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  1. The Pride [Planet][Population: 23,000,000] Common Religion: Gaia The belief that a Divine Entity known as Gaia the Harbinger predestined that the people of Pride were a holy race. Due to this understanding of them being holy, it is believed that Gaia brought forth the creation of the Pride race of humans., carry them forth upon herself and planting them on Pride. The first of these humans was known as the Director a godly figure lost to time. To remain in his stead were his three bodies of creation The Envoy, The Engineer, and The Baron. Each ethnicity and culture is believed to descend from one of these holy bodies, creating the three regions. All brought forth by Gaia through the Director, and all descended from there on. Gaia is god, The Director is god’s son and savior of bloodlines, and the three holy bodies that fall from him are the life. Gaia The Harbinger, The Bringer of Life. The Director, The Savior. The Trinity or The Three Saints. -Envoy of Diplomacy and Order -Engineer of Crafting and Labor -Baron of Trade and Resource – The Broken Saint Regions: Interior: Missus 15-12 Ipsum 11-5 Baro 4-3 Lacum Inferos / The Underworld 2-0 Exterior: Dusk Desert Badlands The Evercold Abyss In Game Locations: DECK 15 – Norther Most Point of the mountain/spire. [The Overwatch] {Small Size Location} (Windowed/Open Area overlooking a decline into a misty mountainous surrounding. Along with the desert leading into a dark misty back drop. Above being the pale green sky filled with ominous clouds hanging over the continent.) DECK 14- The Capital [The Citadel] {Small Size Location} (An ethereal interior of The Spire surrounding a luminous wall donning the colors of the URC and original Missus Empire. Royal Blue-White) - The Ministry Hall (UCR Territory) - The Citadel Military Base (UCR Base) DECK 10- Commercial Area [Pax Square] {Medium Size Location} (A city scape metropolis filled with various night clubs/bars, restaurants, and social locations. High Grade Housing Rentals Applicable.) - Silver Minx Nightclub (Syndicate 43 Territory) - Sovereign Saint Pub (UCR Territory) - Ace of Spades Casino (Syndicate 43 Territory) - Regent Point Luxury Apartments (Rentals) - Laguna Grande Fine Dining - Bravado Theater DECK 5- Industrial Area [Eastern Quarter Bluffs] {Large Size Location} (A muggy area filled with thin layers of smog that surround the drab metal complexity of the area. Pipes, rafters, and many other various cracks and crevices for people to venture through. Mostly construction sites and mining/drilling locations for drawing Mana. This would be a part of the main RP area in the project build. This location would lead directly into the slums. Mid-Grade Housing Rentals Applicable.) - Quest-Mart Shopping - Yum-Yom’s Diner - Eastern Quarter Apartments (Rentals) - Construction Site - Mana Drilling Site - Mana Reactor - Babylon Hospital DECK 4- Baro Pits {Medium Size Location} (A slum ridden location taken by poverty and crime. Mostly shacks and low grade housing. Vendors and outdoor markets being the primary source of supply. Bars/Crime locations.) - Loveless Saloon (Syndicate 43 Faction Base) - Cold Steel Firearms - Slo-gain Bazaar (Market) ( Baro Stukas Territory) - Favela Housing – Slum Shacks (Rentals) - Hope of Solace Hostel and Free Clinic (Feign Alliance Territory) DECK 2- Lacum Infernos (A dark ominous cavern location with low lighting and nearly no housing locations for the common Pridian. Unfinished drilling projects. Left behind construction. And nearly non-inhabited. The Feign Empire houses a secret HQ in this area.) - Sanctuary ( Feign Alliance Base) Badlands- [Open Territory] {Large Size Location} (Desert Wasteland with little to no builds. Scraps of junk being the most common presence in the area. Ridden with dangerous wild life and deadly creatures. There being one major complex in the region, that being the Badlands Raiders Base.) - Hangman Haven (The Dusk Raider Base) _ Unified Continental Republic of Pride [UCR ] -New Continental Army- Continental Guard – Internal Police/Para-Military[80,000+ Strong in Total] [Army Size] Law Enforcement, Internal Security, and Civil Rescue Service. The Continental Guard serves as the military police force within the Continental Republic. Its purpose is to provide law enforcement, infrastructural security, and aid as an emergency rescue element be it a para-medical, fire, or a search and rescue situation. They are the first line of defense against threats to the Republic. Often considered a