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  1. Hello all, For three days now I have tried to put diffuse, normal and specular textures to objects and use planer mapping, align textures and then synchronize materials. Say I have one cube object, size <3.00000, 2.00000, 0.50000> and a second cube object size <2.25000, 1.75000, 0.50000>. I align the two side by side and set both to planer mapping. I select Top Face on the 3x2 object and set it to Horizontal Scale 3 and Vertical Scale 2 for the diffuse texture. I apply the same diffuse texture to the top of the smaller object. I select the top face of the smaller object and then select the top face of the 3x2 object and then check Align Planer. Texture looks good and both surfaces are correctly aligned. I then apply the normal texture and the specular texture. When I click synchronize materials, the diffuse texture stays correct and aligned across the two objects at Horizontal 3 and Vertical 2 but the Horizontal Scale and the Vertical Scale will double for both the normal and specular textures to read Horizontal Scale 6 and Vertical Scale 4 with odd vertical and horizontal offsets and it all greys out and will no let me make any changes to the scales of the normal and specular textures. What am I doing incorrectly and how do I properly align and synchronize materials using planer alignment?
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