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Showing results for tags 'resize'.
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so i created a necklace and the necklace has 3 meshes i uploaded since i couldnt upload the whole mesh together because its too much vertics (sadly.) so i finished texturing and then linked them with edit link all worked fine then i added bosh script resize plus stretch to the object and i noticed it gets weird and moving out of the place each mesh to each direction (X, Y, Z) so my question is there a way how to fix it for example if i can make any of them merged without linked object that show the blue outline? or is there a way to merge 3+ linked objects properly ? please help me.
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Hello everyone, I need some help with my Avatar, I've got the basics down, i just need help making sure everything looks alright. The Avatar im using is called "PsiCorp Dragon Avatar-Green" i'm having trouble with the height, he looks a little too tall and i can't make him any shorter Im trying to make him like a Kid AVI for an RP im doing with a few friends. The hair i would like it to be a little more Red than it is now I've included as snapshot of what i managed to get done. It looks okay, im no expert. Any help would be appreciated Thank you P.S if this is posted in the wrong forum please let me know.
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I'm new to scripting so I'm not really sure what the best way to do this is. I'm trying to make a resize script for a pair of boots, but can only find examples of scripts that resize link sets. I have a llDialog and llListen function set up so that I can resize the boots and also return them to the default size. I copied the same script into the other boot so they are both listening to the same channel. When I click on one of the boots it resizes as expected but the other boot remains the same size. Is there a function so that they both react to the same function when an option is selected from the Dialog menu? Any help would be appreciated