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  1. Vendor Ad Space available Currently have 3 store fronts for Vendors to place ads for their merchandise Rent is 100L a week Located at a nice Beach/lakefront area Come check it out to see if will work for your Company http://maps.secondlife.com/secondlife/The Snake Den/42/64/28
  2. I am currently running an experiment that I might decide in future to develop into a full scale system that other content creators in SL can benefit from. About half a year ago I started selling my virtual products on credit. At 1st I was setting credits manually in database for each customer upon their initial pre-payment of 30% and it was lots of unneccesary work. But recently I programmed what I call a credit vendor and now when customers pay 30% of full price of the product the remaining 70% is set as debt automatically. These remaining 70% then they pay off with 50% of their earnings from all of my systems when they withdraw them. From the 1st look it might seem that this is a bad idea and that it doesn't make sense and that as a content creator I am loosing money. But it is really not a bad idea and I ❤ the concept. And here is why: Drop rate of new signups in Second Life or Residents who stay in SL for only a month or few months is very high (like for any other free social platform - people try it out some stay lots drop out). If as a content creator I can sell my products for at least 10 - 30% of full price through credit vendor (as in case of many SL drop outs who will never pay off their debt because they stop using SL) I am still getting sales that otherwise would not happen. *The virtual goods I sell are no transfer so they can not transfer to another avatar and abandon their obligation to pay. Unlike with RL physical goods there is no material production cost and with virtual goods we can sell unlimited copies of it. Because above reasons to me selling virtual goods on credit makes a perfect sense. Another amazing reason worth pointing out is that i n this way I can get my product and brands in the hands of many more people and that makes for great marketing effect. If your product is not worn or used by anyone and for others to see it and talk about it then that is almost the same as if it doesn't even exist. (There is a scifi book author Cory Doctorow who issues his books with public copyright permissions, so books can be copied basically for free and his argument is that this way more people find out for his work and he also gets more sales). I learned great deal from reading about his rationale from a preface of one of his book. Selling something on credit is known concept already from ancient times. While for the selling of virtual goods on credit I kind of hope I am the 1st one or one of the 1st ones doing it in history. \O.. O/ Now 1 main disadvantage or risk is that a customer doesn't fulfill their obligation to pay off their debt (but at least they paid pre-payment). So if I ever build full scale credit system for other content creators to use the customers will have a credit rating / credit score that will be based on their past repayment of debts. Customers with bad or low credit rating won't be able to make any aditional credit purchases and content creators using credit vendors will be able to set minimum credit rating needed to buy on credit. I have been very happy with my credit sales little experiment. Since I've started offering my products on credit there is now a total for about 15 000 usd of customer/players debt on my books (database) for which its questionable of what % of it will be ever repaid but what is not repaid will be mainly because the SL users are no longer in SL. It has not hurt my product sales purchased paying full price. I think its actually boosting it. I've established trust with hundreds of customers. By giving them my trust first that they will respect their obligation. My goal is for the debt to grow to 21 000 000 L$ by the end of 2021 for a better proof on concept and if its recepted well by content creators community I might expand the credit system for others to be able to sell on credit through it too. We'll see \O.. O/ Some general advantages and disadvantages of selling on credit from the web: Advantages: An increase in sales may happen when you start selling on credit. Your customers are likely to buy from you as their cash flow is not disrupted and it is not necessary to pay upfront to competitors. Better customer loyalty. Offering credit to customers demonstrates trust. Disadvantages: It can lead to bad debts.There is no guarantee that the customers will pay back. Loss of income/capital. Bad debt is a loss of income as well as loss of capital you have invested in buying the goods. (Does not apply for virtual / digital goods of which there can be unlimited copies and copying has 0 cost). Strained relationship.
