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Found 3 results

  1. I am basically a script idiot. I have bought and tried 4 different scripts for making colorchange HUDs and that is too difficult. So I found a freebie script that I can use. This uses an old school blue pop-up. The problem now is that I want only owner or group to use it. Anyone can touch now and change texture. Can you help me set in a code line? //______Change Texture Menu___Alicia Stella______ //__________last modifed__May 2009___________ //_____more scripts: www.aliciastella.com_____ //Drop this script into an object with textures inside. //When anyone Touches they will get a menu with all the textures available. Button names in menu will be first 10 characters from that item's name. //NOTE: Texture Names may not exceed 24 characters or script error and menu fails. integer side = ALL_SIDES; //ALL_SIDES or any face number 0 through 5 list texture_list; key user = NULL_KEY; composelist() { integer currenttexture = 0; integer totaltextures = llGetInventoryNumber(INVENTORY_TEXTURE); if(totaltextures == 0) llWhisper(0, "Please add up to 22 Textures inside this object."); else { texture_list = []; do { texture_list = texture_list + llGetInventoryName(INVENTORY_TEXTURE, currenttexture); currenttexture++; } while (currenttexture > 0 & currenttexture < totaltextures); } } //The Menu integer menu_handler; integer menu_channel; integer menu_page; menu(key user,string title,list texture_list) { menu_channel = (integer)(llFrand(99999.0) * -1); //random channel menu_handler = llListen(menu_channel,"","",""); integer max_page = llFloor (llGetListLength (texture_list) / 9) + 1; if (menu_page >= max_page) menu_page = 0; else if (menu_page < 0) menu_page = max_page - 1; integer range = menu_page * 9; list buttons = ["<<<", "Random", ">>>"] + llList2List (texture_list, range, range + 8); llDialog (user, title, buttons, menu_channel); llSetTimerEvent(30.0); //menu channel open for 30 seconds } default { state_entry() { composelist(); //make list from inventory textures } touch_start(integer total_number) { user = llDetectedKey(0); menu_page = 0; menu(user, "\n\nPlease select one below.", texture_list); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llSetTimerEvent(0.0); llListenRemove(menu_handler); if(message == ">>>") { ++ menu_page; menu(user, "\n\nPlease select one below.",texture_list); } else if (message == "<<<") { -- menu_page; menu(user, "\n\nPlease select one below.",texture_list); } else if (message == "Random") llSetTexture(llList2String(texture_list, (integer) (llFrand (llGetListLength (texture_list)))), side); else llSetTexture(message, side); } } timer() //Close the Menu Listen or we'll get laggy { llSetTimerEvent(0.0); llListenRemove(menu_handler); } changed(integer change) { if (change & CHANGED_INVENTORY) //inventory has changed { composelist(); //rebuild the list } } }
  2. I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  3. Hello everyone! I have been searching and reading all over for how to make a script that will change textures for only the prim numbers I specify in my sailboat. Example - The sailboat's hull, deck and main sail is prim # 78, 79, 80, and I would like to drop a script into the boat that changes those textures to specific UUIDs I specify. This is mainly to sell my own custom sailboat textures for popular boats without giving away my UUIDs, so my customers can just drop a script into their boat and it changes the textures to the one they bought. Thanks to everyone who points me in the right direction! Woogalie~
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