Para-Military due to the nature at which it doesn't particularly pertain to the common standards of a public service. Their service is to The Ministry and they apply their policing methods in tandem with its will. AND Royal Ranger Regiment [2,000 Strong] [Regiment Size] Direct Action Conflict, Foreign Defense, Counter-Insurgency/Terrorism, Hostage Rescue, Special Operations, Reconnaissance, Non-Conventional Warfare. Often considered the brutes of the UCR War Machine. These are professional soldiers, trained in advanced applications of combat which make them a devastating foe to any who is to make an enemy of the Republic. The Rangers are a very selective unit; though once a Ranger, always a Ranger. A true brotherhood of warriors, serving under the direct orders from The Ministey of Defense. When a conflict arises that needs a heavy hand and a trained set of operators, the Royal Rangers are called in. Advanced Weapons, Advanced Equipment, for Advanced Soldiers. 1. Private (Beginner) 2. Lance Corporal (Novice) 3. Corporal (Novice) _ RR3. Specialist (Able to join RR) (Experienced) 4. Sergeant - Can Apply for Lancers or Officer. (Experienced) _ [RR](Advanced) 5. Ensign {Not for RR} 6. Lieutenant (Advanced) _[RR](Expert) 7. Captain(Expert) _ RR5. Commander (Veteran) 8. Major (Veteran) 9. Colonel (Legend) 10. General (Champion) [Ares Kraft] The Ministry 11. Minister - Minister of Defense – Continental Guard General of the Defense Department -- Sageous Cerulean – Prior [Lancer Representative] Minister of Civil Affairs – Ambassador from the Civil Affairs Department Minister of Development – Director of the Research and Development Department Minister of Science - Lead Professor of the Science Department 12. Prime Minister [Regius D. Cerulean III] -- Chief Inquisitor [Inquisitor Representative] Lancers - Elite Mana expending soldiers. [800 Strong] [Battalion Size] Diplomatic Relations, Extreme Priority Operations, Specialized Deployment, Classified Operations. The Lancers are a contingent of diplomatic soldiers, purposed in serving The Ministry and it's interests. In a matter which requires absolute perseverance, these are the operators to call on. Often considered the Royal Officers of the Military, they serve as an example for all other Guardsman hoping to show true loyalty and commitment to The UCR. They have each earned the right to hold a lance; a powerful Mana transferring conduit, expelling all use of other weapons in honor of the Republic. The lance is not merely a weapon of their trade, but a tool of their craft. Each Lance is matched with a Mana Sigil that is specific to each individual Lancer. Such as in the case Sir Sageous Cerulean the Immaculate Lancer, some Lancers learn to superiorly master the use of their Sigil in order to channel enough Mana to do without the weapon, and still be effective in the use of Mana Based Combat applications. 0. Squire (Advanced) 1. Knight - Gamma Grade – Sergeant > Lieutenant (Expert) 2. Templar - Beta Grade – Lieutenant > Captain (Veteran) 3. Paladin - Alpha Grade - Captain > Colonel (Legend) 4. Prior - Omega Grade – General (Ultimate) [Sageous Cerulean] Royal Armored Crusading Brigade- [RAC-B / Crusaders][Colonel Marek Craven] [2,000+ Strong] Armored Vehicle Transport(Ground), Heavy Armored Transport, Heavy Armored Vehicles, Heavy Ground Artillery. Aerial Dragoons (Cutlass) [Colonel Cristobel Lavey] [400+ Strong(Aerial Vehicles)] [Battalion Size] Armor Vehicle Transport(Air), Air Support, Aviation Operations, Para-Troopers. Inquisition [Inquisitors] – Secret Police Intelligence, Counter-Intelligence, Espionage, Infiltration, Surveillance, Black Operations The Inquisition is a highly secretive and classified agency within the Republic. They serve not merely the Republic’s Interest, yet the Prime Minister himself, Regius D. Cerulean. Commonly only known by their disguises and covers, there are few who may be close enough to know them for who they truly are, but even then, merely a code name is all The Ministry grants them the privilege to reveal, such as in the case of Mr. 23. 