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  1. Application https://bit.ly/ACroftCommission Discord: acroft#0456 InWorld Alexacroft Resident https://www.youtube.com/c/AlexaCroft/videos <- some previous works If you have questions ask directly in Secondlife Alexacroft Resident discord acroft#0456 Pricing Standard 0$L - Delivery 1day - 2 weeks Mesh Modeling 5000$L/hour - Ask for estimate. Commercial License Secondlife (resell Secondlife only) 5000$L Commercial License Royatly (resell anywhere) 15000$L AO Bakes 2500$L per map Substance Painter Texturing 5000$L per map + zbrush detailing of map Rigging 7500$L per body Bodies i have access to and can rig/fit/create for Maitreya Default & Petite/Perky Legacy Default & Petite/Perky Legacy Male Slink Female Slink Male Belleza Freya Belleza Isis Belleza Venus Belleza Jake Kupra Default Signature Gianni Signature Geralt Aesthetic Kemono Kemono Jiggle Puffs Kemono Fitted Kemono Torso Busty & petite Kemono Rei's Stuff 2.0 Babe Youth Chibi Noodle Ebody Kobold Kuroo Maticore (gacha cat with scorpion tail) BBL
  2. i'm t i r e d of legacy's legs rig, the thighs are too l a r g e and i need to slap that! bad thighs bad! i been looking for a deformer that decreases the leg lenght, but anything in MP is all about that momma booty, big thighs, big this and that... when all i ask is proportion. any suggestion is welcomed ;u; thank you whoever read this, have a nice life. ♥
  3. DISCORD: Pandha3D#3946 InWorld: eisriesen Resident Portfolio + Application Form : https://pandha3d.carrd.co/ Meshing fees - 5k L$/hour 1 on 1 Classes offered - 10k L$ per hour Hi! I'm friendly and a fast worker, I can do anything you imagine for Second Life, be it clothing, footwear, accessories, furniture or decor. I can rig for most of the bodies in the market (List included on my portfolio + rigging fees). You can both enter in contact with me via Discord, Second Life or by the Application Form I offer.
  4. so i been creating accessories for a while and thought to start with clothes and i already made my first shirt using Signature Body model on MD - to blender - to second life.. but the problem is its matching ONLY signature body and my question is if i want to make it for legacy for example do i need to get the kit and overdo everything i did and with the huds copy it like to 3-4 bodies id like to create ? it doesnt make any sense to me i need to start from zero to each body.. since u cant move/stretch rigged clothes what is the magic then is there a script or a trick or what? thanks for responding !
  5. please help, i rigged a ring on 3 bodies and i checked how they look in stand pose view and they looked fine but then when my avatar moves his hands it looks deformed and i dont understand why? i exported with avastar on blender 2.79 after rigging and im not sure whats the problem
  6. Hi, I'm Peachy I been rigging from 2 months now I just rigging for SL since I spend most of my time rigging gta clothing and meshing gta clothes I only have the reborn ebody to rigg but getting more as i move along
  7. Hi. I would like to know if there is a way to reduce distortion after changing the shape sliders of my mesh body in blender. I created a close fitting accessory and was able to reduce distortion when changing the pose with "smooth" in the weight options. But it gets distorted when I change the cleavage shape of the mesh body. "Smooth" doesn't affect my mesh. I tried weight painting and still no effect.
  8. I have some knowledge of 3d mesh objects creation and I wanted to learn to create my own mesh clothes for mesh avis in Sceond Life. I went through some creation tutorials and I got the jist of creating clothes and sewing and some buttons work and even pocket creations. One thing I had issues with trying to learn in Blender 3d mesh creation was texturing. I know you can only add 8 materials per mesh object. And I know how to map out faces for texture applying in Blender. From what I saw in Marvelous is that you can have the normals and uv maps and specular created in it. Here is my question(s): 1. Do you export the normals and uv's and Specular maps FROM Marvelous and upload that into SL? Or do you take that to Blender with the mesh OBJ and assign it there after rigging? 2. Can you re edit the uv map by picking more faces to a mesh clothing item and if so what does it do to the Marvelous designer uv image then? 3. It was my understanding that Marvelous does all the mapping and you jsut take in the mesh obj clothes to rig it to body types in Blender and import that into sl? 4. Are the ao's uv maps, specualars and normal maps that creators import to give out as full perm from Marvelous directly or from Blender? Any help creators can provide would be so helpful I have looked and looked for this information in youtube can't find proper information.
