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  1. I have a full perm tracking script, that I would like to use to have a spotlight follow a specific avatar. I only run into the issue that I get the script error message " llDialog: button labels must be 24 or fewer characters long" when a specific avatar with a long name is around. here below the script. I tried to find a workaround on this forum, but I'm totally not familiar with scripting, and I have no clue where to changfe things so the LLDialog button would shorten the name. So I'm hoping anyone can offer me the solution for it. //Formatted Sensor Dialog script by Evil Fool //Modified by blazed Undercity //Now its got a use, i modified to allow owner to do stuff to the ppl that are in the sensor's range integer followTarget = TRUE; float endAlpha =1.0; float startAlpha = 1.0; integer effectFlags=0; integer gOwnerOnly = FALSE; integer gChann = 952; //make your OWN unique channel to be sure your not on someone else's. integer gStride = 9; list names; list keys; integer gPos = 0; key tReq; key texture = "3c8ec327-0bc2-a823-891f-b5650e51936e"; dialog(key id) { integer nTop = gPos + gStride - 1; list buttons = llList2List(names, gPos, nTop); string msg = llDumpList2String(buttons, "\n"); while(llGetListLength(buttons) % 3 != 0) { buttons = llListInsertList(buttons , [" "], gStride); } if (gPos >= gStride) { buttons += ["PREVIOUS"]; } if (nTop - 1 < llGetListLength(names)) { buttons += ["NEXT"]; } llDialog(id, "Targets in Range: \n \n" + msg, ["END","Myself"] + buttons, gChann); } default { state_entry() { llListen(gChann, "", NULL_KEY, ""); } touch_start(integer num_times) { if ( ( gOwnerOnly == TRUE && llDetectedKey(0) == llGetOwner() ) || gOwnerOnly == FALSE) {tReq = llDetectedKey(0); llSensor("", NULL_KEY, AGENT, 96.0, PI); } } no_sensor() {key id = llGetOwner(); llDialog(id,"To Follow a target, you and the bot must be within 96 meters of your desired target.", ["Myself","NoThanks"], gChann); } sensor(integer num_detected) { names = []; gPos = 0; integer i; for (i = 0; i < num_detected; i++) { names = names + llDetectedName(i); } keys = []; integer k; for (k = 0; k < num_detected; k++) { keys = keys + llDetectedKey(k); } dialog(tReq); } ///This script handles 16 keys & names associated with the dialog buttons. Feel free to add more. listen(integer channel, string name, key id, string msg) { string key0 = llList2String(keys, 0); string key1 = llList2String(keys, 1); string key2 = llList2String(keys, 2); string key3 = llList2String(keys, 3); string key4 = llList2String(keys, 4); string key5 = llList2String(keys, 5); string key6 = llList2String(keys, 6); string key7 = llList2String(keys, 7); string key8 = llList2String(keys, 8); string key9 = llList2String(keys, 9); string key10 = llList2String(keys, 10); string key11 = llList2String(keys, 11); string key12 = llList2String(keys, 12); string key13 = llList2String(keys, 13); string key14 = llList2String(keys, 14); string key15 = llList2String(keys, 15); string key16 = llList2String(keys, 16); string name0 = llList2String(names, 0); string name1 = llList2String(names, 1); string name2 = llList2String(names, 2); string name3 = llList2String(names, 3); string name4 = llList2String(names, 4); string name5 = llList2String(names, 5); string name6 = llList2String(names, 6); string name7 = llList2String(names, 7); string name8 = llList2String(names, 8); string name9 = llList2String(names, 9); string name10 = llList2String(names, 10); string name11 = llList2String(names, 11); string name12 = llList2String(names, 12); string name13 = llList2String(names, 13); string name14 = llList2String(names, 14); string name15 = llList2String(names, 15); string name16 = llList2String(names, 16); string me = id; integer b_channel =1052; if (msg == "NEXT") { gPos = gPos + gStride; dialog(id); }else if (msg == "PREVIOUS") { gPos = gPos - gStride; dialog(id); }else if (msg == " ") {} //If you wanna do stuff to the Avatars Detected, you must do the same for all the 'else if' statements below else if (msg == "END") { llRegionSay(b_channel,"testend"); llRegionSay(b_channel,"testend"); llRegionSay(b_channel,"testend"); llSleep(1); llRegionSay(b_channel,"testend"); } else if (msg == "Myself") { llRegionSay(b_channel,"test" + me); } else if (msg == name0) { llRegionSay(b_channel,"test" + key0); } else if (msg == name1) { llRegionSay(b_channel,"test" + key1); } else if (msg == name2) { llRegionSay(b_channel,"test" + key2); } else if (msg == name3) { llRegionSay(b_channel,"test" + key3); } else if (msg == name4) { llRegionSay(b_channel,"test" + key4); } else if (msg == name5) { llRegionSay(b_channel,"test" + key5); } else if (msg == name6) { llRegionSay(b_channel,"test" + key6); } else if (msg == name7) { llRegionSay(b_channel,"test" + key7); } else if (msg == name8) { llRegionSay(b_channel,"test" + key8); } else if (msg == name9) { llRegionSay(b_channel,"test" + key9); } else if (msg == name10) { llRegionSay(b_channel,"test" + key10); } else if (msg == name11) { llRegionSay(b_channel,"test" + key11); } else if (msg == name12) { llRegionSay(b_channel,"test" + key12); } else if (msg == name13) { llRegionSay(b_channel,"test" + key13); } else if (msg == name14) { llRegionSay(b_channel,"test" + key14); } else if (msg == name15) { llRegionSay(b_channel,"test" + key15); } } }
  2. I keep getting problems with stack heap collision on my LeLutka Chloe head. I’ve asked personally in the LeLutka group but no one seems to be of much help about this particular problem. It’s happened to me once before and it worked itself out. I was told to delete all copies of the head and go back to the main store for a redelivery which I’ve done, I tp’d to Hippo Hollow and still when I try to put on the fresh copy of the head and activate the mesh head with the LeLutka Omega System I keep getting the stack heap error. Please if anyone can help it would be appreciated.
  3. Just a note especially for anyone not used to the beta grid, that my alt has been getting reoccurring (before the grid went down yesterday - early in the day and still now) incorrect alerts. It cannot find her mesh head even though she is wearing it and is looking for a URL for Lelutka and that pops all all in red letters quickly in an alert box. Then she lassoed a bunch of prims (only hers) and linked them and got a warning that she needed to select more than one prim in order to link (well duh!). It linked fine. So things are WORKING OK but it might be frustrating for folks that aren't over there often. EDIT a bit later: This just came in from Lelutka so that is part of the issue. I haven't seen any problems anywhere I have been on the main grid. Odd that for me it has only been on Aditi. That doesn't address the other odd message which was what made me think the beta grid had issues *wink*.
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