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Showing results for tags 'rezz'.
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What a perfect spot to call home. Nice Neighborhood, just a walk down the street to the traffic light/bridge and you have a water Rezz zone for your boat Or maybe you would rather drive, you can also rezz your car at the intersection without taking from your land prims. Come enjoy beautiful sunsets at your new home. I will leave everything for you to use if you like the setup. If not you can just return it. ONLY $2500 Better grab it quickly this is an amazing price for roadside http://maps.secondlife.com/secondlife/Andraca/118/200/35
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Hi I've been trying to set up rezzers for decor purposes so I can change to different scenes via clicking, and I've been working with this script, most of which was from the sl forum archive. The problem I'm having is that when I have more than one rezzer, touching one seems to affect the others. For example, if I had two rezzers, and I click on rezzer 1, rezzer 2 will somehow recognise that it has been touched (when it has not), and it will run the dialog menu and try and rezz out the object as well. How can I make this script work independently regardless of how many other rezzers are present? What I'm trying to do is have one rezzer for a table, another for the deck, etc. list MENU1 = []; list MENU2 = []; integer listener; integer MENU_CHANNEL = 1000; string mainMenuDialog = "\nWhich settings would you like to access?\nClick \"Close\" to close the menu.\n\nYou are here:\nMainmenu"; list mainMenuButtons = ["sub 01", "sub 02", "Close"]; string subMenu_01_Dialog = "\nClick \"Close\" to close the menu.\nClick \"-Main-\" to return to the main menu.\n\nYou are here:\nMainmenu > sub 01"; list subMenu_01_Buttons = ["action 01a", "action 01b", "Close", "-Main-"]; string subMenu_02_Dialog = "\nClick \"Close\" to close the menu.\nClick \"-Main-\" to return to the main menu.\n\nYou are here:\nMainmenu > sub 02"; list subMenu_02_Buttons = ["action 02a", "action 02b", "Close", "-Main-"]; integer dialogChannel; integer dialogHandle; Dialog(key id, list menu) { llListenRemove(listener); listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } open_menu(key inputKey, string inputString, list inputList) { dialogChannel = (integer)llFrand(DEBUG_CHANNEL)*-1; dialogHandle = llListen(dialogChannel, "", inputKey, ""); llDialog(inputKey, inputString, inputList, dialogChannel); llSetTimerEvent(30.0); } close_menu() { llSetTimerEvent(0.0);// you can use 0 as well to save memory llListenRemove(dialogHandle); } default { on_rez(integer num) { llResetScript(); } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; integer c = llGetInventoryNumber(INVENTORY_OBJECT); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); llShout(-193245,"Clean_Your_Room"); //Tell Rezzed prim to Go Away llSleep(0.5); //Give Prim A chance to go Away close_menu(); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_OBJECT, i); MENU1 += ">>"; MENU2 += "<<"; llShout(-193245,"Clean_Your_Room"); //Tell Rezzed prim to Go Away llSleep(0.5); //Give Prim A chance to go Away close_menu(); } Dialog(llDetectedKey(0), MENU1); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(listener); if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU1); } else { // todo add offsets so box sites perfect on rezzer llRezAtRoot(message, llGetPos(), ZERO_VECTOR, llGetRot(), 0); } } } }
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I rent a store and I click the box and click group inviter but it doesnt give me any group inviter, how i fix that?