  9. I mesh any photo/art outfit for any body I rig for 6000$L per body any outfit i Fit for 3000$L per body any outfit Contact in world @ alexacroft resident or on discord acroft#0456 some of my work that is not under NDA Alex ACroft - YouTube
  10. I am entirely confused on where to start on SL to begin making a boutique. I created a marketplace store. I searched and searched YouTube for tutorial and All the information I received is that blender, marvelous designer, photoshop, avastar, and other programming tools are needed. I just want to know which one is the best. I want to understand the difference between, rigging, textures, BOM and all the different SL verbiage. And how do i get approved for kupra, legacy, maitreya body dev kits so I can become a fashion brand?
  11. I have a model in a low-T post that i would like to have rigged. My Avastar sub has expired so i need someone else to do it lol. Please contact me with reasonable offers.
  12. Hello, I'm looking to hire a moderately skilled rigger who can rig two mesh models for me for use in SL. I will provide payment via PayPal or Lindens. If interested, please reply here with your rates and experience or contact me directly on Discord to discuss the details: animality husband.#0013 Thank you!
  13. I am frustratd with Blender 2.912 its pretty cool except for rigging . The main problem is edits to bones in edit mode dont reflect to the same change in Pose mode and visa versa . This is really frustrating and you have to know secret commands to reset this pose as a default pose and all this stupid stuff that it was really not meant for this use in blender . Why cant the edits you do in either before adding weights move accross TO THE OTHER MODE ITS EXTREEMLY SILLY . This becmes a problem when your moving bone tails in edit and require a thin bone for teath you cant prioperly scale he bone in edit mode like you can in pose mode . I have not found out why not. You then end up with two completely differant bone positions to wahats in POSE and EDIT mode cant the blender team fix this? DISCUSS
  14. Hei there as you can see in the video i've rigged some new bones to my character head, the mfacejaw works correctly, but the ear bones actually dislocate the mesh, i don't know what i'm doing wrong
  15. Hello I made my model on Blender 2.9 and inside blender It works fine, but when I try to import it into Second Life all mesh turns into a mess On secondlife: On blender: I based the Rigging on this tutorial (Yes, I fixed weights) https://www.youtube.com/watch?v=7TQ3z5uxPnI how can I fix it?
  16. Buenas a todos. Mi problema es que desde hace un tiempo vengo subiendo a SL algunas creaciones y de todas ellas, solo la primera subió con sus texturas, luego ya no pude volver a hacer uso de esa opción. Esta es la primera vez que intento subir un mesh con rig y tampoco me aparece la opción para subirlo con pesos de piel, ¿algún consejo?. Aclaro que usé Blender 2.79, 2.78 y 2.77 y Firestorm para SL 5.1 y 5.0 y nada. Tampoco utilizo Avastar, es que solo necesito los huesos de la cabeza, cuello y parte superior de la espalda. Agradezco mucho su atención.
  17. Hi so I was wondering and hoping, that someone would be available to help me learn, meshing + rigging clothes for second life! I have downloaded Blender + Marvelous Designer. I have been searching YouTube and nothing makes sense to me. PLS HELP. I am willing to PAY for lessons.
  18. Hello, I'm very new to rigging meshes and my understanding of the COLLADA format is limited. I do not have Avastar and use Blender exclusively. I have modeled a robe for the Solarian Avatar (later tried to rig it to the default male body from the wiki only to be met with the same issues) I have been tweaking around with the uploading options for hours and I still cannot get my mesh to upload properly. ) : All help is greatly appreciated! The joints seem fine in the mesh preview when uploading, the mesh faces the same direction as the armature in the preview when skin weights are deselected. So far I have tried : general Working with the model facing the X axis in Blender Applying all transformations Parenting the robe to the armature using automatic weights Cleaning up the unused vertex groups with a plugin Cleaning up the seemingly unused vertex groups by hand Getting rid of all vertex groups attached to bones that start with "m" (like mWristLeft), as suggested by a tutorial Entering the custom properties recommended on the Avastar website before exporting into the armature and robe alike Object>Clean Vertex Group Weights Object>Limit Total Vertex Groups exporting Exporting using the SL rigged mesh preset Storing bind info + not storing it All Global Orientation options with Z as the head + apply global orientation checked and unchecked combinations as well in-game skin weights, joint position overrides include joint positions = non-identity bind shape rot. mat is { -0.46309, 0, 0, 0; 0, -0.91281, 0, 0; 0, 0, 1.51221, 0; 0.0213797, -0.0024529, 1.00136, 1 } bind_rot { 0, 0, 1, 0 } in the Log menu "Warning: bind shape matrix is not in standard X-forward orientation." apprears no matter what I do with the model or with the exporting global orientation options. Solarian avatar specific Since the Solarian blender file that comes with it seems to have an Avastar specific rig I have tried: Rigging with automatic weights without any modifications Removing all bones that start with a capital letter, like Pelvis, then renaming all the ones that start with "a" from Avastar to their normal counterparts Removing all bone constraints If any further information is needed, I am more that happy to provide. Thank you so much in advance.
