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  1. One of the most heavily filmed and photographed cities in Second Life has some land available for either Residential, Commercial.. or even both! The City State of New Babbage was founded in 2007 and is a contiguous estate of 10 regions based on the theme of Steampunk and the Victorian era. The city has also been featured in the Destination Guide since the guide first opened! https://secondlife.com/destination/new-babbage All of the regions that make up New Babbage is mixed commercial/residential the only exception is Port Babbage which is mostly commercial only. No Land Buy-In! - No upfront major charge for buying the land at the beginning, you pay 1L$ to buy the land, then start your tier payments at the rental box!. All Builds Inspected - No worries about big pink neon glowing box builds appearing next door to you. All buildings, even new ones placed by existing residents, are inspected before they are placed down. Steampunk/Victorian Theme - The entire city is set in the time period of the 1880's, with a major twist of Steampunk thrown in. Formal and Informal Events - A city the size of New Babbage has regular events, whether it be the weekly ones like Foot Tappin Friday, or the large formal events like the ball at Piermont Landing. Socialising and getting to know your neighbours wont be a problem Roleplay is OPTIONAL! - New Babbage is a themed city, set in the Victorian Era. However the RP side of it is NOT enforced. It is up to you whether you want to RP or not. We have left the city optional in order for folks to simply... look around and explore the city. No need for OOC tags, no need to dress up in period . City of Builders - Worried that you cant build a home or store that will fit with the theme? New Babbage is well known in the Steamlands as the "City of Builders", someone in the city will be able to build your home or store building for you. Engineers Sandbox - Land owners in the city get access to The Fells sandbox platform, a private builders sandbox in the northern end of the city. City Transportation System - Trams and water taxis run across all the major sections of the city, a great way to show friends around all 9 regions. We also have our own drupal style website for RP blogs, event listings or general forum style chatter at http://cityofnewbabbage.net/ Landmarks to the listings can be found at the old dock in Port Babbage... http://maps.secondlife.com/secondlife/Port Babbage/38/91/106 If you fancy just visiting and wandering around, but want a homebase to plot your wanderings around then there are numerous hotels and rentals available in the city, including the "grand old lady of the steamlands" Brunel Hall Hotel (which is also in the Destination Guide and is the second of the three DG listings the city has)... https://secondlife.com/destination/brunel-hall-hotel-restaurant Babbage Canals BABBAGE CANALS #24 - Vernian Sea waterfront 2016sqm 676p L$810/wk http://maps.secondlife.com/secondlife/Babbage Canals/212/118/105 BABBAGE CANALS #25 - Vernian Sea waterfront, next to library. Good for dock style builds. 1792sqm 600p L$720/wk http://maps.secondlife.com/secondlife/Babbage Canals/204/80/106 Babbage Pallisade FULL Babbage Square FULL Quarry Hill QUARRY HILL #12 - small lot, good for shop or residential 448sqm 272p L$320/wk http://maps.secondlife.com/secondlife/Quarry Hill/211/32/106 QUARRY HILL #13 - corner lot across from Void Park, good for shop or residential 448sqm 272p L$320/wk http://maps.secondlife.com/secondlife/Quarry Hill/212/18/106 QUARRY HILL #15 - boneyard lane corner lot, basement capable 576sq, 350p L$420/wk http://maps.secondlife.com/secondlife/Quarry Hill/118/14/106 QUARRY HILL #18 - residential 800sqm 488p L$580/wk http://maps.secondlife.com/secondlife/Quarry Hill/66/31/106 QUARRY HILL #19 - residential, corner lot 800sqm 488p L$580/wk http://maps.secondlife.com/secondlife/Quarry Hill/48/32/106 QUARRY HILL #22 - lake overlook 2576sqm 1572p L$1880/wk http://maps.secondlife.com/secondlife/Quarry Hill/64/93/106 QUARRY HILL #20 - residential, void sea view 1344sqm 820p L$980/wk http://maps.secondlife.com/secondlife/Quarry Hill/15/19/106 QUARRY HILL #26 - large green corner lot, overlooks void sea & upper lake 1952sqm 1190p L$1430/wk http://maps.secondlife.com/secondlife/Quarry Hill/34/214/106 Wheatstone Waterways FULL Academy of Industry ACADEMY OF INDUSTRY #3 - Ruthorford Square. Triangle lot. Basement ready & can support tunneling. 880sqm 804p L$750/wk http://maps.secondlife.com/secondlife/Academy of Industry/168/205/111 ACADEMY OF INDUSTRY #8 - Ruthorford Square. Lot recently redrawn. 1296sqm 1186p L$1110/wk http://maps.secondlife.com/secondlife/Academy of Industry/224/212/111 Port Babbage FULL New Babbage FULL Clockhaven FULL Vernian Sea Full
  2. Open for photography now. Will open for roleplay on June 28! http://www.runeterra-sl.com http://maps.secondlife.com/secondlife/Sunbronze/33/31/3505 https://discord.gg/akvSAwC https://www.flickr.com/groups/rpz/
  3. Dual city-states Piltover and Zaun are the two most developed civilizations on planet Runeterra in an era that mimics the Age of Discovery. In appearance, Piltovans and Zaunites couldn’t be further apart yet their struggles with morality, depravity, and the human condition are the same. Our world is a fusion of cyberpunk, dieselpunk, biopunk, and steampunk set on a fictitious planet where magic is supremely powerful – responsible for the birth and near destruction of world civilization. Without the ability to harness magic on their own, the people of Piltover and Zaun have poached magic from other sources to technologically advance humanity. Characters wrestle with their sense of self; fight against mortal and fantastically-enhanced antagonists; and most importantly, navigate survival through politics, treachery, and often violent ambitions of their own kind in a paragraph dicerolling environment with warring factions for story-driven conflict. A brand-new adventure with a setting unlike anywhere else on the grid! We’re looking for mature roleplayers that love sci-fi fantasy to build a new community from the ground up. 𝙒𝙚’𝙧𝙚 𝙘𝙪𝙧𝙧𝙚𝙣𝙩𝙡𝙮 𝙖𝙘𝙘𝙚𝙥𝙩𝙞𝙣𝙜 𝙖𝙥𝙥𝙡𝙞𝙘𝙖𝙩𝙞𝙤𝙣𝙨 𝙛𝙤𝙧 𝙨𝙩𝙖𝙛𝙛! Please feel free to join the SL Group or our Discord if you’ve got questions. Character applications will open up once we have staff on board. Thanks for having a look! 𝐃𝐢𝐬𝐜𝐨𝐫𝐝 http://www.discord.gg/Gxq79Ru 𝐅𝐥𝐢𝐜𝐤𝐫 – 𝐏𝐡𝐨𝐭𝐨 𝐂𝐨𝐧𝐭𝐞𝐬𝐭 𝐂𝐨𝐦𝐢𝐧𝐠 𝐒𝐨𝐨𝐧! http://www.flickr.com/groups/rpz/ 𝐒𝐋-𝐔𝐑𝐋 – 𝐏𝐥𝐞𝐚𝐬𝐞 𝐩𝐚𝐫𝐝𝐨𝐧 𝐨𝐮𝐫 𝐝𝐮𝐬𝐭 𝐰𝐡𝐢𝐥𝐞 𝐰𝐞 𝐰𝐫𝐚𝐩 𝐮𝐩 𝐭𝐡𝐞 𝐛𝐮𝐢𝐥𝐝. http://maps.secondlife.com/secondlife/Sunbronze/33/31/3505 𝐉𝐨𝐢𝐧 𝐎𝐮𝐫 𝐆𝐫𝐨𝐮𝐩 secondlife:///app/group/8e99da61-0b46-4ecd-28db-92adf65521fe/about 𝐖𝐞𝐛𝐬𝐢𝐭𝐞 Runeterra: Piltover and Zaun 𝐎𝐩𝐞𝐧𝐬 June 2019
