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Showing results for tags 'resize'.
so i created a necklace and the necklace has 3 meshes i uploaded since i couldnt upload the whole mesh together because its too much vertics (sadly.) so i finished texturing and then linked them with edit link all worked fine then i added bosh script resize plus stretch to the object and i noticed it gets weird and moving out of the place each mesh to each direction (X, Y, Z) so my question is there a way how to fix it for example if i can make any of them merged without linked object that show the blue outline? or is there a way to merge 3+ linked objects properly ? please help me.
Hello everyone, I need some help with my Avatar, I've got the basics down, i just need help making sure everything looks alright. The Avatar im using is called "PsiCorp Dragon Avatar-Green" i'm having trouble with the height, he looks a little too tall and i can't make him any shorter Im trying to make him like a Kid AVI for an RP im doing with a few friends. The hair i would like it to be a little more Red than it is now I've included as snapshot of what i managed to get done. It looks okay, im no expert. Any help would be appreciated Thank you P.S if this is posted in the wrong forum please let me know.
I'm new to scripting so I'm not really sure what the best way to do this is. I'm trying to make a resize script for a pair of boots, but can only find examples of scripts that resize link sets. I have a llDialog and llListen function set up so that I can resize the boots and also return them to the default size. I copied the same script into the other boot so they are both listening to the same channel. When I click on one of the boots it resizes as expected but the other boot remains the same size. Is there a function so that they both react to the same function when an option is selected from the Dialog menu? Any help would be appreciated