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Hey guys! So this one's got me a little stumped, I don't know how to approach this to get the desired result. I'm making some "drones" that will wander, but also follow and move between a predefined set of positions within a sim. I've opted for llMoveToTarget for this, but face an inconsistency, if you will. I somehow need to calculate the damping value for llMoveToTarget based on the distance between vector points, so that the movement speed of the drone seems "realistic". By this I mean, for a short distance the drone should move slower between the points, but for a longer distance it should speed up to make the wait less, but without snapping to the target point. I've already toyed with the idea of using llVecDist for this, but don't quite get how I can use it for my issue. Any input would be fantastic!
I have received update for Maitreya Lara Body with Bento hands. Im replacing links in my APPEARANCE folders. I did the adjustments to height and body fat (boob & butt too) first and going through and replacing the links for the updated ML avi now. I have x7 main ones to replace and each item to 2 thousand odd places (OMG yes) in the appearance folder. Each set takes my computer about an hour and a half. Really it sounds a lot but once its set up, it runs itself. I open 2 Inventory screens and then the command to Replace Links, find the old link in one (Source) and the new link to the other (Target)....seven times over. Some time later, maybe when I wear the outfit I can delete the old links which still show up but are not active. They just take up space. Lots of space because Ive done this before, a few times, with other changes. My question..... Is there a way to delete the old links, without wearing each outfit? .