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Hello I am working on making avatars and would like to add some animation functionality to them. For example, I'm trying to create a head with a movable jaw, controlled by a slider that goes from closed to fully open. The head is rigged to the bento bones, so what I'm trying to find out is if it is possible to control an animation in-world, frame by frame, or if I would have to cut the animation into individual animations for each frame, toggling between several animations along the slider to open and close the mouth (The latter option seeming quite wasteful). Secondly, I am slightly perplexed by what LSL functions would allow me to create such a slider in the first place, so any advice in a more right direction would be much appreciated. I'm guessing it would be something along the lines of llDetectedTouchUV, but I would rather ask for help before trying to re-invent the wheel!