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Found 2 results

  1. So I saw someone else having a problem like this here posted in the forum but I tried the things they suggested and it didnt help. And mine is not just all the sound, the voice and other sounds are separate. One thru headset and the voices thru the speaker. So my request is pretty specific. I’ve tried a few things, to no avail. So here I am, desperate cause I love having voice chat. Text chat is hard cause it would be nice if people’s text showed above their head in a bubble so I wouldn’t have to see ALL conversation within a radius. If someone is close to me I’d like to see what THEY say and not the other person 5 feet away from me. So yeah so far voice chat is very important for me cause I have a hard time with nearby text chat sometimes. And I don’t want to us IM unless I’m really comfortable with that person. I hate when people IM me like a creeper and I feel alone and uncomfortable cause no one else can see. So, I’ll give you the stats I know about my computer. I think it has 1 terabyte of memory, idk how much ram, it’s a dell XPS 15 laptop, intel core i7, and Nvidia GeForce Graphics. I can find other stats if you need. I use the second life viewer. I don’t really like the firestorm viewer cause it’s missing some convenient buttons I like in the SL viewer. I’m very new to SL so still learning. Only used it for like 6-7 days so far. Thank y'all so much.
  2. Hello! I'm looking for a script to simulate the work of the loudspeakers. I managed to find two scripts that move the object forward backward. But they do not work on linked objects. I decided to try a method with texture animation. Question is how this script should look like slightly stretching - reducing the picture (speaker)? Please help! llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 1, 1, 1.0, 3.0, 2.0); As I understand there must be this line. And I can not make it the on / off. integer textureIsBeingAnimated; default { touch_start(integer num_detected) { if (textureIsBeingAnimated) llSetTextureAnim(ANIM_ON | LOOP, ALL_SIDES, 1, 5, 0.0, 0.0, 1.0); else llSetTextureAnim(ANIM_ON | SMOOTH, ALL_SIDES, 1, 5, 5.0, 1.0, 1.0); // toggle back and forth between TRUE (1) and FALSE (0) textureIsBeingAnimated = !textureIsBeingAnimated; } }
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