  3. Dove and Grenade Nightclub is a New hot and upcoming club looking for Hosts, Dancers, and DJs. We have 2 floors, lower floor is for customers/VIP's to dance and listen to the music and have a good time, Upper floor is the Bar with free drinks and a Dancers section. We have merchandise for sale to support the club, the Club is located on a sim based on Hollywood California. Aside from the club there is soooo much to see here on the Hollywood California Sim. We even have vendors for rent. All Hosts, DJs, and Dancers keep 100% of your tips, set your own schedule, friendly experienced staff, no drama, just good music and fun, For you DJs no music restrictions. We also have events monthly and a few themed events through the week. Come check us out, and maybe even Apply for a Host, DJ or Dancer Position! http://maps.secondlife.com/secondlife/Temple/33/90/22 Also Come to the club for the applications or contact Blade Reluin in world for an Application. Have a great day and see you in Hollywood California
  4. Hi! I'm new and I really want to find a job to get my own little house I'm not really experienced but I'll do my best!! I'm also kind of shy so I don't think I'd be able to be an hostess.. I'm more interested in being a dancer, vendor or escort. -I love music, having fun and meeting new people -I don't have a camera but I have nice mic~ ( I also speak french.. If needed? )
  5. hiya, im working on a project in secondlife and i've searched up and down and sideways for a script like this but just cant seem to find anything that quite hits the mark. im not a scripter, nor do i have any idea what a name for a script like this would be called so even using search terms has been frustrating for me. im in need of a script that can sell multiple items from a single vendor (i am creating my own vending machine in blender with the help of my girlfriend) so that when the user selects the appropriate item theyre prompted to pay the respective price. i would like something you would be able to set prices and item names as necessary. this is the closest i was able to find: https://marketplace.secondlife.com/p/Box-Thoranua-Script-Multi-Vendor/3634206 but it's 2,000L with no reviews and the creator profile seems to be gone so im not sure how to get in touch to check the product out. im willing to drop that price on a good script but id like to know what my options are before risking it since the product page isnt extremely clear. similar threads ive browsed on this subject suggest making each button a separate face so that when you click on the actual button on the vending machine it gives you the correct item, and mine is set up to do that at the moment if i cant find anything, but its not what i want for several reasons (LI space and script count just to name a few). any help or pointers in the right direction is appreciated!
  6. hiya, im working on a project in secondlife and i've searched up and down and sideways for a script like this but just cant seem to find anything that quite hits the mark. im not a scripter, nor do i have any idea what a name for a script like this would be called so even using search terms has been frustrating for me. im in need of a script that can sell multiple items from a single vendor (i am creating my own vending machine in blender with the help of my girlfriend) so that when the user selects the appropriate item theyre prompted to pay the respective price. i would like something you would be able to set prices and item names as necessary. this is the closest i was able to find: https://marketplace.secondlife.com/p/Box-Thoranua-Script-Multi-Vendor/3634206 but it's 2,000L with no reviews and the creator profile seems to be gone so im not sure how to get in touch to check the product out. im willing to drop that price on a good script but id like to know what my options are before risking it since the product page isnt extremely clear. similar threads ive browsed on this subject suggest making each button a separate face so that when you click on the actual button on the vending machine it gives you the correct item, and mine is set up to do that at the moment if i cant find anything, but its not what i want for several reasons (LI space and script count just to name a few). any help or pointers in the right direction is appreciated!
  7. We are about to open our sim officially and would like some creators to have stores/vendors there. Please only surf and beach related items. You can contact me InWorld - Azrazael Dhara http://maps.secondlife.com/secondlife/Lost Valley/190/121/24 Thank you
  8. Hey guys, so i just bought caspervend yesterday and i finally got the hang of vendors. However, i'm currently trying to set up a SEPARATE demo vendor from my main product (which you can also get a demo from by clicking it and selecting "demo" in the pop up menu in the top right hand corner) for customer ease, and for some reason, when i set it to 0L$ in caspervend in my browser, then go to purchase the product in world, it displays it as costing 1L$. I want all my demos to be free, as i feel charging for demos is kind of unfair, so i was just wondering if there was a way to fix this? As you can see, even people with the group tag on (the second price option) don't get the 5% discount i set. Not that you can really split a linden dollar in half, but you get what i'm saying. the point is, idk where i'm going wrong... in the image above you can see that in caspervend, i set the demo's price to ZERO lindens. soooooo yes, any help would be greatly appreciated. thanks! ❤️ P.S. i forgot to mention but i'm using the headless caspertech vendor for both vendors. 😄
  9. Hello I was gifted some things from a store by a club i visisted in SL, I don't need or want to items as they don't go with my house. I know I can gift them and I know I can sell them I contacted the creator and they told me of a Reseller Vendor thing. They are to busy though to give me a getting started or how to walk through of doing it can anyone help me with this?
  10. Looking for an experienced photographer who does Vendor Ads for an upcoming Inworld store. Please contact me ASAP with examples of your work. Inworld: MVPX Thank you.
  11. ~ Hello! ~ I am an experienced photographer in SL and I want to share my art with the world! I can capture a simple profile picture or a whole wedding event <3 My Flickr My Form I look forward to working with you Contact - kawaiiduirii ...Serious inquiries only...