  19. Trying to rig nails to legacy hands, but they keep floating up in the air, does anyone know how to fix this thank you in advance
  20. I'm wondering how I would go about bento-rigging a blender mesh head? I've tried understanding it and looking up tutorials, but there seems to be virtually no information on it for beginners. I have a little experience with blender, especially modelling - but i guess you could still consider me pretty new at everything it can do (like rigging/bone stuff). I want to have an animal head imported to Second Life & I would like it to blink. Maybe a little eyebrow action, too, I don't know. I'm hesitant to really download the bento plugin(?) for blender(??) without knowing anything about what to do. So, how do I do this from scratch? Do I just learn how to rig in blender/use bento and the rest sort of comes together? 👉👈
  21. I have the nipple piercing rigged to the Left and right Pec, but the scaling is off. It'll float off the body is the breasts are too big and go into the body if they're too small How do i fix this?
  22. I have the Devkits for both legacy and belleza Imported navel piercing > positioned it correctly Selected piercing then bones > Bind to armature with automatic groups Deleted the groups and added BELLY, and PELVIS then assigned the piercing to them both When I move the body it doesn't move how I'd like it to, Is there anyone that can help me rig it properly? 😄
  23. Hello I'm a Blender artist who would like to create clothes for SL, but it seems a lot of the information on the wiki is outdated, or does not reflect actual practice. Other info is scattered across third party websites, and I'm not sure what is most up to date. Please note, I don't want to rely on using Avastar. From what I see in the marketplace, standard practice is to design clothes for specific bodies ("Hourglass", "eBody", "Maitreya", "Avatar 2.0", etc...) using their "dev kits". What is the best way to make one mesh that fits the greatest number of bodies? If this isn't an option, what are the most common shapes that I should stick to designing for? I understand making new mesh avatars for animals and/or fantasy creatures, but why do creators make mesh humans at all, when SL has body sliders in the viewer itself? When designing for the standard avatar body (is this what's referred to as "legacy"?) where is the correct skeleton and mesh combination? I have tried all of the following: Bento Page August 2016 female says the rig is broken, in Blender, displays 159 bones as dots instead of octahedral, stick, etc... Bento Page August 2016 angel rig has 133 bones (same as my avatar_skeleton.xml), but also displays bones as dots (am I doing something wrong...?) Bento Page FBXs don't work in modern versions of Blender (error: version 6100 unsupported, must use 7100 or later). Apparently there's a way to convert them to modern format, but I haven't done it yet. Avatar Workbench page workbench-271 is for a super old version of Blender, and only has 26 bones Avatar Workbench page "Bento Female-2017-01-09" has 159 bones, but the breast bones extend beyond the mesh, making me think the wrong mesh is being used in the file, and if used for modeling, will cause deformations upon upload. Therefore I really don't trust the whole mesh. On the Skeleton Guide what is the difference between "Sliders that affect Bones" and "Sliders that affect Collision Volumes"? Aren't they all used to affect deformation bone size? What is the purpose of similar bones that are close to each other, example: mCollarLeft and LEFT_CLAVICLE. Should one be given weight painting preference over another? Thanks for any help that is provided.
  24. I would like to get my real life dog custom made on the second life platform. {Realistic like the "Rezz Room" pets} (of course ill pay for it) - The Dog - His harness (ability to add on to him) - His hoodie - His T- shirt - Poses that he does in real life {3} (I have pictures) - Ability to wander / idle / follow {I will send pictures for you to reference} My name inworld is MrsRomun Resident or on Discord: Khalissa#3351
  25. Kaiilaniix

    Rigging Prices

    Someone requested that I rig a mesh set of nails for them, and I have no idea what to price it. I know pricing depends on the creator, skill level, etc. But If someone could provide a range that they think is suitable it'd be a huge help 😄
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