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Showing results for tags 'retopology'.
Howdy folks! I've been searching this forum (and others) for, simply put, a tutorial or description of the workflow for someone beginning in Marvelous, best export settings used, tools programs used, etc. I realize - or the sense I get, anyway - that MD gets a bad rap for lazy creators dumping rigged DAEs straight from it into SL, and it's the retopologizing/optimization process I'm struggling with the most. I have experience in rigging simple shapes, photoshop-and-local-textures based texturing and know enough to be dangerous, but I cop to having a lack of foundation (along with a measurable artistic disability that's alleviated by using tools like MD rather than being able to sculpt a hoodie from scratch.) I'm not even looking to start a big successful fashion label, but I would like to dress my Jake + 3rd party devkit combo, and I'd like to learn as many best practices as I'm able. Even after my best attempts at re-meshing and optimization I see this: (I realize textures do most of the magic in this process, and the shirt has none - it's the rough edges around the arms and the breaks in the seams down the edge I don't see in 'professional' work.) But I digress into details. My eternal gratitude in advance for being pointed in the right direction. And maybe a free pair of trackies if I do get good ;E