  12. Looking for Photographer for marketplace vendor images. Mainly for female and male clothes. Good payment and continues work guaranteed. Please contact my avatar ( Epidone ) in the world
  13. Join the Madness.... We are not yust hiring dj's and hosts, we are hiring entertainers! Club Madness is giving perm BIG events weekly on Monday, Wednesday and Friday in coop with Zen Games. ( L$2000 + 2000 replay ''credits'' ) Send me a ingame IM or yust come into the club and grab a application. http://maps.secondlife.com/secondlife/Empire/207/48/2004 Club Madness Owner Raymon Alonzo
  14. I'm looking for vendors of any denomination of Christian's religious items to place small displays and sales terminals in a monastic welcome center. There will be no charge whatsoever (though donations are graciously accepted once sales pick up), for the space, and I'll allow 100 prims per vendor (larger prim allowance and personal space available for a monthly freewill offering). Very attractive space provided in a G rated area. Space is on a large Monastic campus featuring modern architecture, a large chapel space, dormitories and several quiet, contemplation areas around a river. An excellent Christian location to sell your religious materials. Even if you already have a store, it never hurts to expand your locations! Sell your pews, altars, scripts, wedding items, religious pose balls, chapel buildings, images, liturgical items etc. all from a free location which I hope will become a central hub for religious shopping in second life. Contact me in game, or message me/respond here.
  15. Hey all, I have a pose vendor script that I am trying to modify to my needs. I have everything working as I want, with the exception of the permissions needed to run the animations correctly. At the moment, when the script is reset and I stand my main avatar on the pose stand everything is working as intended. If I again reset the script, but place my alt avatar on the stand, my alt just sits - no error messages. The controls to switch the animations in the stand works as intended, but no animation is played, just a default sit. Upon standing, I get the "Script trying to stop animations but PERMISSION_TRIGGER_ANIMATION permission not set" error. If I place my main avatar back onto the pose stand without resetting the script, everything works again - as well as placing my alt onto the stand, everything works. So it seems as the permissions are being granted to my main avatar, and the stand holds those permissions until the script is reset. Somewhere along the line, the script is not granting permissions to others. If someone is able to help me with this and help me understand why its not working correctly, I'd greatly appreciate it. I have a very basic understanding of scripting, but can usually work my way through problems with the help of the wiki and forum searches. This one has me stumped though. I'll include a snippet of the code where I am trying to request the permissions to animate below. changed(integer change) { if(change == CHANGED_LINK) { avatar = llAvatarOnSitTarget(); if(avatar != NULL_KEY) { llRequestPermissions(avatar, PERMISSION_TRIGGER_ANIMATION); start(); } else { if (llGetPermissionsKey() != NULL_KEY) { llStopAnimation(curranim); anim_on = FALSE; default1(); } } } } run_time_permissions(integer perm) { if(perm == PERMISSION_TRIGGER_ANIMATION) { llStopAnimation("sit"); llStartAnimation(curranim); anim_on = TRUE; } } Below are the code for the start() and default1() states. I don't know if the info in them are necessary to solve the problem, but since the above code directs to them, maybe something in there is the cause of the problem? start() { llSetClickAction(CLICK_ACTION_TOUCH); total=llGetInventoryNumber(INVENTORY_ANIMATION); vendorname = llGetObjectName(); counter=0; lastanim = curranim; curranim = llGetInventoryName(INVENTORY_ANIMATION, 0); if (price > 0) { hovertext(); } } default1() { GreetingText(); llSetClickAction(CLICK_ACTION_SIT); llSetTimerEvent(time); } I don't want to post the whole script here, so if more info is needed, I would be glad to share through in world messaging. Thanks!
