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Found 2 results

  1. saara Christenson

    .:: Second Chance - Riding School & Stable ::.

    We are a small riding school that opened up a short while ago. We offer rental stalls and riding lessons. We also have spots for pasture horses, if you dont want to rent a stall. You can also bring your horse to stay here if you need a place to keep them. We will take care of them, feed them and exercise them if you want to. We are also currently looking for new riders and possible stable hands. Our Vet and Farrier spots are also open. RENTALS & SPACES: We currently have 4 empty stalls still available for rent. The stalls come pre-furnished with a tack, halter, nameplate, clipboard with horses info, tack box, bedding, feed buckets, hay bag and a toy. There is also small shelves on each stall for ribbons/trophies/frames that we add with time. We have 2 pastures, one for Stallions & Geldings and one for Mares. There is also a separate pasture for the Vet's office/Farriers space, incase some horses need to be separated from the others for one reason or another. Our riding field is quite large and can be used for basic lessons, jumping and dressage. We also have lights at our riding pasture, so it can be used in night time too. You can also rent our riding field for your personal use if you want. Our Vet's and Farrier's space is in a newly build building and we are currently looking to hire people for these 2 spots. Feel free to drop by and look around! http://maps.secondlife.com/secondlife/Montano Island/155/185/22 We hope to see you soon!! ~ SC-RS&S Crew
  2. Hello! Help please create an effect script for the old generator (link set). everything should happen in a sequence: pressing the on/off button - prim 1 lights up a lamp - prim 2 >done starter sound - one time ..........................remains??? sound generator - loop >done goes smoke - particles - from prim 3 >done pressing the on/off button - prim 1 smoke does not go the generator's sound stops >done starter stalls .......................................... remains??? the light goes out - prim 2 while I was able to create such a script: //* script_starts_here // integer run; integer PARTICLES_PRIM = 3; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llLinkParticleSystem(PARTICLES_PRIM,[]); llStopSound(); llSetLinkPrimitiveParamsFast(LINK_SET, [ PRIM_FULLBRIGHT, ALL_SIDES, FALSE]); } else { run = TRUE; llLinkParticleSystem(PARTICLES_PRIM,[PSYS_PART_MAX_AGE,1.46, PSYS_PART_FLAGS, 263, PSYS_PART_START_COLOR, <0.99, 0.74, 0.73>, PSYS_PART_END_COLOR, <0.79, 0.65, 0.20>, PSYS_PART_START_SCALE,<0.75, 0.39, 0.00>, PSYS_PART_END_SCALE,<1.00, 0.88, 0.00>, PSYS_SRC_PATTERN, 2, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,4, PSYS_SRC_BURST_RADIUS,0.26, PSYS_SRC_BURST_SPEED_MIN,0.04, PSYS_SRC_BURST_SPEED_MAX,0.93, PSYS_SRC_ANGLE_BEGIN, 1.65, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "74e8631c-33a9-bc1a-03d3-ede886272a21", PSYS_PART_START_ALPHA, 0.41, PSYS_PART_END_ALPHA, 0.00, PSYS_SRC_ACCEL, <0.00, 0.00, -0.92>]); llLoopSound("idle", 1.0); llSetLinkPrimitiveParamsFast(2, [ PRIM_FULLBRIGHT, 0, TRUE]); } } } } //* script_ends_here Ok I managed to make it so that the particles were coming from a separate prim. remains to understand how to insert the sound of a starter and a stalling generator. and the main thing is not clear why it turns on when you click on any place of the generator. how to make it work only when you click the on/off button? I will definitely continue to try to do everything myself, but if there are any tips I will be very grateful! Thanks for any help!
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