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  1. Hi, I am having an issue with my Fiore Bento Mesh Head, Alura that I recently purchased. For some odd reason, the makeup layers onto the head are extremely blurry when applying Lipstick or Eyeshadow to the head, but everything else seem to work perfectly. I am using a Macbook Air 13 inch laptop and I never seemed to have any issues with rendering before regarding any other mesh by Fiore or another creator. Also, I have been looking for the answer regarding this issue and has tried everything such as using the Debug settings within the Advanced menu. With that being said, I have found other threads talking about issues with texture blurriness but nothing regarding a mesh head. I have tried to play around with RenderTextureMemoryMultiple TextureFetchConcurrency and MeshMaxConcurrentRequests. Also, i have attempted to higher my Texture Memory Buffer in the hardware settings which for me, was set to 512 by default but i move it to its highest which is 768mb. I did find a solution to this issue.. and the only thing that seemed to work was the debug setting TextureLoadFullRes to TRUE, but i turned it off because i did not want to risk any further issues regarding my experiences on Secondlife Firestorm viewer or any memory damage it could cause. Here is a picture with how the textures look onto my lips as I apply the lipstick applier: https://gyazo.com/7e470fb1433734a19a614a3b15ef0ea3 With that being said, I have tried to texture refresh my head numerous amounts of times, and clear cache multiple times. I literally have tried everything. Here is a picture of what the texture looks like once i enabled TextureLoadFullRes to TRUE: https://gyazo.com/5a2d0048979e5f4da3f92c884ad4f755 This has been the ONLY debug setting that I have used that actually fixed the problem. Unfortunately, I will not use it because it is not recommended. Please, if anyone can help me with this issue it would mean a lot because I have tried everything and nothing has seemed to work! Thank you
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