Search the Community
Showing results for tags 'region crossing'.
Hi guys, I love driving around in SL and I've recently started getting into transport related games such as GTFO, BelliBins, BBB Passport travels, etc. It's great, except for one very annoying issue that's been driving me mad; road vehicle camera mode bugs during region crossings. In most road vehicles using the driving scripts created by karyn.vaher, the following happens: I drive in 'FollowCam' mode, via the vehicle menu > Options > Camera > Cam Type. This is my preferred way of driving, and also appears to be the default, until I cross into a different region. Then the camera jumps to what appears similar to the "SportCam' mode, where I am unable to see the vehicle, and the only way to get it back to the FollowCam mode is to ctrl+option cam away, so that I can see my vehicle again, touch it to open its menu, and then go to Options > Camera, and click the "Cam Type" button twice, then it finally goes back to the usual 'FollowCam' mode. This happens every time, at every region crossing, in every vehicle that uses the same creator's scripts, which seem to be most road vehicles. Most seem to be using the same scripts from the same creator, and they all do this for me when crossing regions. Is there any way to prevent this from happening? I'd like my vehicles to stay in 'FollowCam' mode, and not switch to what appears to be "SportCam" on every region crossing - Even though the menu still shows that I'm in FollowCam Mode, I have to push the Cam Type button twice to get the cam view back to where it's supposed to be. How can I prevent this from happening? I would also like to know if anyone else is experiencing this issue, or if anyone can recommend a vehicle creator that does not use karyn.vaher's scripts (preferable a GTFO-compatible vehicle creator). This cam issue is driving me insane and I would really like to know if there's a way to fix it, or if there are alternative vehicles that I can use that don't make use of these Cam-Type scripts that seem to break on every region crossing. Please help!
I don't mean flying like Superman, I mean flying aircraft. My partner and I used to go gliding a lot, we enjoyed it as much as sailing, in SL. Yet since the uplift long distance sailing using the World Map and any decent gliding using said map has been impossible. So far as I know the World map is at best partial and most of the time utterly useless. Tonight, with all of SL supposedly on the same server version, we found sim crossings very smooth but at about every third crossing the glider became totally unresponsive and we crashed on every flight (I mean "the glider fell out of the sky" sort of crash. The two attempts at sailing recently we abandoned since we simply could not see on the world map any of the regions beyond the Main part of Blake Sea. Now are our experiences atypical (too many scripts etc) or is sailing and flying in SL currently thoroughly borked? I'd welcome some perspective from others.
There's something strange at the point where Robin Loop crosses from Juanita to Grote. Vehicles get knocked off the road at the region crossing. There are some nearby encroachments involving a private parking lot, but I can't see the problem even in wireframe mode. Go to http://maps.secondlife.com/secondlife/Juanita/150/15/85 and head southeast in the left lane of Robin Loop to see this. This may be new; I ride around Robin Loop regularly and haven't hit this before. I've tried different motorcycles and Firestorm versions, and it's the same every time. Logging out doesn't affect it. Even moving at very slow speed, the problem appears. It's a small bump, not a solid wall; going fast enough will get through it. That's the reverse of most region crossing problems. Sinking at a region crossing is a general problem and well understood, but this is something else. The last time I hit something like this, someone had put an invisible prim across a road.
I'm looking for some land I can use to test region crossing issues for vehicles. What I need is: Two adjacent parcels in different regions with building permission on both sides. Enough space for a 64m x 8m road on each side. A busy sim with some lag and many avatars. (This test works fine in an empty sandbox.) Just a few days of use. See for the goal here.