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Found 3 results

  1. I am wondering as above is it possible to move a prim/link-set out of its Region to another by way of a script I found this but think it only goes to a position in the same region: _llTelePort( vector destpos) { // Compute the number of jumps necessary integer jumps = (integer)(llVecDist(destpos, llGetPos()) / 10.0) + 1; list rules = [ PRIM_POSITION, destpos ]; //The start for the rules list integer count = 1; while ( ( count = count << 1 ) < jumps) rules = (rules=[]) + rules + rules; //should tighten memory use. llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) << 1, count) ); }
  2. So, as far as I know, there isn't any way in SL to have a teleport system that works where the destination, and/or departure point, are in motion. A Visual: A sphere-shaped arena, spectator seating in the center, in a shaped enclosed area, floating. The action, as it were, all around. Outside the sphere(outer face is transparent)is the classical seating arrangement for any arena, except in enclosed shapes and said shapes are in motion. To access said shapes, a teleport pad, linked system style. The problem:As far as I know, TP-ing requires static coordinates, on the X, Y, Z axis'. If a teleport pad is in motion, the only 2 outcomes I see are, 1)TP doesn't work, because the destination pad isn't at a given set of coordinates(timing *might* fix this, but super split second, given the imagined speed of rotation), the TP process isn't started, error message occurs etc. 2)TP is completed but traveler arrives where the pad *was*at moment TP started, but isn't arriving where the destination pad currently*is*. Unless there's something I'm missing, either in that there's a TP-follow hybrid script(arrive and as you rez in follow the pad so fully rezzed where the pad is), or maybe a TP-movelock hybrid(arrive and attach to arrival pad until fully rezzed/walk your avatar away) I'm at a loss as to how I can acquire a script to make this possible. Also whether it's worth making the arena exactly as I envision it. Please note: I have the very barest of knowledge of scripting; I know how to edit a rotation script to make it rotate on a different axis, or reverse the direction(clockwise to counter clockwise, vice-versa). I know barely anything else, my style of learning is copycat-ing so I'm very unlikely to ever stumble onto something new by myself.
  3. Good day, Since the beginning of this year, whenever i come to Second Life more than 30 minutes, i get disconnected whenever i try to move to another Sim : the loading screen for teleportation never manage to contact the region i'm aiming for and then i'm disconnected from all servers. What is surprinsing, is the fact that if i don't move from the sim i'm standing, i can still talk to other people, interact with object, share items with others people in chat, etc. I noticed the same problem with the marketplace : after 20 minutes, whenever i try to buy something on the marketplace, the item never reach me. I have to go offline, then come back to see the item in my inventory. It's like i'm being trapped each 20 minutes and it is quite frustrating. If someone share the same issue or know a way to clear this problem, please, my SL experience is falling apart bit by bit these days. Regards.
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