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Showing results for tags 'roll'.
Long time graphic designer, and photographer in SL here. I'm wondering if those who have the capability to 'roll' the camera in their viewer without a joystick, could shed some light on HOW? I'm aware theres things such as Flycam (which, from what I've found on these forums, and online, is outdated and/or has little in the way of saying how to download it and set it up). And I know that Black Dragon has this built into it's camera controls. But I've also seen that people have mentioned their friends have always been able todo it with their viewers without ever having to set up anything spec
Hello! I build a seaplane, but it takes off very shortly (I can takeoff even at the first gear (10% throttle) ) and quickly loses altitude even at top speed, it does not hold altitude, I have to constantly raise it, pitch, I made such parameters that it was possible to make a loop and roll. But how can I keep the ability to do tricks (stunts?), and make takeoff and landing more smooth and keep altitude for longer? llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.50); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 10.0); llSetVehicleFloatParam(VEHICLE_ANGU
When I ask how to camera roll, I'm asking how to take a side-ways picture/snapshot. How can you Roll/Tumble/Rotate the camera so you can view the world upside-down? I have found little-to-no info on this. And it's surprising how difficult it is to setup. Here's what i've found out with firestorm: --1st-- You must turn off Auto Leveling (which prevents camera roll). That can be found in the phototools. --2nd-- By enabling 3D mouse it is possible to do a camera roll (using a 3d mouse or xbox controller), but you might have issues with the camera moving in other directions too. So c