  4. Dual city-states Piltover and Zaun are the two most developed civilizations on planet Runeterra in an era that mimics the Age of Discovery. In appearance, Piltovans and Zaunites couldn’t be further apart yet their struggles with morality, depravity, and the human condition are the same. Our world is a fusion of cyberpunk, dieselpunk, biopunk, and steampunk set on a fictitious planet where magic is supremely powerful – responsible for the birth and near destruction of world civilization. Without the ability to harness magic on their own, the people of Piltover and Zaun have poached magic from other sources to technologically advance humanity. Characters wrestle with their sense of self; fight against mortal and fantastically-enhanced antagonists; and most importantly, navigate survival through politics, treachery, and often violent ambitions of their own kind in a paragraph dicerolling environment with warring factions for story-driven conflict. A brand-new adventure with a setting unlike anywhere else on the grid! We’re looking for mature roleplayers that love sci-fi fantasy to build a new community from the ground up. 𝙒𝙚’𝙧𝙚 𝙘𝙪𝙧𝙧𝙚𝙣𝙩𝙡𝙮 𝙖𝙘𝙘𝙚𝙥𝙩𝙞𝙣𝙜 𝙖𝙥𝙥𝙡𝙞𝙘𝙖𝙩𝙞𝙤𝙣𝙨 𝙛𝙤𝙧 𝙨𝙩𝙖𝙛𝙛! Please feel free to join the SL Group or our Discord if you’ve got questions. Character applications will open up once we have staff on board. Thanks for having a look! 𝐃𝐢𝐬𝐜𝐨𝐫𝐝 http://www.discord.gg/Gxq79Ru 𝐅𝐥𝐢𝐜𝐤𝐫 – 𝐏𝐡𝐨𝐭𝐨 𝐂𝐨𝐧𝐭𝐞𝐬𝐭 𝐂𝐨𝐦𝐢𝐧𝐠 𝐒𝐨𝐨𝐧! http://www.flickr.com/groups/rpz/ 𝐒𝐋-𝐔𝐑𝐋 – 𝐏𝐥𝐞𝐚𝐬𝐞 𝐩𝐚𝐫𝐝𝐨𝐧 𝐨𝐮𝐫 𝐝𝐮𝐬𝐭 𝐰𝐡𝐢𝐥𝐞 𝐰𝐞 𝐰𝐫𝐚𝐩 𝐮𝐩 𝐭𝐡𝐞 𝐛𝐮𝐢𝐥𝐝. http://maps.secondlife.com/secondlife/Sunbronze/33/31/3505 𝐉𝐨𝐢𝐧 𝐎𝐮𝐫 𝐆𝐫𝐨𝐮𝐩 secondlife:///app/group/8e99da61-0b46-4ecd-28db-92adf65521fe/about 𝐖𝐞𝐛𝐬𝐢𝐭𝐞 Runeterra: Piltover and Zaun
  5. please help to find an unusual female skin close in style to steampunk, punk, scifi (human, not alien or cyborg). maybe hand drawn. as example of quality - male "deco" skins. for the legacy avatar. perhaps a cosmetic item, like a tattoo layer. thanks!
  6. Dis weekend at Buddha ! ▧ ▨ .•*✿ ✔All day event frae Saturday 20th ! ✔ 2 whole days frae 12pm tae 12am ! ♫ Different genre Djs frae all around th world ♬ Dis weekend is uir annual Kami & Dark Fae Ball Festival! ☺ Everywan is welcome !☺ ❀ Ye ur Kami, ❀ ❀ Oonagh is Kami ... ❀ Steampunk costumes ur encouraged ! ☊ http://streams.virtualclubbinglife.com:8776/deejay ✈ http://maps.secondlife.com/secondlife/Isle de Papillons/232/24/2488
  7. One of the most heavily filmed and photographed cities in Second Life has some land available for either Residential, Commercial.. or even both! The City State of New Babbage was founded in 2007 and is a contiguous estate of 10 regions based on the theme of Steampunk and the Victorian era. The city has also been featured in the Destination Guide since the guide first opened! https://secondlife.com/destination/new-babbage All of the regions that make up New Babbage is mixed commercial/residential the only exception is Port Babbage which is mostly commercial only. No Land Buy-In! - No upfront major charge for buying the land at the beginning, you pay 1L$ to buy the land, then start your tier payments at the rental box!. All Builds Inspected - No worries about big pink neon glowing box builds appearing next door to you. All buildings, even new ones placed by existing residents, are inspected before they are placed down. Steampunk/Victorian Theme - The entire city is set in the time period of the 1880's, with a major twist of Steampunk thrown in. Formal and Informal Events - A city the size of New Babbage has regular events, whether it be the weekly ones like Foot Tappin Friday, or the large formal events like the ball at Piermont Landing. Socialising and getting to know your neighbours wont be a problem Roleplay is OPTIONAL! - New Babbage is a themed city, set in the Victorian Era. However the RP side of it is NOT enforced. It is up to you whether you want to RP or not. We have left the city optional in order for folks to simply... look around and explore the city. No need for OOC tags, no need to dress up in period . City of Builders - Worried that you cant build a home or store that will fit with the theme? New Babbage is well known in the Steamlands as the "City of Builders", someone in the city will be able to build your home or store building for you. Engineers Sandbox - Land owners in the city get access to The Fells sandbox platform, a private builders sandbox in the northern end of the city. City Transportation System - Trams and water taxis run across all the major sections of the city, a great way to show friends around all 9 regions. We also have our own drupal style website for RP blogs, event listings or general forum style chatter at http://cityofnewbabbage.net/ Landmarks to the listings can be found at the old dock in Port Babbage... http://maps.secondlife.com/secondlife/Port Babbage/38/91/106 If you fancy just visiting and wandering around, but want a homebase to plot your wanderings around then there are numerous hotels and rentals available in the city, including the "grand old lady of the steamlands" Brunel Hall Hotel (which is also in the Destination Guide and is the second of the three DG listings the city has)... https://secondlife.com/destination/brunel-hall-hotel-restaurant Babbage Canals BABBAGE CANALS #3 - corner lot by Cathedral and Imperial Theatre 1152sqm 386p L$460/wk BABBAGE CANALS #7 - better for industrial style build 1920sqm 643p L$770/wk BABBAGE CANALS #9 & #10 - Vernian Sea waterfront. lots of water. No terraforming. Use stilts or pilings if it doesn't fit. 1440sqm 482p L$580 each BABBAGE CANALS #11 - Vernian Sea waterfront. Old Steamweaver Shipworks lot 1872sqm 628p L$750/wk BABBAGE CANALS #25 - Vernian Sea waterfront, next to Library 1920sqm 643p L$770/ BABBAGE CANALS #28- southside wharfs, next to trolley terminal. (Old Edward Gorey house lot, redrawn for water access) 1456sqm 488p L$580/wk Babbage Pallisade BABBAGE PALISADES #19 - Lindt Lane with grand sewer access to do something interesting with 896sqm 546p L$650/wk Babbage Square BABBAGE SQUARE #17 culdesac area, would make a good pub or vice district. 1536sqm 843p L$740/wk Quarry Hill QUARRY HILL #1 - Lindt Lane, corner lot 896sqm 546p L$650/wk QUARRY HILL #16 - residential area, corner lot 1152sqm 702p L$840/wk Wheatstone Waterways WHEATSTONE WATERWAYS #22 across from Murgan Asylum 2224sqm 745p L$890/wk WHEATSTONE WATERWAYS #25 low lot on canals, can be raised or sunk. 2400sqm 805p L$960/wk Academy of Industry FULL Port Babbage FULL New Babbage FULL Clockhaven FULL Vernian Sea Full
