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Greetings Forum Passerbys! At the moment, I am a single person (female) on the plight of many contributors such as game creation/optimization and user-friendly mesh body utilization. As an aspiring 3D enthusiast, I believe I can provide a comparable level of character creation and aestheticism to software like MetaHuman, Reallusion Character Creator, DAZ3D, and with the same rendering appeal as Iray, Octane, Redshift, or Arnold. I am willing to go through the trials and tribulations of next-generation second life assets, or as some would put it, "putting the pedal to the metal." With that in mind, I am undoubtedly looking for members who are familiar with these applications and plugins and who share similar motivational interests. I'm looking forward to learning from my future contributors as well. Allow me to introduce the brand formally. EBONics Origin is a second life startup that competes to install high-quality game assets such as a signature mesh body AND a line of mesh heads. EBONics is a derivation of the word "ebonics," which is a combination of "ebony" and "phonics"; Meaning: American black English regarded as a separate language rather than a dialect of standard English. Aside from literal definitions, this brand was envisioned and will ultimately cater to the black/African American female demographic, and it encourages consumers to read between the lines through appropriate brand marketing. Mesh heads will have the well-known african facial genotype, while the body will have a sporty build with rounding where the ends meet. Of course, with proper Second Life rigging and customization, a variety of ethnic appearances are possible. Mesh body parts and mesh heads will be created by me in the start, with an open mind to refinement. I've only been on Second Life for 8 months, but I've already purchased four mainstream bodies and a fairly new body that had been discarded for lack of consumer readiness. I've dissected their usage, optimization, user and developer friendliness, resourced blogs, and have gained a well-rounded understanding. What I'm looking for is: - Brand Marketers (Up to 3) Proficient in logo design, graphic design, UX/UI design, and general HTML5/Css understanding, Typography (Flexible) Proficient in software such as Illustrator, Visual Studio Code, Dreamweaver, and general media networking (Flexible) Logo Types Requested: Lettermark (for purposes of lower quaility handling such as Second Life Marketplace LOGO) Will need 800 by 800 and 45 by 45 Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality) Wordmark (for purposes of higher quality handling such as websites and banner use) Will need 800 by 800 and 100 by 700 Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality) Combination mark (for purposes of image adverts and social media marketing) Will need 800 by 800 Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality) Pictoral mark (interchangeable within Combination mark) Will need 800 by 800 Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality) Social Media Handles: Facebook, Flickr, Professional website (Flexible) - Mesh 3d Modelers (Up to 3) Mesh Requested: Clothing, shoes Other: Mesh body/head(s) refinement Proficient in software such as Blender, Zbrush, Photoshop, Marvelous Designer, Maya, or 3ds MAX, UV mapping (Flexible) - Scripters (Up to 3) Proficient in the linden scripting language Scripting Requested: HUD systems (Flexible) - Riggers (Up to 3): Proficient in software such as Blender, and general second life viewer functionality Rigging Requested: Mesh body, hands, feet, Animations, Poses - Skin Creators (Up to 3) Proficient in software such as Blender, Zbrush, Photoshop, DAZ3D, Rendering, UV mapping (Flexible) *Flexibility determines multiple roles that a person can take up, and in the concentration of proficiency of said software or additional software unmentioned My Skills: Proficient in software such as Blender, Zbrush, Photoshop, DAZ3D, Marvelous Designer, Logo Design, Graphic Design, Typography, Illustrator, Visual Studio Code, UI design, general HTML5/Css understanding, general second life viewer functionality *and constantly learning Mesh Body: Front View [ CENSOR WARNINg ] Three Fourths View [ CENSOR WARNING ] Features: - Optimum/Default body shape - Optimum/Default Hands + Feet Upcoming Installments: - General refinement - HD Nipple/Areola types + No Nipple for mesh fitting - HD Breast types - HD Genitalia + Pubic Hair - Alternative Body types/Deforms (Abiding by the 3 Somatotypes) Future endeavors include HUD, Alpha, Physics, BOM optimization, fitted mesh, interactive clothing and HD SLUV skins, normals and bump mapping. Rigging: *No In-depth rigging - Set to t-pose to optimize Second Life skeleton Hands: (Square Nails Previewed) Features: - Optimum/Default Hand Shape - Up to 3 Nail types (Square, Almond, Stiletto) + Natural - Up to 3 Nail levels (Short, Mid, Long) Upcoming Installments: - Static/Animated poses - Nail Systems HUD Rigging: *No In-depth rigging - Set to t-pose to optimize Second Life skeleton Feet: Features: - Optimum/Default Feet Shape - Flat Feet type (Stand) Upcoming Installments: - Up to 3 Feet levels (Stand, Arched, Tips) - Up to 3 Feet Lengths + Toes - Feet/Toes Animations - Included in Nail Systems HUD Rigging: *No In-depth rigging - Set to t-pose to optimize Second Life skeleton (mostly) *Images taken in Zbrush Project span: Approximately 6 months to a year *and ongoing Reference: Top-Selling Mesh Avatar Bodies Drastically Hurting Overall Second Life Performance Second Life: Female Body Statistics Second Life: Female Head Statistics The 3 Somatotypes
Poly Active is a polyamorous sim for those in the polyamorous lifestyle. Our goal is to create a community for the polyamorous people of Second Life. We provide entertainment, discussions, support, a place to mingle and meet others. http://maps.secondlife.com/secondlife/Grand Valley/108/245/20 We are currently hiring: DJs Hosts Event Coordinators Social Media Manager Follow the link to apply: https://forms.gle/jWp86fgCaYouGT67A
In 2015 I wrote an article for SL Blogger Support, about why the use of machinima/video/blogs would be good for getting their stuff known. Including some tips on the use of music in your videos. The reason I post it here is, I see many SL Machinima, using popular tunes. That is not a problem, you are not stealing music if you do, but be aware you are limiting your audience. Videos using copy-righted music will not play on mobile devices (smartphones, tablets) and are in some countries completely unavailable. My article is still valid and if you think you can't make videos in SL, you are wrong :P. Even though I am talking to bloggers in the blogpost, it is information for everyone who loves to document their SL! You don't need to be a blogger or Vlogger to create awesome machinima! Do it! https://slbloggersupport.com/2015/06/21/machinima-how-about-adding-some-life-to-your-blog/ Also, this: