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Found 4 results

  1. Hello, I am having the following issue since the last few hours. I make a tattoo in Photoshop, save it with 60% opacity as PNG, then upload it to SL and open the texture, transparency looks ok. Then I set it as the texture of a prim cube... the tattoo image appears 100% solid. But if I save the same tattoo with a 49% opacity as PNG and apply it... the transparency appears to be fine. Repeat the process, but with 50% opacity... solid tattoo once again. 😤 Further tests: 33% opacity = Working fine 66% opacity = working fine 70% opacity = Solid tattoo 75% opacity = Solid tattoo with some extra black pixels on the borders And I find this even more confusing because up until yesterday I was making tattoos with 50%, 55%, 60% 80% 85% opacity in Photoshop, and all of them looked and are still looking fine when applied to the prim cube or my skin. 😧 Thanks in advance for any advice in this matter!
  2. My idea is to create a hallway or corridor/small room and use the backface culling of a mesh object... --say a cube that is turned inside out so that only the inside surfaces are visible. Example: This is a full cube, but the outer surfaces of the cube are not rendered, allowing the viewer to see whats inside. Another good example would be the Sims series where the walls are culled (or at least translucent) when they would otherwise block the avatar from the cameras point of view. My question: is this possible in SL? I'm learning blender and would like to know how to essentially turn my cube inside out to try this (on blender). I have searched and I cannot find anything that really explains this... it seems it would be something so simple but I'm not able to find anything. The goal here is to create a tight hallway that constrains movement of the avatar without obstructing their view. Thanks
  3. Hello there, I have been working on a lipstick texture for the CATWA bento head for a while now. It looks alright, but when I try to make the texture semi transparent, it comes out with sharp edges and no transparency anywhere. I have used the steps to make an alpha mask in the alpha channel by selection, even did the steps to mess with the levels of the colouring to make it more transparent in Alpha channel, saved it as a 32bit .TGA file, even as a PNG file, but the lipstick remains harsh lined and opaque. I used several tutorials for this, hoping it would work, but no matter if the steps are all done, it just does not show up as transparent. I am testing it on the test sample heads provided by CATWA, this being my first time working on SL textures doesn't make it easier. Can someone please help me in figuring out how to get the lipstick to look transparent towards the lipline. I am trying to make it on the CATWA Catya head, It is a white tintable layer I am trying to make Thank you, Fiore Meiyo
  4. Hey everyone! I need some help for the texturing of a mesh i bought. I would like to create a dress which is semi transparent in the lower part and completely opaque on the upper side. (see the image). But when I try the texture on it I can see through it the other side of the mesh. And this is really annoying. https://gyazo.com/199bed91c141b575b404117a096fa69d I know it is an issue of 32 bits images and I made tests with both png and tga formats but I solved nothing(I'm using photoshop cs6). I know even some people manages to handle transparencies with GIMP, but no idea how. Someone knows how to get rid of the problem?
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