  8. Website: http://convergence.enjin.com -=What is Convergence?=- Opened in December of 2014, Convergence: The Lost City is an original, paragraph-oriented roleplay community that combines fantasy, sci-fi, supernatural and steampunk elements in a city magically preserved at the end of a recent near-apocalypse. 2023: In a world devastated by the engineered disease D-13, a disease which turned the bulk of the human population into psychopaths and cannibals, the city of Convergence appeared suddenly off of the Oregon coast. Like several other cities which survived the disease's ravages, Convergence is protected by strange forces. Unlike most others, though, this unique city is shrouded in mystery, and possessed of powerful magics. Supernaturals of many races, only recently having emerged from the shadows of myth, compete with stragglers from the cyborg death squads, robots, and the last remaining humans to survive, attempt to find meaning in the world in the wake of pandemic. -=What are the features?=- *Thirteen races and dozens of sub-races. Races include: Humans, Mages, Mutants, Cyborgs, Robots, Vampires, Shifters, Fae, Angels, Demons, Yokai, and Wraiths. Sub-races include: Imps, Merfolk, Drow, Duergar, Faun, Satyrs, Minotaurs, Centaurs and more. * Thirteen different factions, each with their own areas and spheres of influence on the sim. * Original, Multi-genre lore: Our compelling lore spans several genres, allowing you to decide if you want to focus on sci-fi aspects, go a bit more post-apoc, immerse yourself in steampunk or fantasy, or just be very modern and urban. *Magic: Over 25 different types of magic, with many "extras" to augment and specialize your character. Specialized mutations, augmentations, and powers. Human abilities on par with supernatural ones. A system is in place to request specialized and unique magics based on your character and creativity. *XP and HUD: Free optional XP system, allowing people to grow their characters, based on participation rather than on presence on the sim. Our optional HUD lets everyone know the "weather" on sim, as well as the phases of the moon, and provides tools such as titlers and post-order devices to help you RP. Please note: these are OPTIONAL and not at all required to roleplay in Convergence! *Numerous monthly events: We have several different events planned every week, from social gatherings, to quests, to combats, to plots run by our STs. Check out the calendar on our webpage for more! *Great community, friendly players: Convergence prides itself on being accepting, friendly, and overall a great community OOC. Our staff adheres to a strict ethics code. And we pride ourselves on listening to player suggestions and input, and letting the players "drive the story". We even have incentives in place to help promote RP with new players and new characters. *And Much, Much More! But not ducks. Except, maybe a duckmoose. -=Where can I learn more?=- Come by and visit: http://maps.secondlife.com/secondlife/Wasteland/170/224/1203 For info on our races, magics, skills, and how to apply to Convergence: The Lost City, stop by our website: http://convergence.enjin.com Alternately, drop in to our sim and chat with any of our mentors - they're happy to help you get started and answer questions about the application process! Just slap the "Contact Mentors" button in the Landing Zone, or ask for one on our OOC group. Or check out our New Player's Guide. Want to see CV? Take a look at our Flickr Group. Let me know if you have questions!
  9. SLurl to SALE: http://maps.secondlife.com/secondlife/Old Europe/3/208/23 Old Europe Sim Celebrating it's 10th RezzDay with 25L vintage and steampunk BIG Structures and crafty gadgets many with scripts previously 750L and MORE..at The Golden Oriole shoppe of Old Europe.. READ the attachment for detailed listings. or view at http://oldeuropevillage.blogspot.com
  10. Here for your enjoyment is the highlights from this years New Babbage Burning Barrel Race, and event almost as old as Second Life itself. At the event contestants must push physical barrels through he steampunk streets of New Babbage.
  11. Seeking builder to complete project of Role Play sim build (Mainly using pre-fab buildings) with a theme of Victorian/Dark/Steampunk London styled city. Some aspects are already in place and we need someone to finish up and polish. Please contact Sonya Iceghost or Phox Sillanpaa in world with questions or information about your interest and rates. **Seeking someone who has time to complete project within 2 weeks at most**
  12. SL TELEPORT LANDMARK http://maps.secondlife.com/secondlife/Jaguar Mountains/35/215/21 VIEW US ON SL DESTINATION GUIDE http://secondlife.com/destination/mountain-lion-night-club-amusement-park CHECK OUT OUR FACEBOOK GROUP https://www.facebook.com/groups/1894546247450880/ Mountain Lion Club & Amusement Park is quite simply breathtaking. Featuring many various views of a mountain, forested stream, amusement park & club overlooking a beautiful ocean on a full family-friendly moderate sim. A different breath taking view no matter which direction you look. Mountain Lion Club & Amusement Park features the largest Waterslides on the grid in Second Life, as well as various themed Roller Coasters; The Shark Tank, Angry Birds, Lego, and many more! Ride while enjoying the rocking tunes of our DJs featuring themed sets from the 60s thru to the present hits of 2017. Live DJs & HOSTs from 10am - Midnight every day! Shop at our Shopping Mall, while you listen to the tunes. Come see the variety of shops in our Mall and Market Carts. Browse at the Art Gallery and pick up something for your home or office. Rent a Shop or Cart to sell your wares. We also have beautiful various sized SkyDome homes for rent fully furnished or bring your own home, with full security. Need a Job?...We are hiring DJs & Hosts. Bring your family, friends, neighbors and yourself for a fun loving time here at Mountain Lion Club & Amusement Park. We are Family oriented, people caring, fun loving & love to have a dang good time!! Music is always great, so many attractions to see & ride! Grab your family for an outing. You'll be glad that you did! COME VISIT FEAR MOUNTAIN! Do you DARE enter the Fun House of FEAR? Ride into the Dragon's Lair? Take the Shadow Woods Ride? Check out the Haunted Crypt, Haunted House, Roller Coasters, Interactive Art/Toys and many more rides and spooky things to see and do. Follow the pumpkin trail from the Halloween House and make sure to see it all!! Then come down to the Club, Mall and Full Amusement Park to enjoy the rest of our sim. SCHEDULE OF EVENTS: Live DJs & HOSTs from 10am - Midnight every day! ● MELLOW MONDAY 12 - 2 PM DJ SUNSET ● COUNTRY MONDAY 8 - 10 PM DJ ERIN ● NEW WAVE MONDAY 10 PM - 12 AM DJ DOLLY ● DOUBLE SHOT TUESDAY 12-4 PM DJ SUNSET ● NEW WAVE REVOLUTION WEDNESDAY 8-10 PM DJ VOX ● MIXED BAG THURSDAY 10 AM - NOON DJ ERIN ● TOTALLY 80'S REWIND THURSDAY 12-4 PM DJ SUNSET ● FRIDAY NIGHT BLOCK PARTY FRIDAY 4 - 6 PM DJ OZZY ● ECLECTIC SATURDAY NOON - 2 PM DJ ERIN ● RASCAL FLATS TRIBUTE NOV 11th SATURDAY 2 - 4 PM DJ SUNSET Message Inworld for more information: Owner/Rentals Manager: Krystal Rose (krystal333) Owner/Sim Manager: Shadow (aelash) Owner/Host Manager: Ony (onyxphoenix) Owner/DJ Manager: Sunset (sunsetmoonites) Owner/Asst. DJ Manager: Dan (dan.pevensey) COME ROAR WITH THE LIONS!
