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Showing results for tags 'shaders'.
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did you ever notice this happens to your mesh body or head? no matter the slider position, your 'parts' shaded identical. on minimum or maximum slider position, you get the same shading of your nose or breasts or whatever other parts. this is a major flaw (or bug?) in rigged mesh shading in Second Life. if you're using Second Life NOT with a shadowless WL presets like CalWL, this affects your avatar for years. you never get your unique face or body shape shaded right, the shading always looks like the default shape. please consider spreading this information and click 'Watch' icon on a newly created JIRA on this link: https://jira.secondlife.com/browse/BUG-228823 thank you.
Okay.. so now that many people have to disable basic shaders.. now what do we do? Multiple viewers have to have them off or I get that stupid pink texture screw up on various items.. so now what? shadows and such used to work just fine.. my video and graphics and processor are all rather up there. I can run Second Life on Ultra and keep it there, otherwise, and still have background processes if I need to have them running.. so what now? Is there a second option for Shaders that I have not been told about or found out about? I would love to have the beauty of Second Life and it's creations, again, without excess error textures.