1. Inquisitor (Advanced) 2. Special Inquisitor(Expert) [Mr. 23- Solomon Snowden- (Cover) Leopold Sharp] 3. Chief Inquisitor(Veteran) [Chief] - _ Feign Alliance [20,000+ Strong] Feign Independent Militia [Freedom Fighters] 1. Dicentes – Initiate (Beginner) 2. Munifex – Full Rebel (Novice) 3. Evocati – Veteran [I,II,III,IV,V] Five Generations (Experienced-Legend) Legion of Vanguard Feign [The Feign] 4. Immunes – Apprentice in Mana Application (Experienced) 5. Decanus – Journeyman in Mana Application (Advanced) 6. Optio – Adept in Mana Application (Expert) 7. Centurion – Master of Mana Arts (Veteran) The Coven- Masters of Mana Secrets / Council 8. Augurs – Grandmaster of Mana Arts [ Shadar Khan] (Veteran) 9. Legatus- Commander of the Legion [ Strum ] (Legend) 10. Princep Pontifex Maximus [Dr. Elric Zweihander/The Magus] (Champion) - _ Minor Factions: The Dusk Raiders {Territory: Dusk Desert Badlands} -The Savage King Krieger [The Savage King’s Brood] (Champion) -Other Various Raider Clans under the Savage King. Syndicate 43 – Lower Pride Crime Syndicate -Don [Don House/ The House] {Champion) The Baro Stukas -Leader [Crew] (Champion) Titans [Nephilim/72 Mana Giants] (Legend – Champion) 13 STILL ALIVE =Timeline= ----------Prologue---------- 2068 eBI - Trace amounts of Mana are found in a meteorite that struck the planet Earth. (Purgatory to Pridians) - Earth Federation (Arth Federation) estimates the chance of survival post global catastrophe to be minimal. Preparations to find a new home world are set in place. - Gaia Project begins with the founding of the Gaia Federation. - Plans for Gaia Ark are set in place to traverse the galaxy in search of a new home world. 2062 eBI - Gaia Ark is completed. - Pride is located and determined to be the most viable location for colonization. 2057 eBI - Apocalyptic estimations prove to be valid and those chosen for the Gaia Project are chosen in preparation to launch for Pride. - Gaia Ark is launched. 2037 eBI - Gaia Ark crash lands on Pride after calculations for entry being incorrect. Mana Storms violently take down the Gaia Ark. A Space Craft with 250,000 passenger’s losses 34% of all life onboard, including the lead of the project Director Victor Seth. - 165,000 passengers prepare for colonization. - Three project leads remain only recalled to as The Envoy, The Engineer, and The Baron. Each having their own objective and goal. 2035 eBI - Relations break down between project leads after disagreements in what the Director’s original plans meant to implement. 2030 eBI - The Project leads decide to send an excavation and exploration team down into the deeper levels of the planet upon determining an unknown frequency below (Gaia Federation had already known of Mana deposits.) The hollow chambers of Pride proved to be viable for life. Each level was quartered off for living space. Called Divided Environmental Coordinates of our Kingdom. DECKs - The Envoy establishes a capitol upon the upper decks, claiming DECK 15 to 12 to be bureaucratic territory. It was dubbed Missus. - The Engineer and his large contingent of the project citizenry and staff descend to DECKs 11 to 5. The Region was known as Ipsum. - After finding the lower level to be too dangerous for colonization at the time, the lowest DECKs were deemed uninhabitable. Going against the council of the other leading figures in Missus, The Baron descended to the lowest levels with his department. From DECK 4-1 It became known as Baro. 2020 eBI - Baro discovers Mana, beginning study on its affects and potential applicability as a resourceful commodity. - Missus decided along with Ipsum to disavow Baro as a part of the Federation. - Mana is deemed dangerous, costly, and invaluable by Missus. Trade of Mana is rendered illegal. 2019 eBI - Baro discovers value in Mana continuing study if its effects. - Trade embargo is placed against Baro. 2010 eBI - Skirmishes between Baro and Ipsum breakout due to illegal trade between smugglers supported by Baro. 2008 eBI - Mana Wars begin. - Missus and Ipsum forge an alliance to remove the supposed threat of Baro and its ever growing industrial economy. 2000 eBI -Baro proves to have developed weapons of mass destruction. 605 eBI - Mana Wars End - Baro Rangers are imprisoned, majority of them were ordered to serve the Missus-Ipsum Alliance Forces. “Mostly” Non-Officers. 604 eBI - Lacum Inferos is sealed off to non-work related traffic and slowly begins evacuation to higher DECKs. - Missus and Ipsum clear operations in Baro for Mana drilling. 595 eBI - Unified Continental Republic of Pride is formed upon signing of treaty. - Majority of the “Baro Rogue Rangers” are integrated into the UCF Military Forces as direct action combatants that were highly functional in war time, yet without spilling Missiish or Ipsuman blood. 