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Showing results for tags 'rule 2 error'.
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I was working on a tiny simple newbie script for a "generator". I need to make a particle effect that gives off 1 burst of sparks. Tho i get this error code when i try to run my script: PSYS error: Rule 2 error, PSYS_SRC_ACCEL needs vector data. Here is the section of the code that should be related to it: (I should mention i already have the { and } as well as a default and entry state.) vector COLOR_FIRE = <1.000, 0.522, 0.106>; llSetPrimitiveParams([ PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, TRUE, COLOR_FIRE, 2.0, 3.0, 0.6]); float angle1 = 0.0000; float angle2 = 3.1415; vector endc = <1.0,0.7,1.0>; float enda = 0.1; vector ends = <0.5,0.5,0.5>; float endg = 0.0; float SMA = 0.1; float PMA = 1.2; vector RP = <2.0,0.0,0.0>; float MS = 1.0; llParticleSystem( [ PSYS_PART_BOUNCE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, PSYS_SRC_ANGLE_BEGIN, angle1, PSYS_SRC_ANGLE_END, angle2, PSYS_PART_END_COLOR, endc, PSYS_PART_END_ALPHA, enda, PSYS_PART_END_SCALE, ends, PSYS_PART_END_GLOW, endg, PSYS_SRC_MAX_AGE, SMA, PSYS_PART_MAX_AGE, PMA, PSYS_SRC_OMEGA, RP, PSYS_SRC_BURST_SPEED_MIN, MS, PSYS_SRC_ACCEL, <0.0, 0.0, -0.8> ]); (Please keep in mind that i'm still just learning the particle function and don't completly know how to use it correctly) Also sorry for bad grammar- Thanks for reading! ^w^