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Showing results for tags 'uvmapping'.
I want to make a simple six-sided prim box and use a single texture image mapped in SL so that each face appears to be different (not six identical faces) but just using one PNG "net" texture rather than six separate ones. Preamble / Conditions I don't really want to go down the Blender -> Mesh route + making a UV map because a simple prim is only 1LI and so there is no optimisation benefit of replacing it with mesh (plus I don't know how to do UV Mapping in Blender) I know how to use the Build tools in SL and the texturing panel - and I know how to apply a different texture to each face. And I can see there are mapping options (default or planar) with scaling, offsets and rotation etc, which can of course be applied globally or per-face. And I know how to make a texture in Photoshop, measure out areas accurately and so on (been using Photoshop since about 1992) Question Is there a simple or "standard" way to arrange my box texture image in Photoshop (e.g. a 512x512 square) and then map this in SL so that the different faces of my box show the correct part of the texture, each offset and rotated as required? Presumably I could get there eventually with painstaking adjusting by eye of offset and rotation for each face but I wondered if there was a tried and tested way, or a template that people often use or similar (that comes with, say, a text file of how to offset each face) Also – I don't fully understand the offset units or whether to use Planar or Default mapping p.s. If the answer is "use Blender" then yes I’ve already lost WEEKS battling against its insane learning curve, and following YouTube videos that no longer help because they keep changing it. I just want to put a texture on a prim.
Ack this might be a stupid question Im really sorry but is anyone able to export the default SL Sauin avatar skin to customise? The skin looks fine but XD I wanted to add a lil more blushiness to it does anyone know how to? (Edit:) Cuz Hnn idk if the default UV map you find on google will be able to stretch to fit cuz thats iffy stuff haha
I have been watching a tutorial and in the midst we get to UV mapping and the instructor hits "T" and get a great set of UV tools that make instant work of some things that I have been doing by hand (oh my!) when "I" hit "T" I get a tiny transform pane with (translate rotate scale) and a Grease Pencil tab. SO NOT THE SAME. So of course I WANT THEM but I don't see them in the preferences (or I am missing them) and many search terms are coming up with interesting things in Google, but not this. Here is a screenshot. The feature may have "Grid" in the title of the Add-on. That it IS an add-on is only a guess. It may be a part of Blender that I have never heard about :D. So any hints appreciated. Here is a screenshot of what you end up with.