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Showing results for tags 'transparent'.
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Hello! New to creating. I made this top (no texture on it yet) via Marvelous Designer > Blender with the front being cropped and a longer "train" material in the back. If you look at the front and view the sides, the inside of the mesh is totally transparent. I'm not sure what I did wrong.. Any clue how to fix?
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So, I've seen that you can hide a bed within a bed (or couch within a couch, w/e). I have a bed I just love but the animations are dated and I'd like to try to hide another bed on top of it. Can I just clear out all the animations from the visible bed, make the animations bed transparent, lay it over it, and that's it? It can't be that simple...right?
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I'm trying to make a sphere that is opaque black on the inside. When I create one however, the inside is transparent. How would I go about making the inside a color? I feel like there is an extremely simple solution to this that I still haven't gotten to >_>
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- transparent
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In a parcel I would like a selection or the whole parcel sim's water to be invisible. Or maybe transparent. Just dont want to mix the sim's water with the swimming pool who's at same level of the sea. thanks
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Hola chicos, tengo un problema con el demo de la cabeza catya de catwa, se me ve la cabeza transparente, incluso en la barbilla se ve una raya , queria saber si esto ocurre porque es la demo o algo asi?, no quisiera comprarla y que no pueda arreglarlo, (ya probé aumentando los gráficos y no me sirve). acá les dejo una imagen:
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Can anyone help me with a question? Well, I'm working on a bento beard and when creating the texture, the part of the beard that I did not apply texture gets appearing and coming into conflict with the skin. Does anyone know how I can solve this using Blender? Here is a photo of the problem: I applied the solidify for the texture to appear on the other side, but even then the part that has no texture stays that way ...
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Help! I didn't have this problem before and I have no idea why it is happening now. Perhaps one of you can help?? I have an item I am making and I have a plane that will have an image of a leaf in the center and transparent around it. I want the leaf only to cast a shadow onto the object behind it. However, every time I try (and I believe I have everything set correctly regarding alpha and shadows), I end up with a shadow from the entire plane, not just the leaf. It seems to be a problem on the object behind, because the plane renders correctly. The only way I can make it go away is to make the plane cast nothing. I want the leaf shadow, so this doesn't work for me. Please help?? I'm at a loss. I have googled and googled and set everything the same as I read, to no avail.
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Hello, everyone. I've been struggling with transparent textures blurring after I upload them. When I test the textures in local, they look fine, but after I upload the very same texture, the texture is blurred as if it isn't fully rezzed. My textures are 1024 x 1024. I have made these textures for a fitted mesh item, but I can see the texture itself is blurry before putting it on the mesh, so it is definitely something within the texture itself and not the mesh. Plus this is ONLY happening for transparent textures. My non transparent textures upload just fine. So definitely not the mesh. I've been saving and following the same practices I always do for transparent textures and I've never run into this problem before. I am hoping someone out there may know what is causing this, and how I can fix it. Pic of Tested texture in Local: https://gyazo.com/46c64cf323e9a2690c9d24e9c6d1c9d1 Pic of Uploaded texture: https://gyazo.com/f66cd8668f45655d6e5aa30a9b4d1254 Thank you for any and all help I can get from all of you!
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Hello there, I have been working on a lipstick texture for the CATWA bento head for a while now. It looks alright, but when I try to make the texture semi transparent, it comes out with sharp edges and no transparency anywhere. I have used the steps to make an alpha mask in the alpha channel by selection, even did the steps to mess with the levels of the colouring to make it more transparent in Alpha channel, saved it as a 32bit .TGA file, even as a PNG file, but the lipstick remains harsh lined and opaque. I used several tutorials for this, hoping it would work, but no matter if the steps are all done, it just does not show up as transparent. I am testing it on the test sample heads provided by CATWA, this being my first time working on SL textures doesn't make it easier. Can someone please help me in figuring out how to get the lipstick to look transparent towards the lipline. I am trying to make it on the CATWA Catya head, It is a white tintable layer I am trying to make Thank you, Fiore Meiyo