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Showing results for tags 'rigify'.
Hi everyone I hope you are all well different group for a change. I switched to blender 2.92.1 to use rigify and it was fabulous but i managed to get myself stuck. I found that editing in the Pose creation tool was good but not as precise with hard angle manipulation as edit mode . I created my skeleton from rigify and got it looking quite good i created the weighting and my wings did not move so went back to previous mesh and edited bones positions in edit mode. Now I have read everywhere you can save bones poses by Ctr+A but this appears to do nothing perhaps i am using it wrong giggles. Now i have had to remove my default poses from the pose library and the pose and object tabs and screens show the mesh in the wrong position how do i set my bones in edit mode to be the default pose Please as I am stuck Thank s for looking Denise
Does blender's rigify add-on make blender's rigging as easy to use as Maya's? I've never used Maya and only blender, but I've heard Maya's rigging is easier. Also, do you think the rigify add-on helps the rigging process much? I haven't used it.Thanks.