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Showing results for tags 'vertice'.
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i am confused, how when people make for example a necklace with a lot of gems that they been placed on the necklace ( liek thousnds) and upload it to second life ? i mean thats very high count of tringlas and vertics and when i upload a necklace with a lot of placed gems that i been working for hours on it doesnt let me upload the mesh at all becasue of high numbers and the more i reduce on blender the more its losing its quality and becomes a deformed necklace. my question is how they upload this such of a big mesh that count a lot of vertices ?
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1,626,436 vertices and 3,252,872 triangles are high for mesh ?