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Showing results for tags 'tail'.
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Lanikins posted a topic in WantedSorry not sorry :( For the ears, why are only bento canine ears like, super duper tiny? Looking for some giant maned wolf-type ears that would still be giant if I had hair on my head. I made my current ears (image found here) but can't figure out how to rig them - if someone is willing to help me do that, that would be dope. Otherwise, if you can make similar ears and rig them, I would love you long time. FOR THE TAIL...I'm not even sure how this would work, but I'm looking for something like a Saluki tail. I'm stuck using flexiprims right now because it's kind of like, the only thing that really works for how it should move. Here's some examples of the effect I'm looking for: Example 1 Example 2 Example 3 Example 4 Aaannnndd for reference, here's what I'm currently using: GIF here, Image 1, Image 2 Thanks! :)
SerenityEuphoria posted a topic in Your AvatarHey! So I'm new, although my account says It's 5 years old, I only now tried..being social on here and I want to create my avatar! I think I understand how most of this stuff works, but I don't understand this: I found a tail that has no animation, and it says that It's works well with another tail's animation. How do I use that animation on a different tail? https://marketplace.secondlife.com/p/CAF-Bento-Sergal-Tail/13189669 This is the tail that says it works with M.O.R's Demon Tail AO, which should be this: https://marketplace.secondlife.com/p/MOR-bento-demon-tail-11/10398035 And I just don't get how to do it, I'd like to know how (if possible) before I purchase them, Thanks in advance!
My intent here is to have animated flame tail and parts that are on par with the mane that I already got from a mod. https://gyazo.com/a3a6e7c9a8a366aae46f3c51ced17410 https://gyazo.com/d618b7e35d87f04d5c5dc8cb30b0f46e The way this mane works is a series of flat textures grouped together and rigged to follow the neck. I want to have something made to match for the tail. The tail itself doesn't -have- to move, but it would be nice to include if possible to avoid a stiff appearance. Edit: I am not interested in offers wanting payment up front. I've had to turn down a large number of people with strange offers, and one who took money and ran with it. If you ask me to pay up front I am going to tell you to go to hell.
Hi, To simply sum it up, I'm trying to make my first Bento tail. I want it to be longer and larger than the default bone set up for the tail and from what people have told me, modifying the bones is possible because when uploading, I can include joint positions. My issue is is that when I modify the bones, it deforms my mesh badly and the tail does not move exactly with the bones, even when I manually paint the weights for them. Without modifying the Tail bones and using automatic weights, it works fine. But then if I try to resize the tail, it does not bend correctly. Manually fixing the weights after I have resized the skeleton doesn't work either. I want to know if there is a correct way to resize the tail bones without this happening and if not, how to make the tail larger and longer. Thanks.