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About Me

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  1. I am interested to meet people with various knowledge & experience from the business world with interest of setting up a startup school / incubator in Second Life. It would be a place in SL where people with ideas & various skills, knowledge & experience meet, learn together & network. Its aim will be to help scale up or increase sales for existing SL creators & help them reach next level of growth. I have long had an idea of creating such place in a virtual world SL. I am inspired by a story of how Silicon Walley came to be as a result of Frederick Terman, the legendary dean of Stanford engineering school during the 1940s and 1950s. He created the tradition of Stanford faculty starting their own companies. It is all about creating a space and a climate of positive, friendly, creative and growth inspired people who seek to achieve technological breakthroughs, progress and growth. Builders. I believe SL can become such a space on an international scale. If we make it into. I have been doing business in SL now for 10 years, ever since my student years. Everything I learned about being an entrepreneur I learned through SL by actually doing things & learning from experience. I did everything 1st on a small scale and then kept learning how to make it bigger. With my 1st ever "big" project in SL and upon introduction of my business plan I've been laughed at by then SL community on SL Universe forum. Now SL Universe with most of those people is gone but my 1st big project on which I was able to learn to then make even more projects which were more successful still runs successfully. Now if ever anyone laughs at me I am ok with it and it doesn't affect me as its just a reflection of that persons inflated ego or even ignorance. With like minded people I would like to create an environment that will encourage people starting something new and learn ( even a project that fails is a learning experience ). A place where people with new ideas are encouraged to learn to execute them and find like minded, similarly highly driven friends who can help with their knowledge, experience, connections towards growth and new breakthroughs. The reality is that most people never start anything because they are afraid of failing. Most people are afraid of taking risk and settle for comfort zone (that never leads to growth and new learning experience). Also failing leads most people into self doubt that can lead to depression. Because that is what we are all taught in schools. Schools were not designed to produce people who are comfortable thinking outside of the box. Although some teachers and professors are amazing at adding that component in their teachings. Most unfortunately don't. The tight online forum communities that are always looking for their next laughing target are not helping making the world a better place and one could argue that its even a form of online bullying (I am sure we'll have some of it in this topic too). This demotivates many people from trying to break through their comfort zone and innovate. Why would anyone enjoy at bringing other people down emotionally? (Some people are just like that because it boosts their self esteem as they are lacking their own or seeing others succeed makes them feel bad about themselves so they want to prevent it if its in their power). I've learned to move away and ignore such people. It is an important part of becoming confident as an inventor, innovator, entrepreneur and not only that but also it helps you be a better person. After 10 years of learning and growing in SL I have reached a point where any additional work input no longer leads to increased growth output. I have so many projects and active daily user base in SL is currently only at 50-60k. I realized that any new successful game product I create in similar fashion as I did before would cannibalize on all my others. This is also why I paused my next project massively multiplayer game specifically designed to work in SL environment just before 1st ALPHA release. I don't currently find it worth investment of my energy and time. I believe it similar with many other people with strength and skills set to potentially develop the next big product or killer app for in SL that would positively affect Second Life's user retention rate and number of concurrent active users daily. I am not primarily motivated by money. Since I studied economics I see it as a tool to build. Money for me is capital. I already have enough to live comfortably being with my income in within average of top 25% programmers in US (stats from 2019). When I was a student 1st year I quit IT university because being a programmer was not what I saw myself in the long term. I switched to economics - business school but been learning about both IT, economics and many multidisciplinary fields. I am not the best programmer because I actually write code very slow & sometimes it takes a lot of effort for me to do it. But I have managed to earn more with my programming work than most programmers that are way faster and time efficient at solving algorithmic problems. It is not about how I program but it is all about what am I programming. I learned what works best for average consumer/player in SL. I am a CEO that most often does customer support work himself (it is a very good way to get most valuable 1st hand information about how your product is doing to be able to surgically target investment into product improvement that will have the highest impact). A lot of implicit knowledge is needed from various fields (psychology, sociology, economics, neuroscience...) to be able to innovate in tech industry. (But even if you are highly educated and with PhD you are not going to perform and actualize your potential if you don't take risks and stay within your comfort zone. Many people who are highly educated are afraid of loosing reputation and are afraid of doing anything and they stop growing). I have been successful in Second life as a programmer creator but now after 10 