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Showing results for tags 'preload'.
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I've created a ride that has a music track that plays different songs in different "rooms" as the vehicle travels through them. I have been trying to come up with something that will preload the music clips for the rider so the playback doesn't cut out. The script I'm using calls up all of the clips by UUID when they attach the HUD at the beginning of the ride. However it doesn't seem to be working. The first ride through, the music cuts out even when wearing the HUD. The second time through it plays fine. Maybe there is something wrong in the script? Here is the one I am using: i
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Hello! I am trying to create a simple slideshow script with preload option based on this awesome example kindly given by Mollymews. integer index; integer number = llGetInventoryNumber(INVENTORY_TEXTURE); if (number) { string name = llGetInventoryName(INVENTORY_TEXTURE, index); if (name != "") llSetTexture(name, ALL_SIDES); index = (++index) % number; } Thats what i got now, but i have some concerns: ==> it supposed to preview on face 0 and show on face 2 (at least i thought so), but its vice versa. ==> i am not sure if llGetInventoryNumber(INVENTORY_TEXTURE)
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Hello! iI found this script and i want to remove two objects -forward/reverse option and leave only one object slideshow with texture preload option, maybe even with speed menu. how to do that and remove this option? Preloading Slide Viewer Script // PRE-LOAD and VIEW SLIDES // Script by Sendao Goodman, 2007 // Modified by Rolig Loon 2009, 2010, 2011, 2012 //-------------------------- // Installation note: This is to be used in a linked 3-prim object. // By default, slides show on face 2 of the root prim (the screen). // One child prim, which must be named "forward", is