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About Me

Found 4 results

  1. My bad -- missed the deadline on the official forum so hoping someone at LL will see this. I have been creating full sim experiences for art and edu in SL since 2008, primarily on the LEA sims. I've also visited sims throughout SL in the 10+ years I've been in SL. So many wonderful places that are gone. While this has long been the transitive ephemeral nature of Second Life, it doesn't have to be. I've discussed with many artists and content creators and having the ability to archive a full sim -- a special kind of inventory where you can select and rez an entire sim exactly as it was -- all the terraforming, content, etc. -- would be pretty awesome. This would be especially great for sims created by people who are no longer active in SL or have passed away. When someone creates a full sim experience, they could archive it and choose some options such as, if I am no longer active in SL, I give my permission to LL to exhibit my work" so that the sims could be handed off to LL as legacy exhibitions so they could be razzed periodically for new residents to explore and be inspired by. This would also be wonderful for RP and and exhibitions by groups or individuals to be able to swap out sims. The cost of a full sim in SL is still very expensive so having the ability to archive sims and swap them out would expand the use of full sims. The LEA sims, for example, if they had been "archived" would be able to provide some amazing full sim exhibitions from the past. Within a few minutes, an exhibition that took someone months to create could be easily recreated. This would also allow people to rework old projects to update with mesh, etc., using the previous sim as a template. I have no clue how much storage an entire full sim full of content, scripts, etc., would take up on a server if it was "zipped." There would obviously be some kind of fee that people would pay to have full sims archived. It should be very nominal though. I think this would also be an economic advantage. People who are struggling to fund one full sim are not going to get another one to create more experiences unless they are willing to scrap all their work on the current one they are using to create a new full sim experience. However, having the ability to archive an entire sim -- and being able to easily reinstate it -- would encourage sim owners to make more use of their sims -- and create or purchase more content for several different sims that could be archived. So that's my question. Can LL set up some kind of full sim archiving capability? Thanks! pixels
  2. I didn't see any posts on this so decide I would start one. I attended both sessions of the town hall meetings which can be viewed here: https://www.youtube.com/watch?v=7wwmcD0J8N4&t=4634s I only have a few thoughts. First I think that is great to be having the meetings, a much better climate than we have seen in some reigns of CEOs. There was a fair amount of PR rhetoric which could also be absolutely truthful, but it still had that PR spin sound to it which had me not buying it as well as I would with "less" of a spin LOL. I can't say I learned anything really. Any revelations -- well we had pretty much figured out by ourselves :D. Logic and business sense can tell us a lot. The only thing that perked my interest was a comment about the possibility of "downgrading" basic membership. I really didn't see that coming. I was wondering what that could be since basic membership is -- well basic. The only thing that I came up with (logically in that business manner) was not letting basic members cash out to Paypal. The only OTHER downgrade that I came up with was not letting them have a marketplace site but that would raise SO much hollering that I doubt The Lab wants to go there LOL. My third way out there possibility would be to not let basic members into adult sims (well we KNOW that won't happen)! I could be wrong of course but immathinkinnotsomuch. If anyone else has some thoughts on the program, just chime in And for those that don't want to listen to the sessions it was mentioned that there will be some technical questions answered soon on the same "ask your question for the town hall" thread so many responded to -- so keep your eye out there. Timelines in general were very vague and seemed to be mostly in the distant future (virtually speaking where time is not quite the same). The only thing I am really waiting for is the new Windlight system. I have a project on hold (well "I" am enjoying it but it isn't public) until that is available. Oh, one other thing of note for merchants -- the hope is that the increase in Marketplace and cashout fees (pretty much etched in stone it seems) will be offset but a better Marketplace and more shoppers (growth came up a few times in the presentation). Those are MY personal highlights. PS -- there were questions afterwards that weren't part of the taped presentation
  3. I had to work yesterday all day and was hoping to find a recap, but i have not been able to find one. If there isn't, can anyone share what was discussed yesterday? Thank you!
  4. When will Town Hall's landing point be opened in order to grab a seat? I've attempted to TP into venue... get message that 'do not have access'
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