589 eBI - The Riots of Unity Square, where Baro and Ipsum are adjacent result in mass civilian casualties after the Baro Rogue Rangers were used as the primary contingent for subduing the uprise. As a result of this ill action by native Baro soldiers it permanently hindered relations between Baro and the upper DECKs, Missus decreed the Reformation Act of 589. In this decreed it was determined that the Rogue Rangers needed to be under the direct command of Guard Officers to ensure that the capital’s best interests were kept. 587 eBI - 77 Baro Rogue Rangers revolt against the Continental Guard Officer in charge, resulting in 48 Ranger deaths before a surrender was forced. All Rangers are arrested on war crimes against the capital, the revolted being sentence to exile in the Badlands. - 2 Months after the Rogue Revolt, the Baro Rogue Rangers are released under orders to strictly service the UCR’s interests. New Continental Guard Officers were assigned to trained and reform the Baro Rogue Rangers, renaming the detachment, the Royal Rangers. Non-Baro citizenry was then officially allowed to join the Royal Rangers, with the hope that the new populace would dilute the pre-war aggressions and instill a new reformed element of specialized war fighters. 559 eBI - The Badlands form an alliance between prisoners. The survivalists were kept and recruited, and the weak were disposed of. - Raiders find alternative ways back into UCR territory. 403 eBI - First Raider attacks on the UCR are implemented. - Raider attacks continue for 332 days. - “Royal Rangers” are used for the first time against the Raider threat. 402 - The location of the Raider's primary entry is discovered. - Raider attacks on the UCR cease after 332 days. - Baro is left a war ravaged Ruin. 400 - Project Stimuli is created with conditions to restore the Baro region. 361 - Baro creates conflict in form of protest after not finding the results Missus promised to have been fully implemented. 359 - Baro Act is set in place to thwart all violent resistance in Baro. Imprisonment of suspicious individuals of resistance nature are to be arrested. - First sign of aggressive resistance from the New Baro people is encountered in the UCR. 30 eBI - Regius D. Cerulian I is elected Prime Minister. - Inquisitor Program is formed to investigate and thwart any rising threats against the republic, primarily counter insurgency. - The Ministry is established in the Capital City, serving as the governing body of Pride. 32 eBI - Syndicate 43 smuggles various commodities through decks 3-4. Weapons and Technology being a major trade. - Plans for Mana Based weapons are created using schematics and technology from Baro. 34 eBI - Heavy Mana Operated weapons are produced as prototypes. 9eBI - First contact with the first Titans results in ill relations due to increased Mana Operations. - Lacum Inferos is rendered a dead zone and all operations are ceased below DECK 3. 0 eBI - First Titan Incursion takes place in Baro. - UCR Forces are devastated and vastly diminished, being pushed out of Baro by Titans. Civilians in Baro being left behind. - Regius D. Cerulean II is elected at age 45. 1 ePI - New Era (era Post Incursion) begins with the intent of forging a powerful war economy that will be able to dismantle any given threat. 3 ePI - Extreme preparation for another incursion is set in place. 6 ePI - Project Lancer begins. - Crusader Class Heavy Armored vehicles are placed into service along with the Aerial Cutlass. - Royal Crusaders and Royal Rangers are trained in uniformed tactics to fight as a single team. The Rangers serving as the ground force of the Crusaders, while the Royal Crusade Division severe as the Heavy Armored vehicles to delivery and support long term war efforts. - Aerial Dragoons are trained and placed into service. - Sageous Cerulean is born. 8 ePI - Aeon Godrick is born. 12 ePI - First Lancers are Knighted. - Leon Godrick in Knighted as one of the first lancers. 13 ePI - Second Incursion takes place. - Titan threat is thwarted. All Titans are pushed back into the lowest depths of Lacum Inferos. - Leon Godrick dies fighting the Titans in Lacum Inferos. 23 ePI - Rebel Resistance on Pride begins to rise. - Regius D. Cerulean II is assassinated. - Regius D. Cerulean III is elected 23rd Prime Minister of the UCR. - “Static Conflict” Begins. (Between Rebel Resistance and the UCR.) - The UCR sends the Crusaders along with the Royal Rangers into the Badlands to colonize and eradicate the Raiders. Primary objective was to scout for an alternative source of Mana. “Operation Holy Grail” begins. 