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Hello! I've been learning Blender for a couple of weeks now, and I finally got the basics when it comes to making mesh, rigging, weight painting, and exporting. The question I have now is how do I make mesh clothes that I've created fit the different mesh bodies? I made some mesh pants using the Slink dev kit and Marvelous Designer, and I finished the mesh completely and uploaded it to sl with textures and all. Now I want to adjust those pants to fit the Belleza and Maitreya bodies. I have the developer kits, and I even tried to rig the Slink-sized pants to the Lara body in blender to see
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When purchasing non-clothing attachments for your AV like wings, tails, headdresses, etc, is a smooth rigged mesh animation more important than the ability to resize the items or would you rather have slightly less perfect animations with attachments that you can resize however you want? I was working on making new animated wings and realized that if I make them mesh people won't be able to resize them, correct? I would have to offer a few sizes as I do now. I tried for a week to make Bento animated wings where the mesh was just an invisible base to attach flexi wings to but it seems im