Jump to content

Search the Community

Showing results for tags 'sensor'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Missed Connections
    • Second Life Education and Nonprofits
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Leap Into Love Snapshot Contest
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • LSL Library
    • Experience Tools Forum
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
    • Mobile
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Regions for Sale: Full Private Island
    • Region for Rent: Full Private Island
    • Regions for Sale: Homesteads
    • Region Rentals: Homestead
    • Parcels for Sale: Mainland
    • Parcels for Rent: Mainland
    • Wanted: Full Private Island
    • Wanted: Homesteads
    • Wanted: Mainland
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Adult Content Forum
    • Highlight Upcoming Events
    • General Discussion
    • General Announcements
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers

Blogs

  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News

Categories

  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 7 results

  1. I just found out that llSensor in a hud I am wearing does not detect objects I rezz, objects belonging to me, created by someone else. Sigh. Surprise, surprise. They are rezzed, not attached. The pages about llSensor dont tell. I probably belong to the species who should not do scripting but I would be very grateful if someone can tell me if that behavior of llSensor is known or if I am too [...fill in the blanks...] . Workarounds are welcome. llGetObjectDetails does not apply since it requires an UUID to sail in the sea of details, and every object is born with a fresh brand new ID which cann
  2. Hello! I am trying to create a script with something like an alarm that sends me a message when someone comes to visit me in my absence. I managed to write something but its not ok. It sends messages all the time while person in range, and I only need one time alert. and at the same time, if a person leaves the range and comes back, the alarm must be triggered again. how to do it? That's what i managed to write so far float range = 10.0; // in meters float rate = 10.0; // in seconds default { state_entry() { llSensorRepeat( "", "", AGENT, range, TWO_PI, rate );
  3. Hello! Please help to combine these two scripts. I am trying to make a script for a linked door without a "hinge". I need to add the closing / opening sensor to the FIRST SCRIPT. Thank's for any help! FIRST SCRIPT (please help to add sensor here) // 2017 Maschinenwerk, Corp. // All Rights Reserved. /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 80.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION
  4. integer sensorDetected = 0; default { state_entry() { llSensorRepeat("","",AGENT,35,PI,3.0); } sensor(integer detected) { if (sensorDetected == 0) { sensorDetected = 1; llOwnerSay("Someone is nearby."); } } no_sensor() { if (sensorDetected == 1) { sensorDetected = 0; llOwnerSay("Nobody is nearby."); } } } This script, when worn, should tell me only once whether there is someone nearby or not, until there is a change in whether there is someone or not.
  5. Hello! I'm trying to create a script of an exploding barrel. I want the object (the barrel - a single mesh object) to explode when bullets hit it - throwing out the explosion particles, making a sound, maybe becoming physical and flying off to the side and self destruct. Have any ideas? Thank you! If I ask to scripters - how much could it cost to write such a script these days?
  6. I am trying to scan a nearby scripted object to get its object name. I figure getting its key would be a good start... Could someone please explain why this sensor keeps returning a NULL key when it detects an object? "I detect 00000000-0000-0000-0000-000000000000" What I'm actually trying to accomplish is, I want to wear this sensor. When I walk into a small, non-physical item that has a particular name, it will change my hover height to a predetermined value to make it seem like I'm standing on it normally. key id; default { state_entry() { llSensorRepeat
  7. float sun_height;vector sun_position; default{ state_entry() { llSetTimerEvent(150); } timer() { sun_position = llGetSunDirection(); sun_height = sun_position.z; if(sun_height < 0.0) { llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); } else { llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); } }} float glow;float time; //------
×
×
  • Create New...