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Showing results for tags 'smooth'.
Hello! I have a question on animations and ZHAO HUD. I have a few bento animations, but they do not transit smoothly. Is it possible to make a smooth transition between animations? using a script or something else?
I have the free open source smooth rotating door script. It works great. But how can I make it so when touching one door it opens two? Ive had this script in the past but seem to have lost it. So basically it creates double doors that both open when when is touched. Also, I've added a transparent textured mesh 'plane' as the hinge of one door, but when I flip it and use on the other the door opens but then flips upside down!! Anyone else experienced this?
Hey All I would like to ask your help before I do any mistake , I would like to know how to configurate my Viewver in Nvidia control Panel Here my specs , NVIDIA GEFORCE GTX960M 2GB GDDR5 / 8G RAM / Intel i5 7th Gen I use Secondlife Viewver with pre loaded settings according to my graphic card it sets to very high level, the problem I encouter lag with lot of people in a sim, I have problems with texture it glitches and blur a lot I dont know why its like I cant rez too many textures I can be in medium graphic settings or high its the same, sometimes its my avatar eyebrows sometimes the wall sometimes the floor theres is ALWAYS something that blurrs and fail to rezz, I never touched to my nvidia control panel nor to my viewver settings, I red a lot of topics but none close to mine I dont understand all so if any of you can give me some tips on how to configurate my viewver in the nvidia control panel please, I can run lot of games with my nvidia geforce experience I never crash or lag, but Secondlife is tough
Hey guys! So this one's got me a little stumped, I don't know how to approach this to get the desired result. I'm making some "drones" that will wander, but also follow and move between a predefined set of positions within a sim. I've opted for llMoveToTarget for this, but face an inconsistency, if you will. I somehow need to calculate the damping value for llMoveToTarget based on the distance between vector points, so that the movement speed of the drone seems "realistic". By this I mean, for a short distance the drone should move slower between the points, but for a longer distance it should speed up to make the wait less, but without snapping to the target point. I've already toyed with the idea of using llVecDist for this, but don't quite get how I can use it for my issue. Any input would be fantastic!