disconnected" from the internet "please check my connection" - I am instead disconnecting from something else in between... Noting that in this state I realize/cannot travel to another web page profile I can only edit in the one that was showing when the viewer froze/disconnected from something... but that still indicates something in the viewer is still very connected to the internet enough to allow me to edit and edit and resave again and again.. Not expected, but this is not my expertise, and I am now intrigued how the viewer can disconnect from the internet, but not disconnect the browser it seems to rule. Adding if the Firestorm > Developer > Show Info > Show Time (fps) means anything, then fps is not the trigger for what cuts me out. Though I recall the ICK days of 20 fps average sighhhh, on this pc generally/today I am 100-140+ fps easy. Until something triggers a surprise disconnect. So after all that blah blah, the question: If I am being disconnected from FS viewer=SL because I have lost a connection to the internet, and the FS viewer internal browser window is controlled by the FS viewer, then why would I be connected *in the internal browser* enough to keep typing and keep saving new info typed, when the viewer managing the browser has said I have lost connection to the internet... Is the viewer's internal browser managed by other-than-the-FS-viewer (so it has a stream of its own maybe, but the viewer graphics do not)? Is the timeout span on the FS/SL/viewers shorter/cuts out quicker, than the separate stream/timeout on the internal viewer-managed browser and its contents (including my accessing the web-based profiles)? Initial raw guess would lead me to ask - if I have edited the default viewer PORT in the viewer, would these two run across two ports and maybe one port is struggling when the other (internal browser) is not? Grateful for anyone who might offer a short perspective, of why one could stay internet-connected enough to still edit/add text, but the viewer otherwise has frozen is not functioning and seems like it has already logged me out of SL.
  25. Thank you @Penny Patton the issue was a conflicting hair/brow base. Changed it out and all is well now. To start, I have changed nothing in either viewers or my pc, no driver updates, etc. Everything was working fine last night but now there is a glitch with any alpha'd hair being worn and enabling ALM . LL EEP viewer: https://i.gyazo.com/16f5a977337eb424824268c7b9d7d0a5.mp4 and the FIrestorm EEP viewer: https://gyazo.com/f035e02881ff2fe7f4e89f20712932a8 So is this something going on server side or no? Added: It's happening to all alpha'd hair, not just the one being worn in the clips.
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