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Showing results for tags 'teleportation'.
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I am wondering as above is it possible to move a prim/link-set out of its Region to another by way of a script I found this but think it only goes to a position in the same region: _llTelePort( vector destpos) { // Compute the number of jumps necessary integer jumps = (integer)(llVecDist(destpos, llGetPos()) / 10.0) + 1; list rules = [ PRIM_POSITION, destpos ]; //The start for the rules list integer count = 1; while ( ( count = count << 1 ) < jumps) rules = (rules=[]) + rules + rules; //should tighten memory use. llSetPrimi
- 26 replies
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- avioding crappy experince
- teleportation
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So, as far as I know, there isn't any way in SL to have a teleport system that works where the destination, and/or departure point, are in motion. A Visual: A sphere-shaped arena, spectator seating in the center, in a shaped enclosed area, floating. The action, as it were, all around. Outside the sphere(outer face is transparent)is the classical seating arrangement for any arena, except in enclosed shapes and said shapes are in motion. To access said shapes, a teleport pad, linked system style. The problem:As far as I know, TP-ing requires static coordinates, on the X, Y, Z axis'. I
- 7 replies
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- teleporting
- tp coordinates in motion
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Good day, Since the beginning of this year, whenever i come to Second Life more than 30 minutes, i get disconnected whenever i try to move to another Sim : the loading screen for teleportation never manage to contact the region i'm aiming for and then i'm disconnected from all servers. What is surprinsing, is the fact that if i don't move from the sim i'm standing, i can still talk to other people, interact with object, share items with others people in chat, etc. I noticed the same problem with the marketplace : after 20 minutes, whenever i try to buy something on the marketplace, t
- 2 replies
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- teleportation
- disconnected
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(and 6 more)
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