Jump to content

Search the Community

Showing results for tags 'sim boundary'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Missed Connections
    • Second Life Education and Nonprofits
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Contests
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • LSL Library
    • Experience Tools Forum
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
    • Mobile
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Regions for Sale: Full Private Island
    • Region for Rent: Full Private Island
    • Regions for Sale: Homesteads
    • Region Rentals: Homestead
    • Parcels for Sale: Mainland
    • Parcels for Rent: Mainland
    • Wanted: Full Private Island
    • Wanted: Homesteads
    • Wanted: Mainland
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Adult Content Forum
    • Highlight Upcoming Events
    • General Discussion
    • General Announcements
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers


  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News


  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Member Title

Found 1 result

  1. I've been looking at why vehicle behavior when crossing sim boundaries is so bad. One problem is viewer-side. The effect where vehicles go flying off into space at a sim crossing and then come back is a viewer-side problem. Whatever extrapolation algorithm "Velocity Interpolate Objects" uses is flawed, at least in Alchemy. Try driving a vehicle at moderate speed over a sim boundary on a connection with some lag. You'll probably fly off into space and then come back. Now turn off off "Velocity Interpolate Objects" in the Develop menu, and repeat. Now you stall for about a second when crossing a sim boundary. That shows what's really happening back at the servers. Is this a problem in the SL browser, too? (I'm on 64-bit Linux, so I can't run the SL browser easily.) Please check, so a bug report can be submitted. The extrapolation algorithm needs to be fixed. It needs clamping, or a low-pass filter, or it may even be differencing two positions from different sims and getting some huge velocity. Or it may be a straightforward math bug. Extrapolation from derivatives is always touchy. But those huge bogus velocities that rubber-band back to normal are a viewer-side problem. Sim-side screwups don't return to proper positions. See, for example, [1]. This is the kind of bug that doesn't show for devs working on high speed connections with low lag to the servers. (There are other server-side problems at sim crossings, most reported about ten years ago and not fixed. But this one is viewer-side and probably not hard to fix. [1] https://jira.secondlife.com/browse/SVC-22
  • Create New...