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?ℂ??'? ?ℝ? ?ℍ?ℙ Hᴇʟʟᴏ! I'ᴍ Sᴄᴜᴍ/GᴀʀʙᴀɢᴇSɴᴀɪʟ, ᴀɴᴅ ᴛʜɪs ɪs ᴍʏ ᴀʀᴛ sʜᴏᴘ. Exᴀᴍᴘʟᴇs ᴏꜰ ᴍʏ ᴀʀᴛ ᴄᴀɴ ʙᴇ ꜰᴏᴜɴᴅ ʜᴇʀᴇ. Fᴏʀ ᴄᴏɴᴛᴀᴄᴛ, ɪ'ᴅ ᴘʀᴇꜰᴇʀ ɪᴛ ɪꜰ ʏᴏᴜ ᴍᴇssᴀɢᴇᴅ ᴍᴇ ᴏɴ Dɪsᴄᴏʀᴅ. Mʏ Dɪsᴄᴏʀᴅ ɪs Scum#4691. ℙℝ?ℂ?ℕ? Pʀɪᴄɪɴɢ ᴅᴇᴘᴇɴᴅs ᴏɴ ᴀ ꜰᴇᴡ ᴛʜɪɴɢs: Cᴏᴍᴘʟᴇxɪᴛʏ, ᴛʏᴘᴇ, ᴀɴᴅ ɪꜰ ʏᴏᴜ ᴡᴀɴᴛ ᴀ ᴘᴏʀᴛʀᴀɪᴛ, ʙᴜsᴛ, ᴘɪxᴇʟ ᴏʀ ᴀ sɪᴍᴘʟᴇ ᴏʀ ᴘɪxᴇʟ ᴀɴɪᴍᴀᴛɪᴏɴ. Yᴏᴜ ʜᴀᴠᴇ ᴛᴏ ʜᴀᴠᴇ ᴛʜᴇ ᴍᴏɴᴇʏ ʙᴇꜰᴏʀᴇ ᴀsᴋɪɴɢ ꜰᴏʀ ᴀ sʟᴏᴛ. ??ℙ?? Sᴋᴇᴛᴄʜ: ᴀ sᴋᴇᴛᴄʜ ᴛʜᴀᴛ ʜᴀs ʙᴇᴇɴ ᴄʟᴇᴀɴᴇᴅ ᴜᴘ, ʙᴜᴛ ɴᴏᴛ ᴀs ɴᴇᴀᴛ ᴀs ʟɪɴᴇ ᴀʀᴛ. Pᴏʀᴛʀᴀɪᴛ - 350-750L Bᴜsᴛ - 500-900L Cᴏʟᴏʀ - 100-250L ᴀᴅᴅᴇᴅ ᴏɴ ɪꜰ ᴄᴏʟᴏʀᴇᴅ. Sɪᴍᴘʟᴇ Aɴɪᴍᴀᴛɪᴏɴ - 500-1250L ᴀᴅᴅᴇᴅ ᴏɴ ꜰᴏʀ ᴀ sɪᴍᴘʟᴇ Aɴɪᴍᴀᴛɪᴏɴ. Lɪɴᴇ Aʀᴛ: Nᴇᴀᴛ, ᴄʟᴇᴀɴ ʟɪɴᴇs. Pᴏʀᴛʀᴀɪᴛ - 750-1500L Bᴜsᴛ - 1000-2000L Cᴏʟᴏʀ - 250-500L ᴀᴅᴅᴇᴅ ᴏɴ ɪꜰ ᴄᴏʟᴏʀᴇᴅ. Pɪxᴇʟ: ᴀ ᴘɪxᴇʟᴀᴛᴇᴅ ᴅʀᴀᴡɪɴɢ. Iɴᴄʟᴜᴅᴇs ᴄᴏᴍᴘʟᴇx ᴄᴏʟᴏʀɪɴɢ ᴀɴᴅ sʜᴀᴅɪɴɢ, ᴄᴏʟᴏʀᴇᴅ ʟɪɴᴇs ᴀɴᴅ ᴀ sɪᴍᴘʟᴇ ʙᴀᴄᴋɢʀᴏᴜɴᴅ. Pɪxᴇʟ: ᴀ ᴘɪxᴇʟᴀᴛᴇᴅ ᴅʀᴀᴡɪɴɢ. Iɴᴄʟᴜᴅᴇs ᴄᴏᴍᴘʟᴇx ᴄᴏʟᴏʀɪɴɢ ᴀɴᴅ sʜᴀᴅɪɴɢ, ᴄᴏʟᴏʀᴇᴅ ʟɪɴᴇs ᴀɴᴅ ᴀ sɪᴍᴘʟᴇ ʙᴀᴄᴋɢʀᴏᴜɴᴅ. Pᴏʀᴛʀᴀɪᴛ - 900-1750L Bᴜsᴛ - 1250-2250L Pᴀʀᴛɪᴀʟ - 1500-2750L Fᴜʟʟ - 2000-3250L Aɴɪᴍᴀᴛᴇᴅ - 500-1500L ᴍᴏʀᴇ ᴛᴏ ʜᴀᴠᴇ ɪᴛ ᴀɴɪᴍᴀᴛᴇᴅ. ????? Oᴘᴇɴ. Oᴘᴇɴ. Oᴘᴇɴ.
Greetings everyone, and thank you for taking the time. I am making good progress on my models but encountered one issue as I am weighting a head for an avatar. Everything works fine, except for one vertices or pixel that is just about microscopic. I have tried a lot of different solutions but in vain, despite weighting the head fully red and other nearby bones in zero weight at the mouth, there is still a vertices or pixel that is moving around, flicking as if it has been weighted to an eye bone .. but even if i set all weights as zero in eye bones, the issue persist. I have made sure to fully weight the whole head, but still the issue persist of a little vertices or pixel flicking around and creating a spike on the side of the mouth. Been looking around but not managed to get any support on my particular question. Anyone knows what might be the cause of this or how to solve it? Cheers.