years of every day hard work and while in the eyes of many I am seen as successful I feel like a failure because despite good income I stopped growing. I realized few days ago that in all that time I could do so much more if I had a whole team of highly skilled people at my hand. But for that I will need a startup that I can raise investment capital with. Since 14 days ago I started purposefully pushing myself out of comfort zone and started doing things I've been afraid of doing and starting to do before. My life has improved. I keep reaching for newer and higher goals. A day ago I've decided to instead keep working hard its time to start working smart. I have sent an email to Linden Lab's VP of product management Patch Linden with a (detailed product description) of a new game system I plan to base my startup as a joint-stock company. So that I can raise investment capital to set up a team and develop 1st and then many more projects. Before I can make the next step I will need a formal approval of my product design by Linden Lab. So 1st step has been already made with sending formal request to LL and now waiting for reply. My goal is to keep doing what I am good at. Inventing games in SL and keep gamifying SL to make more people want to spend time in SL for. But this time on a much larger scale with more risks and larger rewards for everyone involved. With a backing of US corporate-venture capital instrument. But in the long run I want to become investor and some day support life extension research. To me that is best investment anyone who reached the top can make. As results benefit everyone. I've been learning and running business for 10 years I am ready to take the risk. I am an ex competitor in martial art judo. I Iive to compete and reach new bigger goals. I work all the time and last year I even moved my office into a kitchen (it just made sense to be close to water). I hope I can create a success story of SL and inspire other content creators and that maybe we can join our efforts either through joint investments or direct cooperation to move Second Life forward. I want to set up a startup incubator organization in within SL with like minded people from all over the world. I want that we create a highly innovative and encouraging environment that will make it much more easier for young developers to develop and reach their true potential faster. To be able to launch companies that can reach multi million valuation a lot more skills, knowledge and connections are needed than 1 successful individual content creator can have. Especially because when you are creating content you need to be focused on it. We need an incubator that can make growing business from within SL easier and faster. We are organizing in a SL group called: SL Business Consortium Its open to join.
  2. Hello there! Thanks so much for taking the time to even click on this topic ❤️ First I'll introduce myself, My name is Alexis but you can call me Lexy if you'd like ? I'm in the making of becoming an SL entrepreneur! So let's get into it! The name of my startup is Lexy's machinima studio as you can pretty much guess now, it will be a machinima business. Why this type of business? Well in all honesty, There are 3 main reasons I've chosen a machinima business. #1 I love story telling and sharing it with people! It's a serious passion I have with all my heart, my drive for show business is impeccable! #2 It's highly in demand for people in SL! I say this because in most virtual worlds people love the idea of becoming an Icon, whether that be a fashion icon or a film icon people want it. As you know even in real life the reason why the film industry is so popular is because of the stars and the old talk of fame & fortune. I'm sure most of you can relate. #3 Here is probably a big reason why you're here! The income for a machinima studio can be big (if done right). There is an outstanding number of ways to make money with a machinima studio. An example can be advertising! If you look at some photography studios they may take on logo projects (or adverts). The machinima studio can take on commercial projects! Music video projects for up & coming stars of sl ? and even charge a price for ads and commercials running on the studios channel. Now if you're interested investing in Lexy's machinima studio let me explain, you would be buying a percentage of the business and that percentage you own is the amount of income and profit you get! In other words it's like buying a stock. What the money will go towards: 1. Payroll for employees (There are many positions!) 2. Props and stages 3. editing 4. and advertising To invest we offer you the following google form: https://docs.google.com/forms/d/e/1FAIpQLSewabxeUwm8XEl-52NTbHpKmEe7wcpdb3SVu4RMq7hrBYnPrA/viewform please click the link above to get started! If you have any questions you may leave them on this topic or submit them in privacy in the link above ?
  3. I've been part of Second Life for about fifteen years across a couple of accounts. Outside of the virtual world I've run many businesses and invested in plenty of other opportunities that have been pretty successful with a healthy return of my investments. I'm open to the idea of investing into Second Life once again as I'm slowly returning back to the platform after a few years of being away. Reach out to me via messaging here and we will discuss what's next in the process in terms of determining if I'm interested in the idea of investing into you and your startup. Be forewarned that you will need a fully detailed and professionally written business plan in order to be considered. If you don't have one as of yet and want to bounce off ideas you have to see if it might be worthwhile, you're still welcome to message me. I've been involved in pretty much everything on Second Life and thus have a lot of experience in terms of determining if an idea might work. I use a few different accounts in-game and currently do not use this account in-game so messages in-game direct to this account will not be seen or answered.
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