32 ePI - Sageous becomes the first Omega Grade Lancer, retaining the rank of General at age 27. ----------Chapter 1---------- 33 ePI - The Task Well is found by Doctor Zweihander. - First excavation into Lacum Inferos takes place after 42 years of inactivity. - Doctor Zweihander disappears with his excavation team. - “Mass Disappearance” takes place. - Feign Empire forms. - Rebel resistance joins up with Feign Legion as Feign Independent Militia. - Feign War begins. 34 ePI - Sageous deserts the UCR. - Titans resurface on Pride. Combat System: Dice Based At the third week of each month an Activity Attendance Report is sent out in a notice via “your character’s faction”. This is done in order to track progress and activity between characters. Each report given to the players will be granted a week before level rewards are given out. At the beginning of each month the level rewards requests will be sent to the GMs for review, and then the Faction Leaders will post the level rewards for that month. Internal faction promotions do not coincide with Combat Rank, though it is a common rule of thumb that most ranks are to be aligned with an average level for each rank. Promotions are granted bi-weekly, whereas combat system ranks are granted monthly. Name: Date: Faction (if any): 1. [Faction Name] (If any) Character: 1. [Character Name] Levels: Base Level Set (Beginner)1- [HP:2] [DEF:11] [MP:1] (+1 Ability Point) [Standard] (Novice)2- [HP:2] [DEF:11] [MP:2] (+1 Ability Point) [ 3 Events Completed or 1 Months Active] (Experienced)3- [HP:3] [DEF:11] [MP:2] (+1 Ability Point) [ 4 Events Completed or 2 Months Active] (Advanced)4- [HP:3] [DEF:12] [MP:2] (+1 Ability Point) [6 Events Completed or 4 Months Active] (Expert)5- [HP:3] [DEF:12] [MP:3] [ATK:+1] (+1 Ability Point) [ 15 Events Completed or 7 Months Active] (Veteran)6- [HP:4] [DEF:12] [MP:3] [ATK:+1] (+1 Ability Point) [25 Events Completed or 11 Months Active] (Legend)7- [HP:4] [DEF:13] [MP:3] [ATK:+2] (+1 Ability Point) [ 35 Events Completed or 15 Months Active] (Champion) {Boss}- [HP:6] [DEF:15] [MP:5] [ATK:+3] {NPC Only} (Ultimate) {Final Boss}- [HP:10] [DEF:15] [MP:5] [ATK:+4] {NPC Only} [HP] Health Points- This determines how many points you can lose during a roll that lands above your DEF score; before your character has been defeated. Once you reach zero, your character has been defeated. --- [DEF] Defense- This determines how high someone must roll in order to beat your defense score, in order to land a successful hit. Ex: If you have a defense score of 12, someone must roll a 12 or above in order to beat your DEF and decrease a point from your HP. --- [ATK] Attack- Your attack determines what modifiers you get towards your roll. Ex: If you have an [ATK:+2] and roll a 13 on a d20, you would instead have rolled a 15 with modifiers applied. --- [MP] Mana Points- Mana Points are special ability points. Each time you use a mana point, it increased your AT by +2 to increase the success of each roll. When you run out of action points, you can no longer use them to enhance your roll with modifiers. Attributes: Each attributed ability can earn up to 3 points/stars in each category. With each level you earn, you also gain an addition ability point to add to any one of the categories below. These stats determine additional success in situations. Strength- This is a measure of your raw physical power. It affects the damage of melee attacks. *Tier1= +1 ATK when using Melee **Tier2= +2 ATK when using Melee *** Tier3= +3 ATK when using Melee Perception- This is your environmental awareness; it affects your weapon accuracy. *Tier1= +1ATK when using Range **Tier2= +2ATK when using Range ***Tier3= +3ATK when using Range Vitality- This is a measure of your overall physical endurance. *Tier1= +1DEF **Tier2= +2DEF ***Tier3= Additional +1HP Charisma- This determines just how much charm you have. Granting bonuses to various stats. *Tier1= +1MP **Tier2= +Additional +1ATK ***Tier3= Additional +1DEF Intelligence- This is a measure of your overall acuity. *Tier1= +1MP **Tier2= +2MP ***Tier3= +3MP Dexterity- This is a measure of your overall finesse. *Tier1= +1ATK Additional when using MP **Tier2= +2ATK Additional when using MP ***Tier3= +3ATK Additional when using MP Luck- This is a measure of your general good fortune. This is a skill which can only be used once per turn. The user may take the re-roll, and chose the best out of their two rolls to go with. *Tier1= +1 Re-Roll **Tier2= +2 Re-Roll ***Tier3= +3 Re-Roll : Needed Staff: Game Masters- Admins- Story Tellers- Builders- Community Support- : Needed Investments: -SIM Main Build -SIM Upkeep/Rent -Faction Weapons/Equipment -Faction Locations/Architectures
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