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Found 4 results

  1. Edit: Solved below! Hey ya'll, first time poster, short time lurker! I'm currently using llHTTPRequest to fetch profile information from https://world.secondlife.com, eg https://world.secondlife.com/resident/3b1b8cdf-6768-44e7-88a7-669f88d8a864 However, what is being returned is using HTML for punctuation. 0 Eg I'm new, god help me is returned as I'm new, god help me I understand that it's just fetching the raw HTML. But is there a way to either.... Convert that into normal text? Tell it to fetch the normal text in the first place? Thanks in advance!
  2. I am experiencing a very weird reset issue my emitter is in link four and is set by llLinkParticleSystem( fire_emitter,[ //Flames were fire-emitter is 4 Now when you save this script it seems to produce a particle from link 0 which makes no sense and there is no particle script in root to do this .I am confused what is causing this I have tried llParticleSystem([PSYS_SRC_MAX_AGE,0.1]); state_entry() this does this with or without this and only when saving : https://i.gyazo.com/fc186e5cee18bfd85d006e811096a166.mp4 Now this does not do this when its reset and I can find no reason why its doing this particle emission.
  3. As I'm a very noob when it comes to LSL, I looked at all old-school drinks in my inventory to edit their scripts, but their scripts are all not modifyable or use library animations. That prim is attached to the body, it should play sound UUIDs and trigger a non-looped animation before a specific sound will be played, or.. together with that sound. My basic idea would be like... default { state_entry() { llPlaySound(" --SOUND UUID1-- ",1); llSleep(15); llPlaySound(" --SOUND UUID2-- ",1); llSleep(30); llPlaySound(" --SOUND UUID3-- ",1); llSleep(20); llStartAnimation( --Inventory Animation or Animation UUID if possible?-- ); //i don't need llStopAnimation when it's not a looped animation, correct? llPlaySound(" --SOUND UUID4-- ",1); llSleep(15); llResetScript(); } } Could someone please help me with the LSL syntax? And how to use an inventory animation or animation-UUID? I completely fail here
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