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Showing results for tags 'pixel'.
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?ℂ??'? ?ℝ? ?ℍ?ℙ Hᴇʟʟᴏ! I'ᴍ Sᴄᴜᴍ/GᴀʀʙᴀɢᴇSɴᴀɪʟ, ᴀɴᴅ ᴛʜɪs ɪs ᴍʏ ᴀʀᴛ sʜᴏᴘ. Exᴀᴍᴘʟᴇs ᴏꜰ ᴍʏ ᴀʀᴛ ᴄᴀɴ ʙᴇ ꜰᴏᴜɴᴅ ʜᴇʀᴇ. Fᴏʀ ᴄᴏɴᴛᴀᴄᴛ, ɪ'ᴅ ᴘʀᴇꜰᴇʀ ɪᴛ ɪꜰ ʏᴏᴜ ᴍᴇssᴀɢᴇᴅ ᴍᴇ ᴏɴ Dɪsᴄᴏʀᴅ. Mʏ Dɪsᴄᴏʀᴅ ɪs Scum#4691. ℙℝ?ℂ?ℕ? Pʀɪᴄɪɴɢ ᴅᴇᴘᴇɴᴅs ᴏɴ ᴀ ꜰᴇᴡ ᴛʜɪɴɢs: Cᴏᴍᴘʟᴇxɪᴛʏ, ᴛʏᴘᴇ, ᴀɴᴅ ɪꜰ ʏᴏᴜ ᴡᴀɴᴛ ᴀ ᴘᴏʀᴛʀᴀɪᴛ, ʙᴜsᴛ, ᴘɪxᴇʟ ᴏʀ ᴀ sɪᴍᴘʟᴇ ᴏʀ ᴘɪxᴇʟ ᴀɴɪᴍᴀᴛɪᴏɴ. Yᴏᴜ ʜᴀᴠᴇ ᴛᴏ ʜᴀᴠᴇ ᴛʜᴇ ᴍᴏɴᴇʏ ʙᴇꜰᴏʀᴇ ᴀsᴋɪɴɢ ꜰᴏʀ ᴀ sʟᴏᴛ. ??ℙ?? Sᴋᴇᴛᴄʜ: ᴀ sᴋᴇᴛᴄʜ ᴛʜᴀᴛ ʜᴀs ʙᴇᴇɴ ᴄʟᴇᴀɴᴇᴅ ᴜᴘ, ʙᴜᴛ ɴᴏᴛ ᴀs ɴᴇᴀᴛ ᴀs ʟɪɴᴇ ᴀʀᴛ. Pᴏʀᴛʀᴀɪᴛ - 350-750L Bᴜsᴛ - 500-900L Cᴏʟᴏʀ - 100-250L ᴀᴅᴅᴇᴅ ᴏɴ ɪꜰ ᴄᴏʟᴏʀᴇᴅ. Sɪᴍᴘʟᴇ Aɴɪᴍᴀᴛɪᴏɴ - 500-1250L ᴀᴅᴅᴇᴅ ᴏɴ ꜰᴏʀ ᴀ sɪ
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Greetings everyone, and thank you for taking the time. I am making good progress on my models but encountered one issue as I am weighting a head for an avatar. Everything works fine, except for one vertices or pixel that is just about microscopic. I have tried a lot of different solutions but in vain, despite weighting the head fully red and other nearby bones in zero weight at the mouth, there is still a vertices or pixel that is moving around, flicking as if it has been weighted to an eye bone .. but even if i set all weights as zero in eye bones, the issue persist. I have m