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Found 4 results

  1. Hi all of you fabulous scripters! I am building a set for a dance routine. I am hoping to have the ceiling and walls of my set change color at specific times. I know there are scripts out there, that allow you to drop different textures in Contents so they change from time to time. I am looking for a script that allows me to set the times that each texture changes. Is this possible? Is there a script already out there that does this? Or, does someone have the skills to create one for me? Any help or guidance you can give me, is greatly appreciated. Thank you!
  2. I am basically a script idiot. I have bought and tried 4 different scripts for making colorchange HUDs and that is too difficult. So I found a freebie script that I can use. This uses an old school blue pop-up. The problem now is that I want only owner or group to use it. Anyone can touch now and change texture. Can you help me set in a code line? //______Change Texture Menu___Alicia Stella______ //__________last modifed__May 2009___________ //_____more scripts: www.aliciastella.com_____ //Drop this script into an object with textures inside. //When anyone Touches they will get a menu with all the textures available. Button names in menu will be first 10 characters from that item's name. //NOTE: Texture Names may not exceed 24 characters or script error and menu fails. integer side = ALL_SIDES; //ALL_SIDES or any face number 0 through 5 list texture_list; key user = NULL_KEY; composelist() { integer currenttexture = 0; integer totaltextures = llGetInventoryNumber(INVENTORY_TEXTURE); if(totaltextures == 0) llWhisper(0, "Please add up to 22 Textures inside this object."); else { texture_list = []; do { texture_list = texture_list + llGetInventoryName(INVENTORY_TEXTURE, currenttexture); currenttexture++; } while (currenttexture > 0 & currenttexture < totaltextures); } } //The Menu integer menu_handler; integer menu_channel; integer menu_page; menu(key user,string title,list texture_list) { menu_channel = (integer)(llFrand(99999.0) * -1); //random channel menu_handler = llListen(menu_channel,"","",""); integer max_page = llFloor (llGetListLength (texture_list) / 9) + 1; if (menu_page >= max_page) menu_page = 0; else if (menu_page < 0) menu_page = max_page - 1; integer range = menu_page * 9; list buttons = ["<<<", "Random", ">>>"] + llList2List (texture_list, range, range + 8); llDialog (user, title, buttons, menu_channel); llSetTimerEvent(30.0); //menu channel open for 30 seconds } default { state_entry() { composelist(); //make list from inventory textures } touch_start(integer total_number) { user = llDetectedKey(0); menu_page = 0; menu(user, "\n\nPlease select one below.", texture_list); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llSetTimerEvent(0.0); llListenRemove(menu_handler); if(message == ">>>") { ++ menu_page; menu(user, "\n\nPlease select one below.",texture_list); } else if (message == "<<<") { -- menu_page; menu(user, "\n\nPlease select one below.",texture_list); } else if (message == "Random") llSetTexture(llList2String(texture_list, (integer) (llFrand (llGetListLength (texture_list)))), side); else llSetTexture(message, side); } } timer() //Close the Menu Listen or we'll get laggy { llSetTimerEvent(0.0); llListenRemove(menu_handler); } changed(integer change) { if (change & CHANGED_INVENTORY) //inventory has changed { composelist(); //rebuild the list } } }
  3. I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  4. Hello everyone! I have been searching and reading all over for how to make a script that will change textures for only the prim numbers I specify in my sailboat. Example - The sailboat's hull, deck and main sail is prim # 78, 79, 80, and I would like to drop a script into the boat that changes those textures to specific UUIDs I specify. This is mainly to sell my own custom sailboat textures for popular boats without giving away my UUIDs, so my customers can just drop a script into their boat and it changes the textures to the one they bought. Thanks to everyone who points me in the right direction! Woogalie~
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