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Showing results for tags 'rotating'.
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Hi! I have some problems with rotating I would like to trigger an event (loop a sound, while an object rotating (linked object, nonphysical, and not rotating by llTargetOmega). So the best would be to get something like integer isrotating = TRUE or FALSE But I also thought if that is not possible, to get the value of the rotation of the z axis and trigger the even if the rotation value changing (so decreasing -- of increasing ++) Any of these are possible? Also there is a way to limit of the rotation of an axis, so stop at between two angles?
I have the free open source smooth rotating door script. It works great. But how can I make it so when touching one door it opens two? Ive had this script in the past but seem to have lost it. So basically it creates double doors that both open when when is touched. Also, I've added a transparent textured mesh 'plane' as the hinge of one door, but when I flip it and use on the other the door opens but then flips upside down!! Anyone else experienced this?