Search the Community
Showing results for tags 'script newbie'.
-
Hi. I'm not a scripter. Just trying to edit and combine some codes from open sources. Basically what I'm trying to achieve is when the object is touched, a dialog will appear and when certain option / answer is clicked the Map Destination opens. I did not get any error message when I saved the script but the "llMapDestination" command is seemingly being ignored in the "if" clause. When I tried it with "llSay", it worked just fine. My scripting skills is very basic and limited to editing only so I definitely must be missing something. * This one worked * integer gListener; default { touch_start(integer total_number) { llListenRemove(gListener); key user = llDetectedKey(0); gListener = llListen(-99, "", user, ""); llDialog(user, "\nDo you want to use the World Map?", ["Yes", "No" ] , -99); llSetTimerEvent(60.0); } listen(integer chan, string name, key id, string msg) { if (msg == "Yes") { llSay(0, "It worked!"); } llSetTimerEvent(0.1); } timer() { llListenRemove(gListener); llSetTimerEvent(0.0); } } ----------------------------------------------------- * This one didn't work, no error but world map doesn't open * integer gListener; default { touch_start(integer total_number) { llListenRemove(gListener); key user = llDetectedKey(0); gListener = llListen(-99, "", user, ""); llDialog(user, "\nDo you want to use the World Map?", ["Yes", "No" ] , -99); llSetTimerEvent(60.0); } listen(integer chan, string name, key id, string msg) { if (msg == "Yes") { llMapDestination("Perlanera", <248.0, 146.0, 3694.0>, ZERO_VECTOR); } llSetTimerEvent(0.1); } timer() { llListenRemove(gListener); llSetTimerEvent(0.0); } }