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Found 11 results

  1. Ideal parcel for a good size business or a luxury home beside route 9 in picturesque surroundings. Opposite there is a rest stop and GTFO hub and a long rezz zone that adjoins the parcel. Flattened, ready for your build to begin. Could divide up and resell at this price. 3808m2 - 1307 prims - moderate - was L$14,999, now only L$7999 Just drop by and right click the land to purchase http://maps.secondlife.com/secondlife/Jsindo/208/31/65 ========================================================================================== Arcadia Land Sales - premium mainland at bargain prices Visit our Marketplace store to see more parcels for sale Drop by our In-world store to join our VIP group to get early viewing of new land ====================================================================================
  2. This unique parcel has everything! Protection is offered on one side by the Linden Canyon road & Svecia Rez Zone, along another edge by a canyon & river and also sits on the sim edge so it's impossible for anyone to build anywhere near on any side. Catch a Yava pod nearby on the road, at the point where it switches to a balloon ride! 3520sqm - 1208 LI/Prims - general - L$24,999 Just drop by and right click the land to purchase http://maps.secondlife.com/secondlife/Svecia/225/113/83
  3. This parcel sits beside route 12 and can be terraformed to near flat. A rezz zone sits just off the parcel on the road and Yava pods pass by. Nice picturesque area with trees and nice builds, offered at a bargain price. 2048sqm - 703 prims - moderate - L$6,999 Just drop by and right click the land to purchase http://maps.secondlife.com/secondlife/Beatrice/244/162/32
  4. Ideal parcel for a business or a luxury home beside route 9 in picturesque surroundings. Opposite there is a rest stop and GTFO hub and a long rezz zone that adjoins the parcel. Ready for your build to begin! 3808m2 - 1307 prims - moderate - L$14,999 Just drop by and right click to purchase http://maps.secondlife.com/secondlife/Jsindo/208/19/66
  5. Located at the end of a Linden Road adjacent to a rezz zone and abandoned Linden snow plough. Protected all along its longest edge. 2160m2 - 741 prims - moderate - was L$9,999 now L$8,999 Just drop by and right click to purchase http://maps.secondlife.com/secondlife/Hyland/29/150/106
  6. Nice parcel beside a rezz zone and Yava pod stop. Lots of action from random people passing by! Sold decorated and with a home if you want to keep it. 1024m2 - 351 prims - moderate - L$7,999 Just drop by and right click the land to purchase: http://maps.secondlife.com/secondlife/Lupoff/211/146/77
  7. What a perfect spot to call home. Nice Neighborhood, just a walk down the street to the traffic light/bridge and you have a water Rezz zone for your boat Or maybe you would rather drive, you can also rezz your car at the intersection without taking from your land prims. Come enjoy beautiful sunsets at your new home. I will leave everything for you to use if you like the setup. If not you can just return it. ONLY $2500 Better grab it quickly this is an amazing price for roadside http://maps.secondlife.com/secondlife/Andraca/118/200/35
  8. im part of the group as its owned by a goup and still cant figure it out why i cant rezz stuff after renting ? my tag is active as well
  9. Hi I've been trying to set up rezzers for decor purposes so I can change to different scenes via clicking, and I've been working with this script, most of which was from the sl forum archive. The problem I'm having is that when I have more than one rezzer, touching one seems to affect the others. For example, if I had two rezzers, and I click on rezzer 1, rezzer 2 will somehow recognise that it has been touched (when it has not), and it will run the dialog menu and try and rezz out the object as well. How can I make this script work independently regardless of how many other rezzers are present? What I'm trying to do is have one rezzer for a table, another for the deck, etc. list MENU1 = []; list MENU2 = []; integer listener; integer MENU_CHANNEL = 1000; string mainMenuDialog = "\nWhich settings would you like to access?\nClick \"Close\" to close the menu.\n\nYou are here:\nMainmenu"; list mainMenuButtons = ["sub 01", "sub 02", "Close"]; string subMenu_01_Dialog = "\nClick \"Close\" to close the menu.\nClick \"-Main-\" to return to the main menu.\n\nYou are here:\nMainmenu > sub 01"; list subMenu_01_Buttons = ["action 01a", "action 01b", "Close", "-Main-"]; string subMenu_02_Dialog = "\nClick \"Close\" to close the menu.\nClick \"-Main-\" to return to the main menu.\n\nYou are here:\nMainmenu > sub 02"; list subMenu_02_Buttons = ["action 02a", "action 02b", "Close", "-Main-"]; integer dialogChannel; integer dialogHandle; Dialog(key id, list menu) { llListenRemove(listener); listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } open_menu(key inputKey, string inputString, list inputList) { dialogChannel = (integer)llFrand(DEBUG_CHANNEL)*-1; dialogHandle = llListen(dialogChannel, "", inputKey, ""); llDialog(inputKey, inputString, inputList, dialogChannel); llSetTimerEvent(30.0); } close_menu() { llSetTimerEvent(0.0);// you can use 0 as well to save memory llListenRemove(dialogHandle); } default { on_rez(integer num) { llResetScript(); } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; integer c = llGetInventoryNumber(INVENTORY_OBJECT); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); llShout(-193245,"Clean_Your_Room"); //Tell Rezzed prim to Go Away llSleep(0.5); //Give Prim A chance to go Away close_menu(); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_OBJECT, i); MENU1 += ">>"; MENU2 += "<<"; llShout(-193245,"Clean_Your_Room"); //Tell Rezzed prim to Go Away llSleep(0.5); //Give Prim A chance to go Away close_menu(); } Dialog(llDetectedKey(0), MENU1); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(listener); if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU1); } else { // todo add offsets so box sites perfect on rezzer llRezAtRoot(message, llGetPos(), ZERO_VECTOR, llGetRot(), 0); } } } }
  10. hello IM me in world wit a NOTECARD on price and detail on how you can do this for me, i cant seem to get the Lockguard thing to work... i want to linke 2 wearable items on avatar to a single prim object. (needs full perm version)
  11. I rent a store and I click the box and click group inviter but it doesnt give me any group inviter, how i fix that?
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