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Showing results for tags 'protection'.
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I am Looking for work to protect and defend the individual Needing a personal security officer. The duties that i would be providing is Security physically and mentally even Verbally i have the means to keep Stalkers, Perverts, and un welcomed Guests away from the individual with a few perks i have. i will have the Means to be Present and act upon your requests Anywhere at Anytime even if i am offline i can get on to do my duty. I have a degree in business and am a retired entrepreneur if willing i can provide advise for whatever the topic i am sweet, kind , and very protective to those needing it. Please contact me if interested Can discuss Payment options in further details in Person. Hourly rate or One Time Payments.
I've been in second life for almost 8 years and until this last year never had a problem. I met someone who was jealous of someone I was seeing and a threatened me. 3 days later my sim ( is a children's zoo) some how they got in my group tag but never joined. They changed so many settings that it killed my scripts and we couldn't get it fixed. About 2 weeks ago I logged in and my new sim for the zoo the land was all messed up. I was off line so there was nobody to take pictures of. Today they hit again. Not only damaging the land but killing animals. I was only gone 20 min and left my avatar online. Taking pictures does nothing. And I cant pin point who is doing it. Is there any device that stop them. They are going below 0 seawater and 5km high. Is there something I can install to protect it. I have over 50 animals, and not able to move. Please help
Hi, First I'd like to thank everyone who contributes to this forum.. I've read many helpful posts in here over the past year that have helped me learn to become a better and more efficient noob scripter. I am looking for some advice or maybea nod in the right direction regarding protecting items you give people through llGiveInventory. Let me explain... I create a combat/life meter... in the system I have certain 'product maker' items... for instance a toaster... When clicked by it's user, the toaster will listen for 'bread' being added and when Bread equals 2, the toaster will cook two slices of toast. When ready there are two things I do depending on what kind of item/product maker the player is using... Rez the object to be temporarily attached or Give the player the item to be stored in their inventory for future use. So.. My problem is this... I've had to be the owner of these items, as if I was to give players toasters, there would be nothing to stop them dragging toast to their inventory, bypassing the need for 'bread' to be bought for RP$ in game. For llRezObject I've managed to secure the items using Rez Number/Start Parameters... If the item is rezzed by any other means than the toaster rezzing bread when done, the toast will llDie(); But, for llGiveInventory, I can't seem to think of a way to protect the items, as the product maker wouldn't be rezzing the object, it would be giving it to the player. I tried to have a 'Rez Server' which worked well, meaning I don't need to store the items given inside the product maker, but then I came across the 10m llRezObject limit which negates the point of 1 on sim server... so as far as I know, that idea is out of the window as every house would need a server. Any advice or point in the right direction would be greatly appreciated. Thanks in advance.