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Showing results for tags 'touch coordinates'.
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heyas; i'm designing some huds with multiple buttons made from a 2d texture, and i'm wondering which is more script conservative -- A: slap the texture on a prim, and use touched texture coordinates to figure out which 'button' image was clicked. B: slap a texture on a prim, stick invisible child prims over each 'button' and use the touched linked (i forget the exact names at the moment, it's been a few years. but i know there's a way to do that. i think.) C: construct a mesh hud with different texture faces for every 8 buttons, and use touched face. although if i have more than 8 buttons, i would have to use two mesh pieces, and that would be touching a linked thing anyway.... it seems to me that 'A' with fewer prims would be less 'weighty,' but i suck at math and hate figuring out coordinate systems : X thanks, guys!