  16. Hello, I need your help. I've this script and I need to modify in order to allow it to split a 100% percentage to another avatar. The point is that this script opens a menu window that makes it possible to buy the item as a gift, for this reason I can't use a simple vendor script with the percentage split. I copy the script here. Can anyone please modify it for me? I really can't make it work. I'd like to reward the first one that will make it work, so please contact me inworld ( NymphaeaMK Resident ) or specify your name inworld and I'll be glad to offer you 50 L$ Thank you in advance for your help. xxx Nym //STRINGS string sBUTTON_BUY = "BUY NOW"; string sBUTTON_GIFT = "SEND AS GIFT"; string sBUTTON_INFO = "INFORMATION"; string sMESSAGE_BUY = "Right click this vendor and click pay to buy this product."; string sMESSAGE_BUY_SUCCESS = "Item successfully delivered!"; string sMESSAGE_GIFT = "Enter the full name of the recipient in local chat."; string sMESSAGE_GIFT_SUCCESS = "Item successfully delivered to the recipient "; string sMESSAGE_INFO = "Notecard is being sent."; string sMESSAGE_BUY_FOR_GIFTED = "Avatar found. Right click this vendor and click pay to send this item now."; string sDIALOGMESSAGE = "Please choose:"; string sERROR = "Name not found!"; //Name2key-error. float fTIMEOUT_RESERVED = 60; //Seconds before time out. float fTIMEOUT_NAME2KEY = 30; //Seconds before name2key times out. string sTIMEOUT = "Timed out."; vector vRESERVED_COLOR = <1.0, 1.0, 1.0>; float fRESERVED_ALPHA = 1.0; string sRESERVED = "Vendor is in use."; integer iCHANNEL_NAME2KEY = PUBLIC_CHANNEL; integer iCHANNEL_DIALOG = -4787644; string sINVALID_AMOUNT = "Invalid amount!"; dialog(key kAvatar) { llDialog(kAvatar, sDIALOGMESSAGE, [sBUTTON_BUY, sBUTTON_GIFT, sBUTTON_INFO], iCHANNEL_DIALOG); } string sPURCHASE_IM = " just bought "; string sPURCHASE_IM2 = " at a price of "; string sPURCHASE_IM3 = " L$ in region "; ownerPurchaseIM(string sItemname, string sAvatarname) { //Send IM to owner. string sPrice = (string)((integer)llGetObjectDesc()); string sSLURL = llGetRegionName() + getSLURLPos(llGetPos()); llInstantMessage(llGetOwner(), sAvatarname + sPURCHASE_IM + sItemname + sPURCHASE_IM2 + sPrice + sPURCHASE_IM3 + sSLURL); } string getSLURLPos(vector v) { //Returns SL-url-pos. return " (" + (string)((integer)(v.x)) + "," + (string)((integer)(v.y)) + "," + (string)((integer)(v.z)) + ")"; } string sURL = "http://w-hat.com/name2key"; //Name2key url. key reqid; integer iMAXLEN = 100; string sPARAM = "?terse=1&name="; httpdb_load(string sNAME) { //Perform name2key search. reqid = llHTTPRequest(sURL + sPARAM + llEscapeURL(sNAME), [HTTP_BODY_MAXLENGTH, iMAXLEN], "" ); } key kUSER; //Globals. string sGIFTEDNAME; integer iREADY_FOR_PAYMENT = FALSE; key kGIFTED; integer iLISTEN; default { state_entry() { //Request debit-permission from owner. llSetPayPrice(PAY_HIDE, [PAY_HIDE, PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetTimerEvent(0.0); //Stop timer. llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); } changed(integer change) { //Reset when changing owner. if (change & CHANGED_OWNER) { llResetScript(); } } run_time_permissions(integer perm) { if (perm & PERMISSION_DEBIT) { //Permissions granted, go to state perm. state perm; } } on_rez(integer start_param) { if (!(llGetPermissions() & PERMISSION_DEBIT) || llGetPermissionsKey() != llGetOwner()) { //Permissions invalid. llResetScript(); } } } state perm { state_entry() { //Permissions given. llSetTimerEvent(0.0); //Stop timer. kUSER = NULL_KEY; //Reset key. sGIFTEDNAME = ""; //Reset name. llSetPayPrice(PAY_HIDE, [PAY_HIDE, PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetText("", vRESERVED_COLOR, fRESERVED_ALPHA); } touch_start(integer total_number) { kUSER = llDetectedKey(0); state inuse; } changed(integer change) { //Reset when changing owner. if (change & CHANGED_OWNER) { llResetScript(); } } } state inuse { state_entry() { //Set up timeout for