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Showing results for tags 'texture applier'.
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Almost 2 years ago I made some simple HUDs that would apply one of any 8 textures to the Mesh item (a beach towel, or shirt, or pants or whatever) its made for. I was selling them on world and in MP. They worked great for everybody. Until recently. Now they don't except for me. Once one changes ownership thru a sale or gift to an alt of mine (to test whats going on) they break. All that happens is the mouse cursor changes to a finger over the HUD but that's it.. This also includes the HUDS that were sold before they stopped working, Ive asked customers who bought one and they reported that the HUD worked before but not anymore.. So who did what to break my HUDS? 🤔
Hello I've been working on a texture applier for a while now and I've hit a wall, so I figured I would ask for some help here. My plan is to have a script that holds texture UUIDS as so, string tex_1 = "3d80799c-de95-11e8-9f32-f2801f1b9fd1"; string tex_2 = "3d807c12-de95-11e8-9f32-f2801f1b9fd1"; Then once triggered, it sends a message to a receiver containing the UUIDs llWhisper(MyChannel, "tex_1 "+(string)tex_1 + " " + "tex_2 "+(string)tex_1); The reciever then hears the string (cleaned it up visually here) tex_1 3d80799c-de95-11e8-9f32-f2801f1b9fd1 tex_2 3d807c12-de95-11e8-9f32-f2801f1b9fd1 This is where I get a bit stumped about performing a function that takes this string and changes the corresponding receivers "string tex_1 = UUID" to the one being sent. What I can't figure out is how to clean up the message once received, if such a thing is possible in the first place, or if I'm just not thinking about this the right way. If the receiver can load the UUID in like this, it will apply them to the desired links and faces of my mesh. I have tried a few other methods that did not pan out, but I think if this one could actually function, it would be a more clean way of performing a one-click texture application to my avatar.