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Showing results for tags 'texture animation'.
i don't understand why this isn't working. i have this old texture for blinking eyelids, and instead of having each prim do its animation, i thought i'd get the root to do them both. buuuuut... it won't do it just once. THIS WORKS: llSetLinkTextureAnim(LINK_ALL_CHILDREN, ANIM_ON | LOOP | PING_PONG, 0, 2, 2, //--grid size 0, 4, //--frame start/end 10.0); //--speed THIS DOES NOTHING: llSetLinkTextureAnim(LINK_ALL_CHILDREN, ANIM_ON | PING_PONG, 0, 2, 2,
Hello, Sorry to trouble/disturb anyone but I've encountered an issue and Googling hasn't helped much. Would like to ask if anyone knows the reason for this 'error' or perhaps could point me in the right direction which I could look for answers. Would really really appreciate it. ? I made a mesh object that simulates animation using llSetTextureAnim, (4 frames, 2 by 2) and cycles through the four frames of mesh, giving the illusion that the object 'Jumps'. The object animates without any issue when stationary. However when I script it to wander about, there are instances (random) wher
Hi all- Not sure this is the right area to ask, but I'm trying to figure out how to stop an animated texture from animating on a mesh body. I removed the animation script, but it continues to move. Anything I can put in to stop it? Thank you in advance!
I have used texture animation in the past but always looped the animation, I would like to scroll the texture across the prim once this repeats over and over again even without LOOP llSetTextureAnim(ANIM_ON | SMOOTH , ALL_SIDES, 1, 1, 1.0, 1.0, 1.0);