in-use-state. iREADY_FOR_PAYMENT = FALSE; //Reset ready-flag. kGIFTED = NULL_KEY; //Reset gifted-key. llSetPayPrice(PAY_HIDE, [(integer)llGetObjectDesc(), PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetTimerEvent(fTIMEOUT_RESERVED); llSetText(sRESERVED, vRESERVED_COLOR, fRESERVED_ALPHA); llListenRemove(iLISTEN); iLISTEN = llListen(iCHANNEL_DIALOG, "", kUSER, ""); dialog(kUSER); } listen(integer channel, string name, key id, string message) { if (channel == iCHANNEL_DIALOG && id == kUSER) { //Correct channel and user. if (message == sBUTTON_BUY) { //Buy-option chosen. llSay(PUBLIC_CHANNEL, sMESSAGE_BUY); } else if (message == sBUTTON_GIFT) { //Gift-option chosen. state name2key; } else if (message == sBUTTON_INFO) { //Info-notecard-option chosen. if (llGetInventoryNumber(INVENTORY_NOTECARD) > 0) { llGiveInventory(kUSER, llGetInventoryName(INVENTORY_NOTECARD, 0)); llSay(PUBLIC_CHANNEL, sMESSAGE_INFO); } } } } touch_start(integer num_detected) { if (llDetectedKey(0) != kUSER) { //Error message (non-user). llRegionSayTo(llDetectedKey(0), PUBLIC_CHANNEL, sRESERVED); } else { //Dialog. dialog(kUSER); } } money(key id, integer amount) { string sItem; if (amount != (integer)llGetObjectDesc()) { //Invalid amount! llTransferLindenDollars(id, amount); llSay(PUBLIC_CHANNEL, sINVALID_AMOUNT); return; } else { if (llGetInventoryNumber(INVENTORY_OBJECT) > 0) { //Give item. sItem = llGetInventoryName(INVENTORY_OBJECT, 0); llGiveInventory(kUSER, sItem); } llSay(PUBLIC_CHANNEL, sMESSAGE_BUY_SUCCESS); ownerPurchaseIM(sItem, llKey2Name(kUSER)); state perm; //Return to state perm. } } timer() { //Time's up for user. Go back to state perm. state perm; } changed(integer change) { //Reset when changing owner. if (change & CHANGED_OWNER) { llResetScript(); } } } state name2key { state_entry() { //Setting up listener for name2key-query. iREADY_FOR_PAYMENT = FALSE; //Reset ready-flag. kGIFTED = NULL_KEY; //Reset gifted-key. llListen(iCHANNEL_NAME2KEY, "", kUSER, ""); llSetPayPrice(PAY_HIDE, [PAY_HIDE, PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetTimerEvent(fTIMEOUT_NAME2KEY); llSay(PUBLIC_CHANNEL, sMESSAGE_GIFT); } listen(integer channel, string name, key id, string message) { if (channel == iCHANNEL_NAME2KEY && id == kUSER) { //User said name. sGIFTEDNAME = message; httpdb_load(sGIFTEDNAME); } } money(key id, integer amount) { string sItem; if (!iREADY_FOR_PAYMENT) { //Not ready for payment. return; } else { if (amount != (integer)llGetObjectDesc()) { //Invalid amount! llTransferLindenDollars(id, amount); llSay(PUBLIC_CHANNEL, sINVALID_AMOUNT); return; } else { if (llGetInventoryNumber(INVENTORY_OBJECT) > 0) { //Give item. sItem = llGetInventoryName(INVENTORY_OBJECT, 0); llGiveInventory(kGIFTED, sItem); } llSay(PUBLIC_CHANNEL, sMESSAGE_GIFT_SUCCESS + sGIFTEDNAME); ownerPurchaseIM(sItem, llKey2Name(kUSER)); state perm; //Return to state perm. } } } timer() { //Timeout of name2key (user did not enter name in chat, or name2key did not return a result). llSay(PUBLIC_CHANNEL, sTIMEOUT); state inuse; } changed(integer change) { //Reset when changing owner. if (change & CHANGED_OWNER) { llResetScript(); } } http_response(key id, integer status, list meta, string body) { //Response from Name2Key-request. if (id == reqid) { reqid = NULL_KEY; if((key)body == NULL_KEY) { //No key found. llSay(PUBLIC_CHANNEL, sERROR); } else { //Key found. llSetPayPrice(PAY_HIDE, [(integer)llGetObjectDesc(), PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSay(PUBLIC_CHANNEL, sMESSAGE_BUY_FOR_GIFTED); kGIFTED = (key)body; iREADY_FOR_PAYMENT = TRUE; } } } }
  17. Single vendors for 5L up to 5 prims a week. There will be two concerts during the month of June 2017 at Club Dorado Holiday Ballroom http://maps.secondlife.com/secondlife/St. Martin/74/99/2703 Club Dorado Beach International One wall left for rent for 50L x 20 prims weekly http://maps.secondlife.com/secondlife/St. Martin/10/64/32
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