  13. I already asked about this in the Avatar section of the forum, but I didn't get many responses so I figured I'd try my luck here instead. To quote my original question:
  14. The Pride [Planet][Population: 23,000,000] Common Religion: Gaia The belief that a Divine Entity known as Gaia the Harbinger predestined that the people of Pride were a holy race. Due to this understanding of them being holy, it is believed that Gaia brought forth the creation of the Pride race of humans., carry them forth upon herself and planting them on Pride. The first of these humans was known as the Director a godly figure lost to time. To remain in his stead were his three bodies of creation The Envoy, The Engineer, and The Baron. Each ethnicity and culture is believed to descend from one of these holy bodies, creating the three regions. All brought forth by Gaia through the Director, and all descended from there on. Gaia is god, The Director is god’s son and savior of bloodlines, and the three holy bodies that fall from him are the life. Gaia The Harbinger, The Bringer of Life. The Director, The Savior. The Trinity or The Three Saints. -Envoy of Diplomacy and Order -Engineer of Crafting and Labor -Baron of Trade and Resource – The Broken Saint Regions: Interior: Missus 15-12 Ipsum 11-5 Baro 4-3 Lacum Inferos / The Underworld 2-0 Exterior: Dusk Desert Badlands The Evercold Abyss In Game Locations: DECK 15 – Norther Most Point of the mountain/spire. [The Overwatch] {Small Size Location} (Windowed/Open Area overlooking a decline into a misty mountainous surrounding. Along with the desert leading into a dark misty back drop. Above being the pale green sky filled with ominous clouds hanging over the continent.) DECK 14- The Capital [The Citadel] {Small Size Location} (An ethereal interior of The Spire surrounding a luminous wall donning the colors of the URC and original Missus Empire. Royal Blue-White) - The Ministry Hall (UCR Territory) - The Citadel Military Base (UCR Base) DECK 10- Commercial Area [Pax Square] {Medium Size Location} (A city scape metropolis filled with various night clubs/bars, restaurants, and social locations. High Grade Housing Rentals Applicable.) - Silver Minx Nightclub (Syndicate 43 Territory) - Sovereign Saint Pub (UCR Territory) - Ace of Spades Casino (Syndicate 43 Territory) - Regent Point Luxury Apartments (Rentals) - Laguna Grande Fine Dining - Bravado Theater DECK 5- Industrial Area [Eastern Quarter Bluffs] {Large Size Location} (A muggy area filled with thin layers of smog that surround the drab metal complexity of the area. Pipes, rafters, and many other various cracks and crevices for people to venture through. Mostly construction sites and mining/drilling locations for drawing Mana. This would be a part of the main RP area in the project build. This location would lead directly into the slums. Mid-Grade Housing Rentals Applicable.) - Quest-Mart Shopping - Yum-Yom’s Diner - Eastern Quarter Apartments (Rentals) - Construction Site - Mana Drilling Site - Mana Reactor - Babylon Hospital DECK 4- Baro Pits {Medium Size Location} (A slum ridden location taken by poverty and crime. Mostly shacks and low grade housing. Vendors and outdoor markets being the primary source of supply. Bars/Crime locations.) - Loveless Saloon (Syndicate 43 Faction Base) - Cold Steel Firearms - Slo-gain Bazaar (Market) ( Baro Stukas Territory) - Favela Housing – Slum Shacks (Rentals) - Hope of Solace Hostel and Free Clinic (Feign Alliance Territory) DECK 2- Lacum Infernos (A dark ominous cavern location with low lighting and nearly no housing locations for the common Pridian. Unfinished drilling projects. Left behind construction. And nearly non-inhabited. The Feign Empire houses a secret HQ in this area.) - Sanctuary ( Feign Alliance Base) Badlands- [Open Territory] {Large Size Location} (Desert Wasteland with little to no builds. Scraps of junk being the most common presence in the area. Ridden with dangerous wild life and deadly creatures. There being one major complex in the region, that being the Badlands Raiders Base.) - Hangman Haven (The Dusk Raider Base) _ Unified Continental Republic of Pride [UCR ] -New Continental Army- Continental Guard – Internal Police/Para-Military[80,000+ Strong in Total] [Army Size] Law Enforcement, Internal Security, and Civil Rescue Service. The Continental Guard serves as the military police force within the Continental Republic. Its purpose is to provide law enforcement, infrastructural security, and aid as an emergency rescue element be it a para-medical, fire, or a search and rescue situation. They are the first line of defense against threats to the Republic. Often considered a Para-Military due to the nature at which it doesn't particularly pertain to the common standards of a public service. Their service is to The Ministry and they apply their policing methods in tandem with its will. AND Royal Ranger Regiment [2,000 Strong] [Regiment Size] Direct Action Conflict, Foreign Defense, Counter-Insurgency/Terrorism, Hostage Rescue, Special Operations, Reconnaissance, Non-Conventional Warfare. Often considered the brutes of the UCR War Machine. These are professional soldiers, trained in advanced applications of combat which make them a devastating foe to any who is to make an enemy of the Republic. The Rangers are a very selective unit; though once a Ranger, always a Ranger. A true brotherhood of warriors, serving under the direct orders from The Ministey of Defense. When a conflict arises that needs a heavy hand and a trained set of operators, the Royal Rangers are called in. Advanced Weapons, Advanced Equipment, for Advanced Soldiers. 1. Private (Beginner) 2. Lance Corporal (Novice) 3. Corporal (Novice) _ RR3. Specialist (Able to join RR) (Experienced) 4. Sergeant - Can Apply for Lancers or Officer. (Experienced) _ [RR](Advanced) 5. Ensign {Not for RR} 6. Lieutenant (Advanced) _[RR](Expert) 7. Captain(Expert) _ RR5. Commander (Veteran) 8. Major (Veteran) 9. Colonel (Legend) 10. General (Champion) [Ares Kraft] The Ministry 11. Minister - Minister of Defense – Continental Guard General of the Defense Department -- Sageous Cerulean – Prior [Lancer Representative] Minister of Civil Affairs – Ambassador from the Civil Affairs Department Minister of Development – Director of the Research and Development Department Minister of Science - Lead Professor of the Science Department 12. Prime Minister [Regius D. Cerulean III] -- Chief Inquisitor [Inquisitor Representative] Lancers - Elite Mana expending soldiers. [800 Strong] [Battalion Size] Diplomatic Relations, Extreme Priority Operations, Specialized Deployment, Classified Operations. The Lancers are a contingent of diplomatic soldiers, purposed in serving The Ministry and it's interests. In a matter which requires absolute perseverance, these are the operators to call on. Often considered the Royal Officers of the Military, they serve as an example for all other Guardsman hoping to show true loyalty and commitment to The UCR. They have each earned the right to hold a lance; a powerful Mana transferring conduit, expelling all use of other weapons in honor of the Republic. The lance is not merely a weapon of their trade, but a tool of their craft. Each Lance is matched with a Mana Sigil that is specific to each individual Lancer. Such as in the case Sir Sageous Cerulean the Immaculate Lancer, some Lancers learn to superiorly master the use of their Sigil in order to channel enough Mana to do without the weapon, and still be effective in the use of Mana Based Combat applications. 