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Showing results for tags 'uploading'.
Found 4 results
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waves, im trying to texture a mesh sign i made in blender, i have the sign in the world and the uv map i tested on them inworld and it fitted perfectly, but when i try to do a basic texture in gimp and upload or preview to see how it would look in world it shows up from blank. ive even uploaded it to check and its still blank. its highly frustrating. i tried it on a normal prim and the texture showed up fine! im happy to share the belnder file if its that thats causing the isues as i am beginning at blender so might be something i havent done right there
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I have created an object in blender 2.79b and wish to upload it to the beta grid for testing purposes. In blender the item has 17329 verticles or vertexes. However, when I try to upload I get the error vertex number is more then 65534, aborted! Can anyone help me with this problem?
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I have uploaded textures before without any issues. However, this time I am seeing quite the resolution loss on the textures I am uploading. The textures are 1024 by 1024 resolution both on my computer and in world. The texture is a rose knit pattern that is clear on my computer and if i load in-world using 'local' as a temp it shows all the details no problem. However once I upload into world the resolution is lost. There is immediately noticeable loss of resolution. Image was uploaded "Use Lossless Compression" checked. I have tried uploading the image as both a PNG and as a TGA file. The main details become smeared as if the image was dropped to half resolution. This makes the texture totally unusable for build. Why is there such resolution loss and what can be done to fix this?
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Problem solved. This thread can be deleted. WEll, I FIGURED OUT THAT HAVING THE LATEST VERSION OF AVASTAR DEF, HELPS. Make sure to use the "store joint edits" feature every time you move something.