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Found 3 results

  1. Hi I've been trying to set up rezzers for decor purposes so I can change to different scenes via clicking, and I've been working with this script, most of which was from the sl forum archive. The problem I'm having is that when I have more than one rezzer, touching one seems to affect the others. For example, if I had two rezzers, and I click on rezzer 1, rezzer 2 will somehow recognise that it has been touched (when it has not), and it will run the dialog menu and try and rezz out the object as well. How can I make this script work independently regardless of how many other rezzers are present? What I'm trying to do is have one rezzer for a table, another for the deck, etc. list MENU1 = []; list MENU2 = []; integer listener; integer MENU_CHANNEL = 1000; string mainMenuDialog = "\nWhich settings would you like to access?\nClick \"Close\" to close the menu.\n\nYou are here:\nMainmenu"; list mainMenuButtons = ["sub 01", "sub 02", "Close"]; string subMenu_01_Dialog = "\nClick \"Close\" to close the menu.\nClick \"-Main-\" to return to the main menu.\n\nYou are here:\nMainmenu > sub 01"; list subMenu_01_Buttons = ["action 01a", "action 01b", "Close", "-Main-"]; string subMenu_02_Dialog = "\nClick \"Close\" to close the menu.\nClick \"-Main-\" to return to the main menu.\n\nYou are here:\nMainmenu > sub 02"; list subMenu_02_Buttons = ["action 02a", "action 02b", "Close", "-Main-"]; integer dialogChannel; integer dialogHandle; Dialog(key id, list menu) { llListenRemove(listener); listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } open_menu(key inputKey, string inputString, list inputList) { dialogChannel = (integer)llFrand(DEBUG_CHANNEL)*-1; dialogHandle = llListen(dialogChannel, "", inputKey, ""); llDialog(inputKey, inputString, inputList, dialogChannel); llSetTimerEvent(30.0); } close_menu() { llSetTimerEvent(0.0);// you can use 0 as well to save memory llListenRemove(dialogHandle); } default { on_rez(integer num) { llResetScript(); } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; integer c = llGetInventoryNumber(INVENTORY_OBJECT); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); llShout(-193245,"Clean_Your_Room"); //Tell Rezzed prim to Go Away llSleep(0.5); //Give Prim A chance to go Away close_menu(); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_OBJECT, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_OBJECT, i); MENU1 += ">>"; MENU2 += "<<"; llShout(-193245,"Clean_Your_Room"); //Tell Rezzed prim to Go Away llSleep(0.5); //Give Prim A chance to go Away close_menu(); } Dialog(llDetectedKey(0), MENU1); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(listener); if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU1); } else { // todo add offsets so box sites perfect on rezzer llRezAtRoot(message, llGetPos(), ZERO_VECTOR, llGetRot(), 0); } } } }
  2. hello IM me in world wit a NOTECARD on price and detail on how you can do this for me, i cant seem to get the Lockguard thing to work... i want to linke 2 wearable items on avatar to a single prim object. (needs full perm version)
  3. I rent a store and I click the box and click group inviter but it doesnt give me any group inviter, how i fix that?
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