0. Squire (Advanced) 1. Knight - Gamma Grade – Sergeant > Lieutenant (Expert) 2. Templar - Beta Grade – Lieutenant > Captain (Veteran) 3. Paladin - Alpha Grade - Captain > Colonel (Legend) 4. Prior - Omega Grade – General (Ultimate) [Sageous Cerulean] Royal Armored Crusading Brigade- [RAC-B / Crusaders][Colonel Marek Craven] [2,000+ Strong] Armored Vehicle Transport(Ground), Heavy Armored Transport, Heavy Armored Vehicles, Heavy Ground Artillery. Aerial Dragoons (Cutlass) [Colonel Cristobel Lavey] [400+ Strong(Aerial Vehicles)] [Battalion Size] Armor Vehicle Transport(Air), Air Support, Aviation Operations, Para-Troopers. Inquisition [Inquisitors] – Secret Police Intelligence, Counter-Intelligence, Espionage, Infiltration, Surveillance, Black Operations The Inquisition is a highly secretive and classified agency within the Republic. They serve not merely the Republic’s Interest, yet the Prime Minister himself, Regius D. Cerulean. Commonly only known by their disguises and covers, there are few who may be close enough to know them for who they truly are, but even then, merely a code name is all The Ministry grants them the privilege to reveal, such as in the case of Mr. 23. 1. Inquisitor (Advanced) 2. Special Inquisitor(Expert) [Mr. 23- Solomon Snowden- (Cover) Leopold Sharp] 3. Chief Inquisitor(Veteran) [Chief] - _ Feign Alliance [20,000+ Strong] Feign Independent Militia [Freedom Fighters] 1. Dicentes – Initiate (Beginner) 2. Munifex – Full Rebel (Novice) 3. Evocati – Veteran [I,II,III,IV,V] Five Generations (Experienced-Legend) Legion of Vanguard Feign [The Feign] 4. Immunes – Apprentice in Mana Application (Experienced) 5. Decanus – Journeyman in Mana Application (Advanced) 6. Optio – Adept in Mana Application (Expert) 7. Centurion – Master of Mana Arts (Veteran) The Coven- Masters of Mana Secrets / Council 8. Augurs – Grandmaster of Mana Arts [ Shadar Khan] (Veteran) 9. Legatus- Commander of the Legion [ Strum ] (Legend) 10. Princep Pontifex Maximus [Dr. Elric Zweihander/The Magus] (Champion) - _ Minor Factions: The Dusk Raiders {Territory: Dusk Desert Badlands} -The Savage King Krieger [The Savage King’s Brood] (Champion) -Other Various Raider Clans under the Savage King. Syndicate 43 – Lower Pride Crime Syndicate -Don [Don House/ The House] {Champion) The Baro Stukas -Leader [Crew] (Champion) Titans [Nephilim/72 Mana Giants] (Legend – Champion) 13 STILL ALIVE =Timeline= ----------Prologue---------- 2068 eBI - Trace amounts of Mana are found in a meteorite that struck the planet Earth. (Purgatory to Pridians) - Earth Federation (Arth Federation) estimates the chance of survival post global catastrophe to be minimal. Preparations to find a new home world are set in place. - Gaia Project begins with the founding of the Gaia Federation. - Plans for Gaia Ark are set in place to traverse the galaxy in search of a new home world. 2062 eBI - Gaia Ark is completed. - Pride is located and determined to be the most viable location for colonization. 2057 eBI - Apocalyptic estimations prove to be valid and those chosen for the Gaia Project are chosen in preparation to launch for Pride. - Gaia Ark is launched. 2037 eBI - Gaia Ark crash lands on Pride after calculations for entry being incorrect. Mana Storms violently take down the Gaia Ark. A Space Craft with 250,000 passenger’s losses 34% of all life onboard, including the lead of the project Director Victor Seth. - 165,000 passengers prepare for colonization. - Three project leads remain only recalled to as The Envoy, The Engineer, and The Baron. Each having their own objective and goal. 2035 eBI - Relations break down between project leads after disagreements in what the Director’s original plans meant to implement. 2030 eBI - The Project leads decide to send an excavation and exploration team down into the deeper levels of the planet upon determining an unknown frequency below (Gaia Federation had already known of Mana deposits.) The hollow chambers of Pride proved to be viable for life. Each level was quartered off for living space. Called Divided Environmental Coordinates of our Kingdom. DECKs - The Envoy establishes a capitol upon the upper decks, claiming DECK 15 to 12 to be bureaucratic territory. It was dubbed Missus. - The Engineer and his large contingent of the project citizenry and staff descend to DECKs 11 to 5. The Region was known as Ipsum. - After finding the lower level to be too dangerous for colonization at the time, the lowest DECKs were deemed uninhabitable. Going against the council of the other leading figures in Missus, The Baron descended to the lowest levels with his department. From DECK 4-1 It became known as Baro. 2020 eBI - Baro discovers Mana, beginning study on its affects and potential applicability as a resourceful commodity. - Missus decided along with Ipsum to disavow Baro as a part of the Federation. - Mana is deemed dangerous, costly, and invaluable by Missus. Trade of Mana is rendered illegal. 2019 eBI - Baro discovers value in Mana continuing study if its effects. - Trade embargo is placed against Baro. 2010 eBI - Skirmishes between Baro and Ipsum breakout due to illegal trade between smugglers supported by Baro. 2008 eBI - Mana Wars begin. - Missus and Ipsum forge an alliance to remove the supposed threat of Baro and its ever growing industrial economy. 2000 eBI -Baro proves to have developed weapons of mass destruction. 605 eBI - Mana Wars End - Baro Rangers are imprisoned, majority of them were ordered to serve the Missus-Ipsum Alliance Forces. “Mostly” Non-Officers. 604 eBI - Lacum Inferos is sealed off to non-work related traffic and slowly begins evacuation to higher DECKs. - Missus and Ipsum clear operations in Baro for Mana drilling. 595 eBI - Unified Continental Republic of Pride is formed upon signing of treaty. - Majority of the “Baro Rogue Rangers” are integrated into the UCF Military Forces as direct action combatants that were highly functional in war time, yet without spilling Missiish or Ipsuman blood. 589 eBI - The Riots of Unity Square, where Baro and Ipsum are adjacent result in mass civilian casualties after the Baro Rogue Rangers were used as the primary contingent for subduing the uprise. As a result of this ill action by native Baro soldiers it permanently hindered relations between Baro and the upper DECKs, Missus decreed the Reformation Act of 589. In this decreed it was determined that the Rogue Rangers needed to be under the direct command of Guard Officers to ensure that the capital’s best interests were kept. 587 eBI - 77 Baro Rogue Rangers revolt against the Continental Guard Officer in charge, resulting in 48 Ranger deaths before a surrender was forced. All Rangers are arrested on war crimes against the capital, the revolted being sentence to exile in the Badlands. - 2 Months after the Rogue Revolt, the Baro Rogue Rangers are released under orders to strictly service the UCR’s interests. New Continental Guard Officers were assigned to trained and reform the Baro Rogue Rangers, renaming the detachment, the Royal Rangers. Non-Baro citizenry was then officially allowed to join the Royal Rangers, with the hope that the new populace would dilute the pre-war aggressions and instill a new reformed element of specialized war fighters. 559 eBI - The Badlands form an alliance between prisoners. The survivalists were kept and recruited, and the weak were disposed of. - Raiders find alternative ways back into UCR territory. 403 eBI - First Raider attacks on the UCR are implemented. - Raider attacks continue for 332 days. - “Royal Rangers” are used for the first time against the Raider threat. 402 - The location of the Raider's primary entry is discovered. - Raider attacks on the UCR cease after 332 days. - Baro is left a war ravaged Ruin. 400 - Project Stimuli is created with conditions to restore the Baro region. 361 - Baro creates conflict in form of protest after not finding the results Missus promised to have been fully implemented. 359 - Baro Act is set in place to thwart all violent resistance in Baro. Imprisonment of suspicious individuals of resistance nature are to be arrested. - First sign of aggressive resistance from the New Baro people is encountered in the UCR. 30 eBI - Regius D. Cerulian I is elected Prime Minister. - Inquisitor Program is formed to investigate and thwart any rising threats against the republic, primarily counter insurgency. - The Ministry is established in the Capital City, serving as the governing body of Pride. 32 eBI - Syndicate 43 smuggles various commodities through decks 3-4. Weapons and Technology being a major trade. - Plans for Mana Based weapons are created using schematics and technology from Baro. 34 eBI - Heavy Mana Operated weapons are produced as prototypes. 9eBI - First contact with the first Titans results in ill relations due to increased Mana Operations. - Lacum Inferos is rendered a dead zone and all operations are ceased below DECK 3. 0 eBI - First Titan Incursion takes place in Baro. - UCR Forces are devastated and vastly diminished, being pushed out of Baro by Titans. Civilians in Baro being left behind. - Regius D. Cerulean II is elected at age 45. 1 ePI - New Era (era Post Incursion) begins with the intent of forging a powerful war economy that will be able to dismantle any given threat. 3 ePI - Extreme preparation for another incursion is set in place. 6 ePI - Project Lancer begins. - Crusader Class Heavy Armored vehicles are placed into service along with the Aerial Cutlass. - Royal Crusaders and Royal Rangers are trained in uniformed tactics to fight as a single team. The Rangers serving as the ground force of the Crusaders, while the Royal Crusade Division severe as the Heavy Armored vehicles to delivery and support long term war efforts. - Aerial Dragoons are trained and placed into service. - Sageous Cerulean is born. 8 ePI - Aeon Godrick is born. 12 ePI - First Lancers are Knighted. - Leon Godrick in Knighted as one of the first lancers. 13 ePI - Second Incursion takes place. - Titan threat is thwarted. All Titans are pushed back into the lowest depths of Lacum Inferos. - Leon Godrick dies fighting the Titans in Lacum Inferos. 23 ePI - Rebel Resistance on Pride begins to rise. - Regius D. Cerulean II is assassinated. - Regius D. Cerulean III is elected 23rd Prime Minister of the UCR. - “Static Conflict” Begins. (Between Rebel Resistance and the UCR.) - The UCR sends the Crusaders along with the Royal Rangers into the Badlands to colonize and eradicate the Raiders. Primary objective was to scout for an alternative source of Mana. “Operation Holy Grail” begins. 32 ePI - Sageous becomes the first Omega Grade Lancer, retaining the rank of General at age 27. ----------Chapter 1---------- 33 ePI - The Task Well is found by Doctor Zweihander. - First excavation into Lacum Inferos takes place after 42 years of inactivity. - Doctor Zweihander disappears with his excavation team. - “Mass Disappearance” takes place. - Feign Empire forms. - Rebel resistance joins up with Feign Legion as Feign Independent Militia. - Feign War begins. 34 ePI - Sageous deserts the UCR. - Titans resurface on Pride. Combat System: Dice Based At the third week of each month an Activity Attendance Report is sent out in a notice via “your character’s faction”. This is done in order to track progress and activity between characters. Each report given to the players will be granted a week before level rewards are given out. At the beginning of each month the level rewards requests will be sent to the GMs for review, and then the Faction Leaders will post the level rewards for that month. Internal faction promotions do not coincide with Combat Rank, though it is a common rule of thumb that most ranks are to be aligned with an average level for each rank. Promotions are granted bi-weekly, whereas combat system ranks are granted monthly. Name: Date: Faction (if any): 1. [Faction Name] (If any) Character: 1. [Character Name] Levels: Base Level Set (Beginner)1- [HP:2] [DEF:11] [MP:1] (+1 Ability Point) [Standard] (Novice)2- [HP:2] [DEF:11] [MP:2] (+1 Ability Point) [ 3 Events Completed or 1 Months Active] (Experienced)3- [HP:3] [DEF:11] [MP:2] (+1 Ability Point) [ 4 Events Completed or 2 Months Active] (Advanced)4- [HP:3] [DEF:12] [MP:2] (+1 Ability Point) [6 Events Completed or 4 Months Active] (Expert)5- [HP:3] [DEF:12] [MP:3] [ATK:+1] (+1 Ability Point) [ 15 Events Completed or 7 Months Active] (Veteran)6- [HP:4] [DEF:12] [MP:3] [ATK:+1] (+1 Ability Point) [25 Events Completed or 11 Months Active] (Legend)7- [HP:4] [DEF:13] [MP:3] [ATK:+2] (+1 Ability Point) [ 35 Events Completed or 15 Months Active] (Champion) {Boss}- [HP:6] [DEF:15] [MP:5] [ATK:+3] {NPC Only} (Ultimate) {Final Boss}- [HP:10] [DEF:15] [MP:5] [ATK:+4] {NPC Only} [HP] Health Points- This determines how many points you can lose during a roll that lands above your DEF score; before your character has been defeated. Once you reach zero, your character has been defeated. --- [DEF] Defense- This determines how high someone must roll in order to beat your defense score, in order to land a successful hit. Ex: If you have a defense score of 12, someone must roll a 12 or above in order to beat your DEF and decrease a point from your HP. --- [ATK] Attack- Your attack determines what modifiers you get towards your roll. Ex: If you have an [ATK:+2] and roll a 13 on a d20, you would instead have rolled a 15 with modifiers applied. --- [MP] Mana Points- Mana Points are special ability points. Each time you use a mana point, it increased your AT by +2 to increase the success of each roll. When you run out of action points, you can no longer use them to enhance your roll with modifiers. Attributes: Each attributed ability can earn up to 3 points/stars in each category. With each level you earn, you also gain an addition ability point to add to any one of the categories below. These stats determine additional success in situations. Strength- This is a measure of your raw physical power. It affects the damage of melee attacks. *Tier1= +1 ATK when using Melee **Tier2= +2 ATK when using Melee *** Tier3= +3 ATK when using Melee Perception- This is your environmental awareness; it affects your weapon accuracy. *Tier1= +1ATK when using Range **Tier2= +2ATK when using Range ***Tier3= +3ATK when using Range Vitality- This is a measure of your overall physical endurance. *Tier1= +1DEF **Tier2= +2DEF ***Tier3= Additional +1HP Charisma- This determines just how much charm you have. Granting bonuses to various stats. *Tier1= +1MP **Tier2= +Additional +1ATK ***Tier3= Additional +1DEF Intelligence- This is a measure of your overall acuity. *Tier1= +1MP **Tier2= +2MP ***Tier3= +3MP Dexterity- This is a measure of your overall finesse. *Tier1= +1ATK Additional when using MP **Tier2= +2ATK Additional when using MP ***Tier3= +3ATK Additional when using MP Luck- This is a measure of your general good fortune. This is a skill which can only be used once per turn. The user may take the re-roll, and chose the best out of their two rolls to go with. *Tier1= +1 Re-Roll **Tier2= +2 Re-Roll ***Tier3= +3 Re-Roll : Needed Staff: Game Masters- Admins- Story Tellers- Builders- Community Support- : Needed Investments: -SIM Main Build -SIM Upkeep/Rent -Faction Weapons/Equipment -Faction Locations/Architectures
  15. ~WOLF VALLEY NIGHTCLUB MON MAY 15TH DJ SCHEDULE~ HOWLIN' TODAY WITH THE WOLVES ☺/ .: ★ѠℍO DJ PASSION DEWEY ⇨ ⒹⒿ ☣ Ӈοşʈ: KINGSLY /▌ .: ★Ѡℍ∈ℕ ⇨ 2pm †ο 4pm SLT ☺/ .: ★ѠℍO DJ SUNFLOWER ⇨ ⒹⒿ ☣ Ӈοşʈ: SWEETS /▌ .: ★Ѡℍ∈ℕ ⇨ 4pm †ο 6pm SLT ☺/ .: ★ѠℍO DJ NOVAMARIE ⇨ ⒹⒿ ☣ Ӈοşʈ: RICKI /▌ .: ★Ѡℍ∈ℕ ⇨ 6pm †ο 8pm SLT ☺/ .: ★ѠℍO DJ BRAD ⇨ ⒹⒿ ☣ Ӈοşʈ: LIREAL /▌ .: ★Ѡℍ∈ℕ ⇨ 8pm †ο 10pm SLT ~WOLF VALLEY NIGHTCLUB~ http://maps.secondlife.com/secondlife/Wolf Valley Ranch/207/26/21 70's, 80's, 90's, Top 40, Music, Live DJ's, Contests, Dance Pads, Dance Intans, Motown, Rock n Roll, Classic Rock, Shopping, Mall, Hangout, Shop Rentals, Rodeo Arena, Movie Theater, Family Friendly, Kids Welcome, Theme Events & Concerts, Country, Pop. OUR NIGHTCLUB IS OPEN 24/7 WITH LIVE DJ'S THAT PLAY A VARIETY OF ALL MUSIC EXCEPT RAP OR DEATH METAL. JUMP ON THE LINE DANCING DANCE PADS IN FRONT OF THE STAGE OR ON THE BARRELS, OTHER DANCE PADS HAVE OVER 75 UP TO DATE DANCES FOR ALL MUSIC. USE THE SINGLE AND COUPLE DANCE INTANS IF YOU WISH.WE ARE A DRAMA FREE ZONE. ALL AVATARS ARE WELCOME AS WE DO NOT DISCRIMINATE. WE ARE ALSO HIRING FOR DJS & HOSTS, PICK UP AN APPLICATION AT THE NIGHTCLUB OR IM SWISBEAGLE TOMORROW (OWNER) AND OR ESCAPE TOMORROW (GEN MGR) ~WOLF VALLEY RANCH AMUSEMENT PARK~ http://maps.secondlife.com/secondlife/Wolf%20Valley%20Ranch/189/129/21 VISIT US ON SL DESTINATIONS UNDER RIDES & PARKS, EDITOR PICKS & FEATURED http://secondlife.com/destination/wolf-valley-ranch-amusement-park?sourceid=dgw1 Come visit Second Life's newest largest Amusement Park with lots of rides for everyone. We offer the following & more: Bull Riding, Saddle Bronc Ride, Skeet Shoot, Several Rollercoasters, Water Slides, PIPE DREAMS WATER COASTER, THE FAST HUGE BULLET COASTER, Picnic areas, Whack the Mole, The Golden Chizel, The Spider, CC's Fast Bullet Coaster, Will Wonka Rides, Water Coaster, 80's Music, Merry Go Rounds, Children's Pool, Children Rides, Bowling Alley, Bumper Cars, Holly Jolly Coaster, Aquascape Coaster, Rollerskating Rink, Arcade Games, Children Playgrounds, Ferris Wheels, Water Rides, Carnival, 'CC' -Celeste Cazenove Rides, The OMG Ride, Picnic Areas, Ice cream Soda Shop, 50's Diner, Games, Picnic, Family, Kiddie Pool, Bungee Jumping Rodeo Arenas, Willy Wonka rides, Dancing, Contests, Balloon Vendors, Food Vendors, Free Fun Items & so much more. Everyone is welcome as we do not discriminate. WE ALSO LIKE TO PROMOTE OTHER PARKS AT OUR LANDING POINT TO OUR AMUSEMENT PARK, PLEASE SEND SWISBEAGLE TOMORROW YOUR PARK LANDMARK AND TEXTURE. ~WOLF VALLEY SHOPPING MALL & HOME RENTALS~ http://maps.secondlife.com/secondlife/Wolf%20Valley%20Ranch/207/26/21 We have a large shopping mall and have Shops available for rent for $75L per week with 50 prims, Large Shop Rental $150L per week with 100 prims. Our Large homes sit in a romantic forest setting with Ocean front views for $450L per week with 300 prims, Fully Furnished Ranch House & Horse Barn $600L per week with 350 prims, and Small Cottages $200L per week with 100 prims. There is a private large Swimming pool for tenants and their guests and a Gazebo to entertain or hangout with a BBQ, fireplace and more. ~WOLF VALLEY NIGHTCLUB & AMUSEMENT PARK BLOG~ http://www.fluffypuppiesmosaics.com/p/sl-wolf-valley-ranch-nightclub.html ~WOLF VALLEY NIGHTCLUB FACEBOOK PAGE~ https://www.facebook.com/wolfvalleyranch ~WOLF VALLEY RANCH GROUP LINK~ http://world.secondlife.com/group/e8f66680-db32-bc19-53a0-b1a79f30c8b7
  16. Arcadian Rapture is celebrating 10 years of SL and decided that we should offer SIM design to the public! We have worked on sims ranging from breedables markets to RPGs including clubs, sandboxes, and much more. Some popular designs include: Art Deco Scifi / Neon Steampunk, Fairy Forests, Modern to Scifi Clubs, Floating Themed Skylands, Adult theme dungeons, and more! Details: ARS has an inventory of about 5000 products including material mesh, material textures, effects, scripts, etc. This allows us to create almost any virtual space you require. ARS will not create new mesh for you, however we can retexture and recolor easily. ARS sells full perm or copy mod depending on what you wish to do for your sim. It would be easy to start a small store for your sim if people enjoy the surroundings. If you wish to see our inventory: http://maps.secondlife.com/secondlife/WIKKED COVE/167/87/1176 Below is a snapshot of our lobby so you can see an example of our work. Information Form: Please fill this out so we can get a good idea if we are a fit for you. (Name, General Info, Preferences, etc.) https://docs.google.com/forms/d/e/1FAIpQLScD87pnHApVbeOF8hj93EtyCaI-2yPQa_3_F6jvBPnF7t5saQ/viewform?usp=sf_link
  17. Metaverse City opens on March 31st ...come apply now! Mature Themes, Violence, and NO bigotry allowed ooc. CLICK HERE TO GO TO OUR WEBSITE APPLICATION POSITIONS ( Original Characters and all Fandom Characters Welcome! If you'd like a position not named, just message the admins! ) The Metaverse is set in present day, on an Alternate Earth and Alternate Universe, allowing for the Multiverse concept of endless valid realities. It is a mingling of Futuristic Sci Fi and Steampunk elements. Their Time is not the same as ours. It was once London ... and even now aspects of old London may be seen here and there, denoted 'Legacy' and fiercely protected. Once ..a magnificent Big Ben stood in the City still, well loved. But it was bombed out of existence, and the people know who they blame, while the real culprit as ever remains in the shadows. But then there's now a common scapegoat for everything. Perhaps we need to explain what's happened. Ten years ago, they came. The Strangers, the Otherworlders, the Refugees. Alien filth, space trash, the names for them go on and on. Freaks has become the most common, and the original use of the word has become lost in its everyday useage as derogatory. They come from a diverse collection of planets. Metaverse City, often simply called The City, is the last bastion of life on the this Planet Earth, where the survivors have built their Brave New World. The City is graced by a massive main Tower, the center of Government and Administration. Metaverse City is the last place on the planet inhabitable, after the Last War. Outside, there are Wastelands and post apoc scenes of horror. Dead cities lay in silence now, billions of bodies long rotted. Most all animal and plant life perished in the War. Food now is created in synthetic form. The Time Lords who have often come here have helped in this tremendously. Clean water is likewise manufactured. But even a ravaged Earth might seem a paradise to some. Ten years ago, as they count Time, The Ark was seen in the sky, a gigantic spacecraft bringing the Refugees from another War, this one battled in the cold reaches of countless dying planets. The City found itself a place of refuge to these thousands from beyond this world - for better or worse. That War was the Time War of their Gallifrey, and this one involved many Systems and trillions of deaths ..countless, literally. Since the Refugees came, everything changed. They're everywhere, of course now, and that means hate, intolerance, fear, suspicion and outright murder from some quarters, and from others, intermarriage, mixed species children, a dozen new possibilities brought to fruition from the adept technological sorcery of the Refugee scientists, saints and doctors. Many of them are Gallifreyans, not all Time Lords and Ladies, some are the lower class Shobogans, and these ironically have been accepted far better as being closer to 'normal'. This has become the place of Sanctuary, designated a haven for them to assimilate and acquire the skills they will need to live among the humans of the Earth. To go from being cosmic hobos cast off in an unending sea of space, to being trusted and productive members of this society of mankind. "Alien" has become a slur, now, and they prefer to be called either Refugees or Newcomers. Some of them don't like any labels at all. Some look human. Some do not. Some are human, in fact and form. But all are now here for good, since the Ark destroyed itself in the Landing, all those years ago. But there's more to the story. Something else has happened to the Metaverse. Something past unusual, something of madness itself. The people discuss it in terms of enigmatic and uncanny, but no one as yet will say it. "Gold" has come to mean something else now, than the beguiling metal that now may be had for a fraction its worth. People are dying. After all, that's what people do. But they aren't staying dead. No, they don't return as zombies, drooling and shambling in desperate and final hunger, feasting on flesh. It isn't flesh at all, they seek. Nothing is blatant or terrifying, all is film noir tones of hushed grey, softness and almost sweet, like the tender aura of a mausoleum's fragrant chemicals. What they hunger for is called Artron, and it's become the new addiction of those who prefer to avoid death's chilly ways and means. Artron, brought here by a rogue Time Lord of the Gallifreyan race, and now seen as the giver - and taker - of Life itself. "Gold" ...is now slang for Artron. The Fountain of Youth is guarded by dragons merciless and mad, and if you want to stay alive ... you better find a way to pay the new Lords of Life. And just who are they, who dole out the stuff of dreams as they threaten nightmares all the same? Preying on people's growing fear and prejudice, the Crime Lords are rising. A shadow organization called the MIB - the Men in Black - strikes terror in the hearts of the Metaversians now. And the stories are only increasing. What the Men in Black giveth, so they may take away.. Want your loved one brought back? Want to ensure you yourself never know death's kiss? No worries, but it will cost you. They'll take organs, the forfeit of a child, a favour ... as well as cash. Gold can be had for many prices, but the MIB control it all. Those who try to muscle in on the market find themselves worse than dead. Much worse. And just by the way, don't think it takes just one dose of the magic potion. Oh no, it only works that way for Gallifreyans. if you want to stay alive, you're going to need a fix every week. Every seven days ... no matter what. Be sure you can afford to stay alive, or buy life for your child or parent or ... significant other. There are penalties for failing to stay on the 'Stuff'. Ones you don't want to find out about. Ones that make the original idea of death natural and normal seem like a walk in the park. Once you commit, the MIB feel you've signed on for ...pardon the pun, 'life'. Time Lords, Crime Lords. The line is blurred now. The Men In Black is ruled by James Moriarty and his partner Sebastian 'Tiger' Moran. Two men of this world, very much human, very much out for domination. Yet Jim isn't really motivated by that half as much as the ones in his organization are. For him, it's the Game. The Game with Sherlock Holmes, sometime lover and eternal check and balance. The two play a long and deadly game of chess on a board comprised of living pawns, and often even Sherlock seems to forget that horror is coming in the wake of this Game. Even Sherlock becomes obsessed. The source of the Artron is none other than the Master - now the Mistress - herself. With no real conscience in these matters to hold her back, and very little true sanity, she has allied with a man who seems to her a kindred spirit. Why, she can even forgive Jim for being human! She supplies, and he deals. Both are in this for more than profit or power - both are playing a Game with their Significant Others. For the Time Lady, her nemesis is the Doctor .. and there are many of them, out of TIme, out of Space, who come here to M City. But the Web, as the MIB are sometimes known, goes far deeper. Their talons are in most of the crime that happens in the City. And some say .. out there in the big bad Cosmos as well. What of the people who live here? Who are they, besides the criminals and their foes? Besides the deadly, who else lives and breathes in the altered world? There is a Legal and Governing System, a bit basic, with a Legate who is the head of what remains of Earth. There is a Council, based on the Time Lord Council but comprised of Earthian humans only at this time - though that is being hotly contested. The Legate has the final say, the Council advise but may not overrule them. He or she truly does have the final word. Legacy is determined by a ten year recurring election, and a General Election occurs. The Refugees have only last year won the right to vote and participate in this. A well loved Refugee, Reno Urar, campaigned for - and won - the Legacy. This was a catalyst for many legal debates as well as outright hatred and chaos over his victory. For all basic intents and purposes, he had chosen to run for Legate on the platform of Refugee Equality, because some of them could not even legally marry, their children were likely to be taken for spurious reasons, and it was difficult for them to find employment - and in many cases - even make enough to survive. But as the refugee population was now actually higher than that of the Earth Humans now, when he obtained the backing of powerful and unseen allies, and was able to run, he was elected in a landslide. But while he was running, Reno was shot and injured very badly, and someone who had Gold on them gave it to him to save his life. When the MIB found this out, they very heavily backed him, despite him being a Refugee, because they figured they could manipulate him - use him to keep their business safe and not targeted by law enforcement as it typically is. In other words, they believed they would own the Candidate. Day after day, the City lives on, despite the discord and divisions. After all, people still have to live. Have to eat, work, have families and protect them. And the City offers much. There is a sprawling Scientific Tower, as well as a Medical Tower. Science and Medicine are highly regarded professions. But people are so afraid. So very afraid. The MIB smile at their fear. And the MIB strongly oppose rights for the Refugees. The Mistress herself opposes this, because she prefers to cause havoc from the shadows, and the thought of a Doctor in power here .. gives her a nasty chill. Not the good sort. The people battle the concept of death with the Gold, and the Web keeps them terrified and needy, many, many are now spared from death only to be hooked on Artron. Their newly restored lives are now hostage to a merciless keeper, and the MIB's Web casts a pall over their every hour. Who will you be here? So many possibilities. Raise a family, struggle against the MIB - or ally with them, oversee the rule of law in the streets, delve into medicine or science, work for Refugee rights - or against them. Be a criminal, be a hero, be one of the thousands just wanting a life here. Be living on borrowed Time as a slave to the Gold .. or deal it in the underworld. Oh, but have a care. It's getting late. And the Spider moves on his Web ............
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